The Citadel is currently not part of the ToT drops system. Sorry!
We'll have to fix this next restart.
Edit (July 2, 2017): It has been fixed.
Search found 343 matches
- June 26th, 2017, 6:37 pm
- Forum: General Discussion
- Topic: Treasures of Tokuno
- Replies: 6
- Views: 2404
- June 26th, 2017, 9:37 am
- Forum: Shard News
- Topic: Update June 25, 2017
- Replies: 36
- Views: 25927
Re: Update June 25, 2017
See this thread.DG wrote:Dear Eos,could u plz explain The difference between Osi casting and Demise casting?
- June 25th, 2017, 10:06 am
- Forum: Shard News
- Topic: Update June 25, 2017
- Replies: 36
- Views: 25927
Re: Update June 25, 2017
Thank You Eos-so last shot shouldn't be a shadow strike then. I try something different then You can still use shadow strike, even for your killing shot. The strike hits and kills your enemy first (this is when you get the ToT points), then it hides you. It seems like it all happens at the same tim...
- June 25th, 2017, 8:45 am
- Forum: Shard News
- Topic: Update June 25, 2017
- Replies: 36
- Views: 25927
Re: Update June 25, 2017
About hide and ltots. Is it include shadow strikers? I use it on dungeons so only shot and hide repeat. Shadow strike still gives you the full amount of points, because you are technically still visible when the weapon hits (the hiding effect is done immediately after). Of course, if a monster dies...
- June 25th, 2017, 12:46 am
- Forum: Test Center
- Topic: TC Update June 18, 2017 - OSI Casting
- Replies: 169
- Views: 77833
Re: TC Update June 18, 2017 - OSI Casting
For those interested in testing the casting without setting up new characters on the TC, the OSI casting mechanics can now be enabled in duels on the main server (under Rules -> Custom -> Spells -> OSI Casting).
OSI casting remains enabled for everyone on the Test Center for now.
OSI casting remains enabled for everyone on the Test Center for now.
- June 25th, 2017, 12:14 am
- Forum: Shard News
- Topic: Update June 25, 2017
- Replies: 36
- Views: 25927
Update June 25, 2017
The following changes will go in effect during server wars tonight: Darkglow and Parasitic poison have been added (including effects, craft entries and recipe drops). For details on the effects of these poisons, see the TC thread . Taking damage now reveals players and monsters (chance based on Hidi...
- June 23rd, 2017, 11:11 pm
- Forum: PVP Discussion
- Topic: Explain EOS or we quit
- Replies: 18
- Views: 4772
Re: Explain EOS or we quit
Buccaneer's Den technically does have a guardzone, it's just disabled. It seems that the NPC guard calling code doesn't always check to see if a guardzone is enabled or disabled (it only checks the region in which the criminal action occurs). When you killed your target, it looked for NPCs in your a...
- June 23rd, 2017, 4:44 pm
- Forum: Closed
- Topic: Pets+ Invisibility
- Replies: 5
- Views: 2829
Re: Pets+ Invisibility
Pets do continue to follow their master, even if they are hidden. Once they take a step, they are revealed. (Both on OSI and Demise.) The reason your target/victim's pet stays hidden is probably because the pet is already next to the player and the player isn't moving. It's following, it just doesn'...
- June 18th, 2017, 12:01 pm
- Forum: Test Center
- Topic: TC Update June 18, 2017 - OSI Casting
- Replies: 169
- Views: 77833
Re: TC Update June 18, 2017 - OSI Casting
Also, mandatory beating of a dead horse:
- June 18th, 2017, 12:00 pm
- Forum: Test Center
- Topic: TC Update June 18, 2017 - OSI Casting
- Replies: 169
- Views: 77833
TC Update June 18, 2017 - OSI Casting
The Test Center has been updated to now feature OSI-accurate casting. This "fix" has been requested numerous times, and can now be tested alongside the other Demise mechanics. The change (as it is) is currently not planned to be applied to the main server. This is due to the buggy nature o...
- June 12th, 2017, 8:39 am
- Forum: Closed
- Topic: Trapped Dart Boxes Are Broken
- Replies: 75
- Views: 19977
Re: Trapped Dart Boxes Are Broken
That was before I realized how messy trapped containers were on OSI. I'll give your post a like too.Tempest wrote:You pretty much just summarized my previous comment and Eos likes your post? No fair, GO TO HELL EOS!
- June 10th, 2017, 2:08 am
- Forum: Closed
- Topic: Trapped Dart Boxes Are Broken
- Replies: 75
- Views: 19977
Re: Trapped Dart Boxes Are Broken
I did some OSI testing, and unless I'm doing it wrong, just using magic unlock doesn't allow me to set off any tinker-made traps, not even once. It works just like it does here. However, if the container is turned using an interior decorator, suddenly the trap goes off, every time it's opened, no ma...
- June 9th, 2017, 9:32 pm
- Forum: Closed
- Topic: Trapped Dart Boxes Are Broken
- Replies: 75
- Views: 19977
Re: Trapped Dart Boxes Are Broken
Tinker-made traps do take into account the tinkering skill for the damage inflicted by the trap. However, you're probably not talking about tinker traps, as setting them off by yourself during PvP is not easily done. If you're talking about Magic Trap , it doing about 40 damage is accurate: http://w...
- June 9th, 2017, 10:21 am
- Forum: Test Center
- Topic: TC Update June 2, 2017 - ML Poisons
- Replies: 5
- Views: 8405
Re: TC Update June 2, 2017 - ML Poisons
You can use the new poisons on ninjitsu weapons (shuriken/fukiya) as well, yes.diabolic wrote:does the poisoning rules apply to ninjutso?
- June 4th, 2017, 11:20 am
- Forum: General Discussion
- Topic: Lagging on Barracoon altar
- Replies: 41
- Views: 8365
Re: Lagging on Barracoon altar
It didn't help... Does it happen in Trammel too? If so, it could be because of all the water tile map statics the client has to draw. Some fixes in this case could be reducing your game window size or editing the map files. If it only happens in Felucca, it could be a Felucca map/statics file probl...