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PC for this brace:Search found 150 matches
- October 29th, 2016, 4:23 pm
- Forum: Price Check
- Topic: HCI/DCI 1/2 brace
- Replies: 0
- Views: 887
HCI/DCI 1/2 brace
PC for this brace:
- October 29th, 2016, 12:50 pm
- Forum: General Discussion
- Topic: Conjurer's Trinket drop location?
- Replies: 69
- Views: 28101
Re: Conjurer's Trinket drop location?
Use best weapon is an exception, always has been.
My opinion is that it will work with archery
My opinion is that it will work with archery
- October 29th, 2016, 12:36 pm
- Forum: General Discussion
- Topic: Conjurer's Trinket drop location?
- Replies: 69
- Views: 28101
Re: Conjurer's Trinket drop location?
on the same page it says: Add a single Undead Slayer bonus to weapons.It doesn't say mele weapons, bows/Xbows are considered weapons, so technically it should work for archery. Having a "Risk vs Reward" event is nice, but with this item i think the situation on Demise will only get worse. ...
- October 29th, 2016, 2:06 am
- Forum: General Discussion
- Topic: Conjurer's Trinket drop location?
- Replies: 69
- Views: 28101
Re: Conjurer's Trinket drop location?
Currently occupied by HZ, which is only natural as the strongest PvP guild on the server. The sad thing is there is none to oppose them (or at least in this hour), no actual competition. I salute the few brave souls trying to enter and get slaughtered ( and called scum for nothing).
- October 25th, 2016, 11:53 am
- Forum: General Discussion
- Topic: Candle counting script illegal?
- Replies: 36
- Views: 13196
Re: Candle counting script illegal?
Our guild UoH are loosing member faster than it can be replace, but we're slowly growing, and we're replacing players as fast as we're loosing them This makes no sense! Three consecutive sentences and three totally different statements. First sentence - Your guild is slowly loosing members. Second ...
- October 25th, 2016, 11:28 am
- Forum: Shard Events
- Topic: Halloween (Act 2)
- Replies: 27
- Views: 15890
Re: Halloween (Act 2)
Not the best place to ask for such macro
@EoS : Thank you for keeping the shard alive i really enjoy such big events.
@EoS : Thank you for keeping the shard alive i really enjoy such big events.
- October 23rd, 2016, 5:23 pm
- Forum: Cartographer and Scribe
- Topic: Train Carpentry - fully automated -UOS
- Replies: 2
- Views: 2834
Re: Train Carpentry - fully automated -UOS
no, it won't, i know i can use >= but at the end there is else statement which makes last item, so when the skill reaches .00 break point the script just makes one more item from the same type until skill gain.
But you are probably right, i can eliminate that else statement if use >=
But you are probably right, i can eliminate that else statement if use >=
- October 17th, 2016, 7:31 pm
- Forum: Closed
- Topic: Champion spawn area
- Replies: 20
- Views: 11476
Re: Champion spawn area
Currently i don't have an active OSI subscription so i am unable to prove it.
I will try to find any official info on this topic
I will try to find any official info on this topic
- October 17th, 2016, 7:05 pm
- Forum: Closed
- Topic: Champion spawn area
- Replies: 20
- Views: 11476
Re: Champion spawn area
Hey Eos, What about my original topic?
- October 17th, 2016, 7:00 pm
- Forum: Cartographer and Scribe
- Topic: Train Carpentry - fully automated -UOS
- Replies: 2
- Views: 2834
Train Carpentry - fully automated -UOS
Hello Everyone, I decided to post this handy script i wrote, it trains carpentry from 30 to 100 fully automated. All you need is a bag with boards and ingots, at least 50 tinkering, and at least 1 tinker tool in you backpack. At some point the macro starts crafting "ballot box", which come...
- October 17th, 2016, 6:55 pm
- Forum: Cartographer and Scribe
- Topic: Train Fletching - fully automated -UOS
- Replies: 13
- Views: 8148
Train Fletching - fully automated -UOS
Hello Everyone, I decided to post this handy script i wrote, it trains bowcraft from 30 to 100 fully automated. All you need is a bag with boards and ingots, at least 50 tinkering, and at least 1 tinker tool in your backpack. Be sure you don't keep any valuable bows/xbows in your backpack as the mac...
- October 15th, 2016, 10:37 pm
- Forum: Closed
- Topic: Champion spawn area
- Replies: 20
- Views: 11476
Re: Champion spawn area
This post was intended to report something inaccurate, Opywang if you want to whine, go do it in "general" section, or better "lich lord"
- October 12th, 2016, 2:15 pm
- Forum: General Discussion
- Topic: Full Buff Icon List
- Replies: 3
- Views: 3735
Re: Full Buff Icon List
The server has to be configured to show them also.
- October 7th, 2016, 11:00 pm
- Forum: Closed
- Topic: Champion spawn area
- Replies: 20
- Views: 11476
Champion spawn area
Champion spawn area should be reduced each wave. Behavior on OSI: Champion spawn area is reduces with each wave. Behavior on Demise: Champion spawn area remains the same. I think "Twisted wield" and "Bedlam" spawns do not follow this rule on OSI also. EDIT: This post was intended...
- October 7th, 2016, 4:10 pm
- Forum: Cartographer and Scribe
- Topic: Swing Speed Tables
- Replies: 1
- Views: 4556
Re: Swing Speed Tables
I have a question, is swing capped at 60?
How about weapons like berserker maul?
Or having 40 swing weapon + assasin set + divine fury + swing ring?
Stratics calculator also does not accept more than 60
http://uo.stratics.com/content/arms-arm ... .php#speed
How about weapons like berserker maul?
Or having 40 swing weapon + assasin set + divine fury + swing ring?
Stratics calculator also does not accept more than 60
http://uo.stratics.com/content/arms-arm ... .php#speed