Search found 314 matches

by Eos
August 30th, 2020, 3:22 pm
Forum: Shard News
Topic: Shard Network Issues
Replies: 1
Views: 471

Re: Shard Network Issues

The issue appears to have occurred at the Tier 1 internet provider CenturyLink, affecting multiple services routing through their network. They are reporting the issue has now been resolved.
by Eos
August 30th, 2020, 1:01 pm
Forum: Shard News
Topic: Shard Network Issues
Replies: 1
Views: 471

Shard Network Issues

The shard is currently experiencing network issues and may appear to be down for some players. We are looking into the issue, but it appears to be caused by servers along the route in the eastern US region.

We will keep you updated if we find out more.
by Eos
August 29th, 2020, 5:02 pm
Forum: General Discussion
Topic: Interesting changes EOS
Replies: 23
Views: 741

Re: Interesting changes EOS

but i find bug xD, it work this way lock contained in house, container in house can make 400+ weight, it make it possible prepare any type weight containers [122 items + 600 woods], after just put from house prepared container to vendor xD It seems this is not possible on OSI, the vendor will refus...
by Eos
August 29th, 2020, 2:58 pm
Forum: General Discussion
Topic: Interesting changes EOS
Replies: 23
Views: 741

Re: Interesting changes EOS

DAMN i need a little more space in backpack :lol: :lol: :lol: I assume this vendor was stocked before the update. As you can see, the backpack on the vendor is now limited to 400 stones, but overfilled. Creating that situation is no longer possible (but existing containers may remain for a while).
by Eos
August 28th, 2020, 8:26 pm
Forum: Bug Reports
Topic: Monster AI when low.
Replies: 75
Views: 19972

Re: Monster AI when low.

This issue will be partially fixed as of tonight.

Some issues still remain, such as some monsters that should never flee, even after a period of not being attacked. (Which ones? It's not all undead, as ghouls flee on OSI.)
by Eos
August 28th, 2020, 8:10 pm
Forum: Closed
Topic: Mounting pets in combat
Replies: 11
Views: 1321

Re: Mounting pets in combat

As of tonight , Demise will be using an approximation of the above OSI behavior. Things to note: Instead of combat counting for 0-14 seconds randomly, we have opted for a fixed combat duration of 7 seconds. This prevents us from having to create additional timers for all mounts, and still results in...
by Eos
August 28th, 2020, 7:53 pm
Forum: Shard News
Topic: Update August 28, 2020
Replies: 0
Views: 550

Update August 28, 2020

The following changes will be made during tonight's server restart: Monsters will no longer flee while they are being attacked. If a monster is not attacked for 6-10 seconds (randomly), they may decide to flee as usual. ( Bug report , Bug report ) Fixed fleeing behavior for spell-casting monsters (i...
by Eos
May 23rd, 2020, 10:04 am
Forum: Shard News
Topic: Update May 23, 2020 - House Decay
Replies: 1
Views: 1980

Update May 23, 2020 - House Decay

House Decay During the weekly server restart, house decay has been turned back on. If your account is inactive (not logged into a character for 90 days), any house owned by that account will again start the decay process. A house fully decays in about 5 days. House decay was disabled for the past 9...
by Eos
April 13th, 2020, 12:23 am
Forum: Shard Events
Topic: Easter Festival Schedule 2020
Replies: 15
Views: 3620

Re: Easter Festival Schedule 2020

1000% convinced that pet tourney was rigged 3 times in a row 4% hp regen on FDN lower str hp stam even resists and had 0 med mine had higher in all aspects We noticed this too, but players healing their pets is definitely blocked in the pet tournament arena. They were passively regenerating hitpoin...
by Eos
April 12th, 2020, 1:30 pm
Forum: Bug Reports
Topic: Rege Mana
Replies: 10
Views: 1400

Re: Rege Mana

i think rege HP form [ninja] have aswell be in capped, at last i read something about it get like 30+ HP rege but it is capped You may have read it here: http://www.uoguide.com/Animal_Form Cat & Dog Form Minimum skill: 40 100% success 77.5 Increases hit point regeneration rate. At 40 Ninjitsu hit p...
by Eos
April 11th, 2020, 2:25 am
Forum: General Discussion
Topic: Mondain's Legacy Item Sets: where to get them?
Replies: 18
Views: 1622

Re: Mondain's Legacy Item Sets: where to get them?

We are dropping all of the Mondain's Legacy set items (see: http://www.uoguide.com/Item_Sets ). The Darkwood set is craftable. 🙂 Some items of these sets are "rare", which means they will only drop off peerless, dark fathers and champions. The lesser bosses in Gauntlet only drop common set items, as...
by Eos
April 10th, 2020, 6:19 pm
Forum: Bug Reports
Topic: Rege Mana
Replies: 10
Views: 1400

Re: Rege Mana

@Eos - Could you please post the exact formula Demise uses for calculating Mana Regeneration & Hit Point Regeneration? I would like to make an excel spreadsheet to use for maximizing the efficiency of templates/suits. Mana regeneration: if Meditation >= 100: MedPoints = (Int + Meditation * 3) * 0.0...
by Eos
April 10th, 2020, 5:58 pm
Forum: Closed
Topic: Mounting pets in combat
Replies: 11
Views: 1321

Re: Mounting pets in combat

Some more testing was performed with regards to the delay: It appears pets reset their "in combat" flag every 14 seconds. Whether it's a cu sidhe, a horse or a rabbit, the interval is a fixed 14 seconds, whether the control master has any taming skills or not. If, during this time, the pet is melee ...
by Eos
April 6th, 2020, 4:25 pm
Forum: Bug Reports
Topic: Powder of Translocation
Replies: 2
Views: 599

Re: Powder of Translocation

It having to be in your backpack is indeed not accurate. We did this as a quick fix to prevent anyone from using it when locked down, but also other possible issues. For example, what happens on OSI when you keep the target cursor up, but in the meantime someone else picks the stack up off the groun...
by Eos
April 6th, 2020, 1:16 am
Forum: Closed
Topic: Mounting pets in combat
Replies: 11
Views: 1321

Re: Mounting pets in combat

BUT we already tested, if you use Hiding, Invisible or Invisible Potion after hit the pet the flags go out the pet's follow you and you can mont again. This is what happens on OSI as well, also see this thread . So, why you just don't set mont if you have needed skill for the pet? It's much easier ...