HAAAAAPYYY BIIRRRRTHHHH DAY TOO UUUUUU
HAAAAAPYYY BIIRRRRTHHHH DAY TOO UUUUUU
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Search found 63 matches
- March 28th, 2023, 2:29 am
- Forum: Bug Reports
- Topic: Moving shot vs elemental damage
- Replies: 13
- Views: 18352
- July 26th, 2022, 1:40 am
- Forum: Bug Reports
- Topic: Suggestion
- Replies: 5
- Views: 10508
Suggestion
I was checking about pvp mechanics from demise... Lets try some suggestion changes: 1) FIx stack potions (if u drink one potion, u can drink in row, but I think that u dont have effect in row ... I dont know if it's on osi) -> It will avoid a little bit auto potions drink ... Player should be drink ...
- July 22nd, 2022, 12:25 am
- Forum: Bug Reports
- Topic: Melisandes Fermented Wine
- Replies: 2
- Views: 6522
Re: Melisandes Fermented Wine
According to DG, it's not a bug because viewtopic.php?f=14&t=2749...
Its funny...
For something, New era worths, for other Old era... anyway... custom shard with custom gms with custom players
Its funny...
For something, New era worths, for other Old era... anyway... custom shard with custom gms with custom players
- July 22nd, 2022, 12:13 am
- Forum: Bug Reports
- Topic: Moving shot vs elemental damage
- Replies: 13
- Views: 18352
Re: Moving shot vs elemental damage
I think that u didnt understand ironic... One guy with composite bow using moving shot can hit more one guy with bow.. And that guy has -25hci penal ... Something is wrong... Hci was dropped because dci/dodge/parry mechanics is different... If u have a same char on osi, u will be able to check that ...
- June 25th, 2022, 2:24 am
- Forum: Bug Reports
- Topic: Moving shot vs elemental damage
- Replies: 13
- Views: 18352
- May 31st, 2022, 4:25 pm
- Forum: Bug Reports
- Topic: Moving shot vs elemental damage
- Replies: 13
- Views: 18352
Re: Moving shot vs elemental damage
It's really bug, yea...
It makes dmg high and archer just will waste 3 mana each moving shot too...
I'm certainly that moving shot/composite has something wrong too... All user have -25 penal and hit a lot more than who plays with bow...
It makes dmg high and archer just will waste 3 mana each moving shot too...
I'm certainly that moving shot/composite has something wrong too... All user have -25 penal and hit a lot more than who plays with bow...
- February 8th, 2022, 8:17 pm
- Forum: Test Center
- Topic: TC Update February 5, 2022
- Replies: 30
- Views: 60554
Re: TC Update February 5, 2022
"Action delay for all" - Big NO! - END OF STORY. If u want OSI go play osi shard. u will only make stupid brsk runics price more than 5kk not lower and will even more profitable multi acc. Make other ways to get runics in game (Events, treasure hunting, chest etc. ) - additional alternati...
- February 8th, 2022, 12:12 pm
- Forum: Test Center
- Topic: TC Update February 5, 2022
- Replies: 30
- Views: 60554
Re: TC Update February 5, 2022
They need to learn to play with new delays early or laterly... if staff puts action delay for all, It will be interesting til working. Today u can moveitem faster (hw bots, brsk bots, etc)... These bots will be slowly with 1 second for action delay... Maybe, economcy will rise up. Action delay shoul...
- February 6th, 2022, 7:04 pm
- Forum: Test Center
- Topic: TC Update February 5, 2022
- Replies: 30
- Views: 60554
Re: TC Update February 5, 2022
The action delay after using any potion has been increased from 0.5 to 1 second.
Action delay changes should be for all? Or only for potions?
Action delay changes should be for all? Or only for potions?
- February 6th, 2022, 2:23 am
- Forum: Test Center
- Topic: TC Update February 5, 2022
- Replies: 30
- Views: 60554
Re: TC Update February 5, 2022
The potion use range has been increased from 1 to 2 tiles.
What does it mean? Custom changes?
What does it mean? Custom changes?
- February 5th, 2022, 6:38 pm
- Forum: Test Center
- Topic: TC Update February 5, 2022
- Replies: 30
- Views: 60554
Re: TC Update February 5, 2022
Eos considers to fix leech too
- September 19th, 2021, 8:36 pm
- Forum: Bug Reports
- Topic: fixing somethings 'osi like' is wrong
- Replies: 7
- Views: 12182
Re: fixing somethings 'osi like' is wrong
it's completely wrong to fix just a few things to be 'osi like', if we don't have other stuff 'osi like' to balance everything. there is whole contex to be analyzed before 'patching' something. This is of course a valid and important point to consider whenever changes are made. However: for example...
- September 17th, 2021, 4:58 pm
- Forum: Bug Reports
- Topic: Potions and Spells Status Stack
- Replies: 1
- Views: 7168
Potions and Spells Status Stack
I've noticed that u can stack CURSE, WEAKEN, CLUMSY and FLEEBEMIND.. % inside %. Osi doesnt permit to stack it. Same happens with Agility and Strength potion.... IE: if u give one fleebemind, fleebemind will drop status firstly. Second and others fleebemind just will fizzle spells, but it wont reduc...
- September 17th, 2021, 4:41 pm
- Forum: Bug Reports
- Topic: Mortal Strike Delay PLZ
- Replies: 11
- Views: 16095
Re: Mortal Strike Delay PLZ
It's right that something is wrong...
Apple = 120s
Custom Cast Osi-like
Mortal = Stack (in row)
Suggestion: U could do mortal as parablow or should try to reduce apple time. ( based on osi )
Apple = 120s
Custom Cast Osi-like
Mortal = Stack (in row)
Suggestion: U could do mortal as parablow or should try to reduce apple time. ( based on osi )
- June 26th, 2021, 2:42 am
- Forum: Closed
- Topic: Weapon HIT Properties is working when parried
- Replies: 10
- Views: 13283
Re: Weapon HIT Properties is working when parried
Thank you for update @eos @Dysis