Search found 2508 matches

by Bad Religion
November 13th, 2019, 9:24 pm
Forum: General Discussion
Topic: monster loot ?
Replies: 49
Views: 1510

Re: monster loot ?

2250 luck - getting items with...... 2250 luck hmmmmmm Good to know because with 1360 luck I get a lot of these Syn_11-12_08.30.jpg Syn_11-12_08.30-1.jpg Syn_11-12_08.30-2.jpg Syn_11-12_08.30-3.jpg The boy though he runs around with 215 luck I tell him "Boy I say Boy if you are going to PvM you nee...
by Bad Religion
November 11th, 2019, 4:25 am
Forum: Cartographer and Scribe
Topic: CAN YOU HELP/TEACH ME ABOUT UOS?
Replies: 3
Views: 263

Re: CAN YOU HELP/TEACH ME ABOUT UOS?

Most of those are posted in this thread somewhere.
by Bad Religion
November 11th, 2019, 4:18 am
Forum: General Discussion
Topic: *Shard Event Suggestion* Transmogrification Gold & Item Sink
Replies: 43
Views: 1532

Re: *Shard Event Suggestion* Transmogrification Gold Sink

I like how pest did transmogs. You'd get like a darkside bone helmet deed from events and would just click your hom or whatever and it would change to a bone helmet with that hue.
by Bad Religion
November 11th, 2019, 4:12 am
Forum: General Discussion
Topic: *Shard Event Suggestion* Transmogrification Gold & Item Sink
Replies: 43
Views: 1532

Re: *Shard Event Suggestion* Transmogrification Gold Sink

I like it but good luck. They couldnt even change two things on htown, doubt they will have time for something like this.
by Bad Religion
November 6th, 2019, 6:57 am
Forum: General Discussion
Topic: Halloweentown
Replies: 50
Views: 3676

Re: Halloweentown

idk why they didn't just make it normal reward and have it on peerless keys the same as grim reaper. even if it takes 5 times the time of other bosses, it would be guaranteed reward if you succeed. i think that's fair trade. people woulda still done it for far far less items. Exactly, can't really ...
by Bad Religion
November 4th, 2019, 6:32 am
Forum: Selling
Topic: WTS My H-Town Haul !
Replies: 1
Views: 176

WTS My H-Town Haul !

Selling all the items I got from h-town this year. Serious inquiries only please, no s/b. -talon bite x7 -bonesmasher x 4 -powder of fort 10 charge jar x 3 -powder of translocation 60 total -windsong x2 -candy x 10 -stool x2 -110 chivalry powerscroll -110 peace powerscroll -115 animal lore powerscro...
by Bad Religion
November 3rd, 2019, 9:50 pm
Forum: Shard Events
Topic: Halloween 2019 (Act 3)
Replies: 53
Views: 3228

Re: Halloween 2019 (Act 3)

Mr Straitions wrote:
November 3rd, 2019, 4:08 pm
Josh wrote:
November 3rd, 2019, 1:20 pm
The words/phrases I would use to describe this event:
Fun
Engaging
Challenging
Never been done before
New
Refreshing
Dare I say, Unique?
Lol what
He's be facetious, naming all adjectives that dont describe the event.
by Bad Religion
November 3rd, 2019, 9:49 pm
Forum: Shard Events
Topic: Halloween 2019 (Act 3)
Replies: 53
Views: 3228

Re: Halloween 2019 (Act 3)

Maloskies wrote:
November 3rd, 2019, 7:21 pm
Double the drop rates, cut the event time in half, make afk bosses drop deco only, make more bosses like Freddy for garb/trinkets. Expand on the sin dungeon.
yah we said this 4 years ago and they still dont get it
by Bad Religion
November 3rd, 2019, 3:13 pm
Forum: Shard Events
Topic: Halloween 2019 (Act 3)
Replies: 53
Views: 3228

Re: Halloween 2019 (Act 3)

oh well I stand corrected
by Bad Religion
November 3rd, 2019, 12:59 pm
Forum: Shard Events
Topic: Halloween 2019 (Act 3)
Replies: 53
Views: 3228

Re: Halloween 2019 (Act 3)

Valkyrie wrote:
November 2nd, 2019, 7:23 pm
I not afking single minute! :D
same, that's why we havnt got shit :stick:
by Bad Religion
November 1st, 2019, 9:33 am
Forum: Shard Events
Topic: Halloween 2019 (Act 3)
Replies: 53
Views: 3228

Re: Halloween 2019 (Act 3)

Well yah, they just blew the dust off of an event 4 years old and added BACK in. Almost nothing else was changed or modified except for various useless drops from what I can see. Maybe I'm wrong though and there has been a hidden boss this whole time that most of us dont know about.
by Bad Religion
November 1st, 2019, 9:30 am
Forum: General Discussion
Topic: Sin Dungeon Clear No-Deaths
Replies: 76
Views: 2799

Re: Sin Dungeon Clear No-Deaths

The alternative could be: All sorts of PVPers and PVMers showing up to get points on the various pvp minibosses Rooms being worked by active players that have to actually move their character Less multiclienting and afks as pvp is a natural deterrent Rewards for those actually playing the server and...
by Bad Religion
November 1st, 2019, 9:21 am
Forum: General Discussion
Topic: Sin Dungeon Clear No-Deaths
Replies: 76
Views: 2799

Re: Sin Dungeon Clear No-Deaths

It would definitely give more incentive to work the rooms if they had a slight chance to drop arties. [Even though that's the "PvP" area it's PvM, so I get to talk about it. :lol: ] yeah exactly and the more people you have down there actively playing, the better. current the pvp area works like th...
by Bad Religion
November 1st, 2019, 1:46 am
Forum: General Discussion
Topic: Sin Dungeon Clear No-Deaths
Replies: 76
Views: 2799

Re: Sin Dungeon Clear No-Deaths

It's pretty simple, artifact chance = damage to spawn + boss in spawn area. pvp area chance= damage to mini bosses and main boss.

but I guess too hard to code in a single year?
by Bad Religion
October 31st, 2019, 8:19 am
Forum: General Discussion
Topic: Sin Dungeon Clear No-Deaths
Replies: 76
Views: 2799

Re: Sin Dungeon Clear No-Deaths

You're asking for what Blizz did with WOW.....Which they even admit, killed the game and lost them over 75% of thier population (BC vs pre-classic). the irony of this statement, is that WoW was built around scaling gameplay, and devoured content. once you'd completed an area on Wow you never went b...