Bump:
It has now been 90 days since accounts were refreshed. Any accounts that have not been logged into since then will now have their houses start decay.
House decay takes approximately 5 days, so there is still some time to refresh your account(s) if needed.
Search found 342 matches
- December 23rd, 2023, 1:18 am
- Forum: Shard News
- Topic: House Decay Update
- Replies: 1
- Views: 87853
- September 23rd, 2023, 7:30 pm
- Forum: Shard Events
- Topic: Days Of Gold!!
- Replies: 2
- Views: 24673
- September 16th, 2023, 9:14 pm
- Forum: Shard News
- Topic: House Decay Update
- Replies: 1
- Views: 87853
House Decay Update
In March of last year we disabled house decay due to ongoing real world events. While these events are regrettably still ongoing, we have decided to turn house decay back on. To give all players sufficient time to log in and keep their account(s) active, we have refreshed all accounts. This means th...
- September 2nd, 2023, 9:53 pm
- Forum: General Discussion
- Topic: event champ spawn and insured items....
- Replies: 1
- Views: 3671
Re: event champ spawn and insured items....
With 125 items in your backpack, all insured, and a set of 15 or so insured equipped items, insurance will only cost 84k in gold (600 gold per item). I am not sure how you're reaching 100k per death without something being seriously off.
What does your Item Insurance Menu say your cost per death is?
What does your Item Insurance Menu say your cost per death is?
- September 2nd, 2023, 12:31 am
- Forum: Shard News
- Topic: Update September 1, 2023
- Replies: 0
- Views: 27645
Update September 1, 2023
The following changes will be added to the main server during tonight's server restart: From the Test Center: Hit Life/Mana Leech Ranged weapons will now only leech half the amount of life and mana compared to non-ranged weapons. Cure Potions Adjusted the chances for cure potions to cure poison. Gen...
- July 22nd, 2023, 12:49 am
- Forum: General Discussion
- Topic: Vesper Museum Reward
- Replies: 2
- Views: 2690
Re: Vesper Museum Reward
You may have to select the title after claiming it from the rewards. Click your character and press "Select Reward Title" in the context menu. You can then click "Next" in the gump until you see your desired title, and click "Accept" to apply it.
- July 21st, 2023, 11:55 pm
- Forum: Test Center
- Topic: TC Update July 21, 2023
- Replies: 0
- Views: 28664
TC Update July 21, 2023
We are now testing the following changes on the Test Center. These are mostly custom changes, not intended to be OSI accurate, but they will hopefully improve the Demise gameplay experience. We would like to invite everyone to test these changes and provide any feedback on the Discord server. Hit Li...
- March 5th, 2022, 12:56 am
- Forum: Test Center
- Topic: TC Update March 4, 2022
- Replies: 5
- Views: 4884
TC Update March 4, 2022
The following changes have been added to the Test Center for evaluation: Hit Life Leech and Hit Mana Leech intensities are now scaled according to weapon speed. On ranged weapons the intensity is halved. Hit Life Leech and Hit Mana Leech now leech on every successful hit, but the leeched value is ra...
- March 5th, 2022, 12:29 am
- Forum: Shard News
- Topic: Update March 4, 2022 (& House Decay)
- Replies: 0
- Views: 13412
Update March 4, 2022 (& House Decay)
The following changes will go in effect after the server restart tonight: Faction changes: Skill loss duration after death has been reduced from 20 to 5 minutes. Faction war horses can now be mounted regardless of faction rank. Point decay has been reduced. The action delay for explosion potions has...
- March 1st, 2022, 11:37 pm
- Forum: Test Center
- Topic: TC Update February 5, 2022
- Replies: 30
- Views: 42791
Re: TC Update February 5, 2022
If possible, could you guys add a spawn for faction war horses so we can test that change without actually having to steal all the cities, elect people and then test? They are tameable so anyone should be able to test it that way. A faction horse breeder has been placed in the item spawn room. This...
- February 5th, 2022, 2:46 am
- Forum: Test Center
- Topic: TC Update February 5, 2022
- Replies: 30
- Views: 42791
TC Update February 5, 2022
The following changes have been made to the Test Center: Factions: Skill loss duration after death has been reduced from 20 to 5 minutes. Faction war horses can now be mounted regardless of faction rank. Point decay has been reduced. Potions: The action delay after using any potion has been increase...
- January 22nd, 2022, 1:55 pm
- Forum: Bug Reports
- Topic: Explotion potion delay
- Replies: 10
- Views: 12075
Re: Explotion potion delay
This was recorded on OSI Test Center: https://i.imgur.com/TGDsvJu.gif You do not have to wait for an existing explosion potion to go off before throwing another. However, yes , throwing them is a bit slower on OSI. This is because OSI's general delay between actions is 1000ms, while Demise uses 500m...
- January 21st, 2022, 6:30 pm
- Forum: General Discussion
- Topic: Where can I get water to the glass pitcher?
- Replies: 12
- Views: 8892
Re: Where can I get water to the glass pitcher?
But the one in Umbra doesn't work The one in the vendor mall works But the one by the vendor mall gate in Brit doesn't The barrels work The lakes ponds and oceans don't You should be able to draw water from anywhere there is water to draw from I tried this on OSI and was not able to fill a pitcher ...
- January 20th, 2022, 1:26 pm
- Forum: General Discussion
- Topic: Where can I get water to the glass pitcher?
- Replies: 12
- Views: 8892
- January 20th, 2022, 1:19 pm
- Forum: General Discussion
- Topic: Building Restrictions?
- Replies: 1
- Views: 1644
Re: Building Restrictions?
The placement of castles and keeps is only disabled in Malas. You may notice there are, however, some castles and keeps in Malas. These were either placed before this restriction was added (November 2009), or rarely they are given out as an event prize. Their placement is unrestricted in Felucca, Tr...