Search found 343 matches
- February 26th, 2020, 11:49 am
- Forum: General Discussion
- Topic: recently returned
- Replies: 2
- Views: 3157
Re: recently returned
On the Game Account Management page, use the lost account name form (bottom one).
- February 25th, 2020, 1:38 pm
- Forum: General Discussion
- Topic: Login Issues New Player
- Replies: 1
- Views: 2803
Re: Login Issues New Player
You can now PM me.
- February 21st, 2020, 11:10 pm
- Forum: Shard News
- Topic: Server downtime (We're back online!)
- Replies: 3
- Views: 12653
Re: Server currently offline
Status update: We still have not heard back from Ryan. We are discussing getting our own server to run Demise, but this requires consideration of the extra time and resources we will have to spend on this shard. Moving at this point would also entail a world revert to February 15, since that is the...
Re: Red books
OSI changed the maximum line count per page from 8 to 10 in Publish 106 (client 7.0.79.6). Demise will now accept 10 lines per page as well, so the books should work again.
- October 29th, 2019, 1:36 pm
- Forum: General Discussion
- Topic: Sin Dungeon Clear No-Deaths
- Replies: 76
- Views: 35525
Re: Sin Dungeon Clear No-Deaths
horribly OP rewards just to motivate people... i feel like i shouldn't bother putting in the hours to grind anything when you just pick a few people to give loads of stuff to.. Keep in mind that the tokens for entering appeared on random monsters throughout Halloween Town, available to anyone. To o...
- October 3rd, 2019, 4:58 pm
- Forum: General Discussion
- Topic: WTF has happened to the cast?'
- Replies: 5
- Views: 3853
Re: WTF has happened to the cast?'
The server was experiencing a timer leak, causing some unintentional delays for a bunch of things. It should be resolved now.
- September 17th, 2019, 11:10 am
- Forum: PVP Discussion
- Topic: @eos/discussion. Walls are currently broken with the target relative still being in use.
- Replies: 71
- Views: 60854
Re: @eos/discussion. Walls are currently broken with the target relative still being in use.
There are only a limited number of features UOSteam supports negotiation for, targettilerelative is not one of them.
- September 14th, 2019, 1:26 am
- Forum: Shard News
- Topic: Update September 13, 2019
- Replies: 48
- Views: 62413
Update September 13, 2019
The following changes have gone in effect during tonight's server restart: Treasure Map changes: A dug up treasure chest can now be removed by anyone, provided: The chest has been dug up for at least 15 minutes. The person who dug up the chest is dead or not within 36 tiles of the chest. (If these c...
- September 12th, 2019, 3:20 pm
- Forum: Shard Events
- Topic: Trials of Treasure
- Replies: 91
- Views: 78914
Re: Trials of Treasure
is there anything being done about the dead trammel spots? This location hasn't been generating since 2014, so it's somewhat of a rare map! If you wish to use it though, we will provide a way of exchanging it for a working map in the coming server restart. We will also be addressing the chest decay...
- September 10th, 2019, 9:48 pm
- Forum: Shard Events
- Topic: Trials of Treasure
- Replies: 91
- Views: 78914
Re: Trials of Treasure
does the luck stat affect the chances of a dye? No, it does not. I really hope the bottles spawn on top, can we get some staff verification?? It does spawn on top! Though the pigment bottles can still be hard to see, even if they're on top. For example, there is one in this picture: https://i.imgur...
- September 9th, 2019, 12:44 pm
- Forum: Shard Events
- Topic: Trials of Treasure
- Replies: 91
- Views: 78914
Re: Trials of Treasure
The chance is higher for higher level treasure maps, but even a level 1 treasure chest can have one.
- September 7th, 2019, 8:20 pm
- Forum: Shard Events
- Topic: Trials of Treasure
- Replies: 91
- Views: 78914
Re: Trials of Treasure
...........most of the time? Paragon chests have either a Felucca or a Trammel treasure map inside them normally, only the Trammel ones are now Ilshenar. ;) It’s 1 tile radius per 10 points in mining right? (skill bonuses from equipment apply) 0.0-50.9 mining = 1 tile 51.0-80.9 mining = 2 tiles 81....
- September 7th, 2019, 8:34 am
- Forum: Shard Events
- Topic: Trials of Treasure
- Replies: 91
- Views: 78914
Re: Trials of Treasure
Ilsh maps dont work? I also PMed selene an issue on discord, hopefully it can be resolved They work! Try digging around, the map pins can be a little deceptive. You will know you're getting close when it says "You dig and dig but no treasure seems to be here" instead of "You dig and ...
- September 7th, 2019, 12:40 am
- Forum: Shard Events
- Topic: Trials of Treasure
- Replies: 91
- Views: 78914
Trials of Treasure
Trials of Treasure 7th - 28th September 2019 For the month of September we will be running a special treasure hunting themed event, consisting of the following additions: All dug up treasure chests have a chance to contain a 1-charge random Demise Darkside Dye pigment bottle. The chance is doubled ...
- August 26th, 2019, 10:08 pm
- Forum: Bug Reports
- Topic: Szavetra
- Replies: 1
- Views: 2534
Re: Szavetra
When the Sanctuary named mobiles were OSI tested and implemented, they didn't seem to behave like other named monsters. They were slow and weak, and as such were assumed to not drop Paragon-style chests or ML artifacts. All the other named mobiles had noticeably higher speed (like all Paragons do on...