Search found 343 matches

by Eos
June 26th, 2017, 6:37 pm
Forum: General Discussion
Topic: Treasures of Tokuno
Replies: 6
Views: 2404

Re: Treasures of Tokuno

The Citadel is currently not part of the ToT drops system. :( Sorry!

We'll have to fix this next restart.

Edit (July 2, 2017): It has been fixed. :)
by Eos
June 26th, 2017, 9:37 am
Forum: Shard News
Topic: Update June 25, 2017
Replies: 36
Views: 25927

Re: Update June 25, 2017

DG wrote:Dear Eos,could u plz explain The difference between Osi casting and Demise casting?
See this thread. :D
by Eos
June 25th, 2017, 10:06 am
Forum: Shard News
Topic: Update June 25, 2017
Replies: 36
Views: 25927

Re: Update June 25, 2017

Thank You Eos-so last shot shouldn't be a shadow strike then. I try something different then You can still use shadow strike, even for your killing shot. The strike hits and kills your enemy first (this is when you get the ToT points), then it hides you. It seems like it all happens at the same tim...
by Eos
June 25th, 2017, 8:45 am
Forum: Shard News
Topic: Update June 25, 2017
Replies: 36
Views: 25927

Re: Update June 25, 2017

About hide and ltots. Is it include shadow strikers? I use it on dungeons so only shot and hide repeat. Shadow strike still gives you the full amount of points, because you are technically still visible when the weapon hits (the hiding effect is done immediately after). Of course, if a monster dies...
by Eos
June 25th, 2017, 12:46 am
Forum: Test Center
Topic: TC Update June 18, 2017 - OSI Casting
Replies: 169
Views: 77833

Re: TC Update June 18, 2017 - OSI Casting

For those interested in testing the casting without setting up new characters on the TC, the OSI casting mechanics can now be enabled in duels on the main server (under Rules -> Custom -> Spells -> OSI Casting).

OSI casting remains enabled for everyone on the Test Center for now.
by Eos
June 25th, 2017, 12:14 am
Forum: Shard News
Topic: Update June 25, 2017
Replies: 36
Views: 25927

Update June 25, 2017

The following changes will go in effect during server wars tonight: Darkglow and Parasitic poison have been added (including effects, craft entries and recipe drops). For details on the effects of these poisons, see the TC thread . Taking damage now reveals players and monsters (chance based on Hidi...
by Eos
June 23rd, 2017, 11:11 pm
Forum: PVP Discussion
Topic: Explain EOS or we quit
Replies: 18
Views: 4772

Re: Explain EOS or we quit

Buccaneer's Den technically does have a guardzone, it's just disabled. It seems that the NPC guard calling code doesn't always check to see if a guardzone is enabled or disabled (it only checks the region in which the criminal action occurs). When you killed your target, it looked for NPCs in your a...
by Eos
June 23rd, 2017, 4:44 pm
Forum: Closed
Topic: Pets+ Invisibility
Replies: 5
Views: 2829

Re: Pets+ Invisibility

Pets do continue to follow their master, even if they are hidden. Once they take a step, they are revealed. (Both on OSI and Demise.) The reason your target/victim's pet stays hidden is probably because the pet is already next to the player and the player isn't moving. It's following, it just doesn'...
by Eos
June 18th, 2017, 12:01 pm
Forum: Test Center
Topic: TC Update June 18, 2017 - OSI Casting
Replies: 169
Views: 77833

Re: TC Update June 18, 2017 - OSI Casting

Also, mandatory beating of a dead horse: :beathorse:
by Eos
June 18th, 2017, 12:00 pm
Forum: Test Center
Topic: TC Update June 18, 2017 - OSI Casting
Replies: 169
Views: 77833

TC Update June 18, 2017 - OSI Casting

The Test Center has been updated to now feature OSI-accurate casting. This "fix" has been requested numerous times, and can now be tested alongside the other Demise mechanics. The change (as it is) is currently not planned to be applied to the main server. This is due to the buggy nature o...
by Eos
June 12th, 2017, 8:39 am
Forum: Closed
Topic: Trapped Dart Boxes Are Broken
Replies: 75
Views: 19977

Re: Trapped Dart Boxes Are Broken

Tempest wrote:You pretty much just summarized my previous comment and Eos likes your post? No fair, GO TO HELL EOS!
That was before I realized how messy trapped containers were on OSI. I'll give your post a like too. :P
by Eos
June 10th, 2017, 2:08 am
Forum: Closed
Topic: Trapped Dart Boxes Are Broken
Replies: 75
Views: 19977

Re: Trapped Dart Boxes Are Broken

I did some OSI testing, and unless I'm doing it wrong, just using magic unlock doesn't allow me to set off any tinker-made traps, not even once. It works just like it does here. However, if the container is turned using an interior decorator, suddenly the trap goes off, every time it's opened, no ma...
by Eos
June 9th, 2017, 9:32 pm
Forum: Closed
Topic: Trapped Dart Boxes Are Broken
Replies: 75
Views: 19977

Re: Trapped Dart Boxes Are Broken

Tinker-made traps do take into account the tinkering skill for the damage inflicted by the trap. However, you're probably not talking about tinker traps, as setting them off by yourself during PvP is not easily done. If you're talking about Magic Trap , it doing about 40 damage is accurate: http://w...
by Eos
June 9th, 2017, 10:21 am
Forum: Test Center
Topic: TC Update June 2, 2017 - ML Poisons
Replies: 5
Views: 8405

Re: TC Update June 2, 2017 - ML Poisons

diabolic wrote:does the poisoning rules apply to ninjutso?
You can use the new poisons on ninjitsu weapons (shuriken/fukiya) as well, yes. :)
by Eos
June 4th, 2017, 11:20 am
Forum: General Discussion
Topic: Lagging on Barracoon altar
Replies: 41
Views: 8365

Re: Lagging on Barracoon altar

It didn't help... Does it happen in Trammel too? If so, it could be because of all the water tile map statics the client has to draw. Some fixes in this case could be reducing your game window size or editing the map files. If it only happens in Felucca, it could be a Felucca map/statics file probl...