Search found 249 matches

by Eos
October 29th, 2019, 1:36 pm
Forum: General Discussion
Topic: Sin Dungeon Clear No-Deaths
Replies: 76
Views: 2890

Re: Sin Dungeon Clear No-Deaths

horribly OP rewards just to motivate people... i feel like i shouldn't bother putting in the hours to grind anything when you just pick a few people to give loads of stuff to.. Keep in mind that the tokens for entering appeared on random monsters throughout Halloween Town, available to anyone. To o...
by Eos
October 3rd, 2019, 4:58 pm
Forum: General Discussion
Topic: WTF has happened to the cast?'
Replies: 5
Views: 544

Re: WTF has happened to the cast?'

The server was experiencing a timer leak, causing some unintentional delays for a bunch of things. It should be resolved now. :)
by Eos
September 17th, 2019, 11:10 am
Forum: PVP Discussion
Topic: @eos/discussion. Walls are currently broken with the target relative still being in use.
Replies: 71
Views: 3047

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

There are only a limited number of features UOSteam supports negotiation for, targettilerelative is not one of them.
by Eos
September 14th, 2019, 1:26 am
Forum: Shard News
Topic: Update September 13, 2019
Replies: 48
Views: 3541

Update September 13, 2019

The following changes have gone in effect during tonight's server restart: Treasure Map changes: A dug up treasure chest can now be removed by anyone, provided: The chest has been dug up for at least 15 minutes. The person who dug up the chest is dead or not within 36 tiles of the chest. (If these c...
by Eos
September 12th, 2019, 3:20 pm
Forum: Shard Events
Topic: Trials of Treasure
Replies: 84
Views: 6247

Re: Trials of Treasure

is there anything being done about the dead trammel spots? This location hasn't been generating since 2014, so it's somewhat of a rare map! If you wish to use it though, we will provide a way of exchanging it for a working map in the coming server restart. We will also be addressing the chest decay...
by Eos
September 10th, 2019, 9:48 pm
Forum: Shard Events
Topic: Trials of Treasure
Replies: 84
Views: 6247

Re: Trials of Treasure

does the luck stat affect the chances of a dye? No, it does not. I really hope the bottles spawn on top, can we get some staff verification?? It does spawn on top! Though the pigment bottles can still be hard to see, even if they're on top. For example, there is one in this picture: https://i.imgur...
by Eos
September 9th, 2019, 12:44 pm
Forum: Shard Events
Topic: Trials of Treasure
Replies: 84
Views: 6247

Re: Trials of Treasure

The chance is higher for higher level treasure maps, but even a level 1 treasure chest can have one. :)
by Eos
September 7th, 2019, 8:20 pm
Forum: Shard Events
Topic: Trials of Treasure
Replies: 84
Views: 6247

Re: Trials of Treasure

...........most of the time? Paragon chests have either a Felucca or a Trammel treasure map inside them normally, only the Trammel ones are now Ilshenar. ;) It’s 1 tile radius per 10 points in mining right? (skill bonuses from equipment apply) 0.0-50.9 mining = 1 tile 51.0-80.9 mining = 2 tiles 81....
by Eos
September 7th, 2019, 8:34 am
Forum: Shard Events
Topic: Trials of Treasure
Replies: 84
Views: 6247

Re: Trials of Treasure

Ilsh maps dont work? I also PMed selene an issue on discord, hopefully it can be resolved They work! Try digging around, the map pins can be a little deceptive. You will know you're getting close when it says "You dig and dig but no treasure seems to be here" instead of "You dig and dig but fail to...
by Eos
September 7th, 2019, 12:40 am
Forum: Shard Events
Topic: Trials of Treasure
Replies: 84
Views: 6247

Trials of Treasure

Trials of Treasure 7th - 28th September 2019 For the month of September we will be running a special treasure hunting themed event, consisting of the following additions: All dug up treasure chests have a chance to contain a 1-charge random Demise Darkside Dye pigment bottle. The chance is doubled ...
by Eos
August 26th, 2019, 10:08 pm
Forum: Bug Reports
Topic: Szavetra
Replies: 1
Views: 185

Re: Szavetra

When the Sanctuary named mobiles were OSI tested and implemented, they didn't seem to behave like other named monsters. They were slow and weak, and as such were assumed to not drop Paragon-style chests or ML artifacts. All the other named mobiles had noticeably higher speed (like all Paragons do on...
by Eos
August 26th, 2019, 9:53 pm
Forum: Handled
Topic: Stats pointed down lowering before stats cap
Replies: 15
Views: 1562

Re: Stat Gain

This report was marked as invalid because the strength gain in the original post was due to meditation gains, and the gaining stats at a skill's cap--albeit slow--is working on Demise. Though you may be on to something with the stats lowering! I'll rename the thread and mark it as accepted. It shoul...
by Eos
August 26th, 2019, 9:46 pm
Forum: Shard Events
Topic: Summer Festival Schedule 2019
Replies: 35
Views: 3678

Re: Summer Festival Schedule 2019

Yamaha- wrote:
August 26th, 2019, 3:37 am
Are all of the 1v1 and 2v2 tournys going to be field ruleset?
Only the ones on Friday will be field ruleset, the rest will be using the standard ruleset.
by Eos
August 25th, 2019, 11:11 pm
Forum: Shard Events
Topic: Summer Festival Schedule 2019
Replies: 35
Views: 3678

Re: Summer Festival Schedule 2019

Do we have to use the tools/rewards we get during the event? So items we craft need to be insured if we want to keep them? We can't just insure the tools that drop and take them out with us? Everything you want to take back out of the event will need to be blessed or insured. The tools that drop du...
by Eos
August 23rd, 2019, 2:40 pm
Forum: Handled
Topic: Dryads
Replies: 17
Views: 1410

Re: Dryads

Marked as accepted for the disrobe effect (peace seems to be working correctly).