Search found 21 matches
- August 18th, 2020, 10:07 pm
- Forum: Shard Events
- Topic: Clean Up Britannia
- Replies: 25
- Views: 35374
Re: Clean Up Britannia
Are we able to allow disposal of items created AFTER the Clean Up Britannia April event announcement? There are still (and always will be) backpacks of garbage littering the Heartwood tinker shop in need of destruction. :beathorse: Perhaps make them redeemable for minuscule award, like 1 point per T...
- February 28th, 2020, 5:16 am
- Forum: General Discussion
- Topic: Petition/Poll – Demise Punishment System
- Replies: 74
- Views: 65527
Re: Petition/Poll – Demise Punishment System
Is the primary offense that needs to be punished unattended resource collection? Here's my solution: spawn mobs randomly with each attempt, similar to the Gargoyle's Pick Axe. In addition to the random captchas and checkup visits, it can serve as an additional layer to dissuade unattended resource c...
- February 28th, 2020, 4:37 am
- Forum: General Discussion
- Topic: Demise New Players
- Replies: 29
- Views: 36208
Re: Demise New Players
And UO is not a PvP game? Lol...maybe you are being sarcastic or commenting on the state of PvP... but you can't be that ignorant to say there is no PvP in UO? It was basically the FIRST PvP MMO game EVER. I think his point was PvP wasn't the only reason people play this ancient janky-ass game. :be...
- January 20th, 2020, 5:36 am
- Forum: General Discussion
- Topic: When will the robot demise show be held?
- Replies: 9
- Views: 6297
Re: When will the robot demise show be held?
It would be better to just let afk farming be legal and make the most productive things you can afk farm be in fel so players can police the server by killing said afk players. Like more frequent or plentiful special resource drops in Fel? But what about the lumberjacks and miners in Fel towns? The...
- July 15th, 2019, 6:37 pm
- Forum: General Discussion
- Topic: Legal? - completely block dungeon entrance?
- Replies: 59
- Views: 18864
Re: Legal? - completely block dungeon entrance?
Why not just block the main entrances of ALL dungeons connected to the Star Room?
There will still be TECHNICALLY one entrance...
Hell, block the caves and teleports to the Fel Lost Lands - Champ Spawn teleporters will be the only way to get around.
There will still be TECHNICALLY one entrance...
Hell, block the caves and teleports to the Fel Lost Lands - Champ Spawn teleporters will be the only way to get around.
- June 27th, 2019, 7:28 am
- Forum: General Discussion
- Topic: Pet Stat Gain
- Replies: 6
- Views: 3339
Re: Pet Stat Gain
It's a pack horse.
Nonsense, I know, but it's just something I do; train non-combat pets to maximum stats as a hobby.
Nonsense, I know, but it's just something I do; train non-combat pets to maximum stats as a hobby.
- June 20th, 2019, 1:00 am
- Forum: Closed
- Topic: Pet Stat Gain
- Replies: 1
- Views: 4569
Pet Stat Gain
Previously posted in General: https://www.uogdemise.com/community/viewtopic.php?p=132820#p132820 I've got a pet at max skills that won't gain past 85 Intelligence no matter what I try. I've cast a thousand Feeblemind scrolls to trigger gain from Resisting Spells and Meditation, and slain countless T...
- June 19th, 2019, 8:12 am
- Forum: General Discussion
- Topic: Pet Stat Gain
- Replies: 6
- Views: 3339
Pet Stat Gain
Have maximum pet stats been capped? I've got a pet at max skills that won't gain past 85 Intelligence no matter what I try. I've cast a thousand Feeblemind scrolls to trigger gain from Resisting Spells and Meditation, and slain countless Timber Wolves to trigger stat gain through combat. Previously ...
- June 1st, 2019, 12:51 am
- Forum: Cartographer and Scribe
- Topic: Animal Taming
- Replies: 12
- Views: 11861
Re: Animal Taming
If an animal has already been tamed at least once and the skill minimum skill required to tame it is beyond your current skill, a message will appear stating that the creature cannot be tamed. However, if the animal can be tamed (for example, if you meet the minimum taming skill requirement) it may ...
- May 29th, 2019, 4:36 am
- Forum: General Discussion
- Topic: Treasure Chest Suggestions
- Replies: 50
- Views: 14319
Re: Treasure Chest Suggestions
If land Treasure Maps get the same loot boost, SOS Treasure needs the same. Maximum item properties possible on items should correspond to the Map Level Level 5 map -> 5-property items are possible but rare, and never guaranteed Level 6 map -> 5-property items are more likely, but still not guarante...
- March 14th, 2019, 7:09 am
- Forum: General Discussion
- Topic: Death stike
- Replies: 10
- Views: 3905
Re: Death stike
Enter moongate, teleport to location and you'll be hidden, walk a step to use stealth, walk back into the moongate, teleport, repeat.
- March 11th, 2019, 7:54 pm
- Forum: General Discussion
- Topic: COCOA
- Replies: 1
- Views: 1582
Re: COCOA
Seconded - with the addition that the resulting chocolate products are stackable, and we have something else to make with dark/milk/white chocolate.
- March 7th, 2019, 7:25 am
- Forum: General Discussion
- Topic: bones
- Replies: 6
- Views: 3155
Re: bones
Anywhere with zombies.
- September 8th, 2018, 4:18 am
- Forum: Cartographer and Scribe
- Topic: UOS Necromancy spellbook
- Replies: 1
- Views: 2339
Re: UOS Necromancy spellbook
Perhaps record a macro for a Restock agent to get one of each scroll and a spellbook from a container, then an Organize agent to drop the scrolls onto the spellbook as if it were a container, then another Organize agent to drop the spellbook into another container.
- April 28th, 2018, 5:47 pm
- Forum: General Discussion
- Topic: A help request by a newcomer fisherman
- Replies: 19
- Views: 5740
Re: A help request by a newcomer fisherman
Fishing loot is absolutely random even with appropriate skill. My GM fisherman character may catch only a handful of white pearls and trophy fish and lure a few sea serpents carrying fishing nets and MIBs one day, then get attacked by almost a dozen sea serpents with MIBs while fishing on another da...