Search found 447 matches
- April 2nd, 2019, 10:10 pm
- Forum: Shard News
- Topic: Update April 1, 2019
- Replies: 248
- Views: 146727
Re: Update April 1, 2019
Eos' version of OSI Casting is good enough. It will get refined with time. I am just glad a single guy can't heal his whole guild in a matter of seconds with an automated script that checks for every possible condition without him having to think about or time anything. Not having that showed me jus...
- April 2nd, 2019, 12:11 pm
- Forum: General Discussion
- Topic: Mortal change people are requesting
- Replies: 108
- Views: 31499
Re: Mortal change people are requesting
Am I the only one who thinks mortal, remove curse and apples are fine as is?
I rarely die because of mortal spam alone. We have people with remove curse in our guild in case it's needed.
Template diversity, folks! Rely more on your team and less on crutches!
I rarely die because of mortal spam alone. We have people with remove curse in our guild in case it's needed.
Template diversity, folks! Rely more on your team and less on crutches!
- April 2nd, 2019, 11:39 am
- Forum: Shard News
- Topic: Update April 1, 2019
- Replies: 248
- Views: 146727
Re: Update April 1, 2019
Please do this.Alvin wrote:Can you please also block target relative ? Its another very annying steam-function.Bad Religion wrote:Yo these changes are fucking badass, the journal check removal for steam is amazing! Hope this isnt some sick joke for april fools. Great job EOS!
Also, thanks for all the improvements.
- April 1st, 2019, 9:01 pm
- Forum: Shard News
- Topic: Update April 1, 2019
- Replies: 248
- Views: 146727
Re: Update April 1, 2019
The following change has been made, effective immediately at the time of posting: OSI casting has been enabled in all of Felucca. How will be the balacing in between archery vs magery ? Othwewise pvp will be focused in archey skill only, which is sux ... Archers are weaker now that they can't have ...
- March 30th, 2019, 12:52 am
- Forum: Shard News
- Topic: Update March 29, 2019
- Replies: 19
- Views: 26177
Re: Update March 29, 2019
Thank you very much for those fixes. I can finally free up my house slots. lol
- March 28th, 2019, 12:29 pm
- Forum: General Discussion
- Topic: OSI and Demise
- Replies: 20
- Views: 6337
Re: OSI and Demise
Demise's objective is to be as similar to OSI as possible, as pointed out by Josh above. Also, we are very thankful for staff for doing what they can do, SPECIALLY EOS, however, recently there was a schism between current and previous staff with some pretty traumatic effects, and we learned that upd...
- March 27th, 2019, 5:52 pm
- Forum: Selling
- Topic: Sell Ash Bow
- Replies: 4
- Views: 2127
Re: Sell Ash Bow
5 - MKP+4
- March 27th, 2019, 1:23 am
- Forum: General Discussion
- Topic: Automated Event Suggestions
- Replies: 33
- Views: 8666
Re: Automated Event Suggestions
Loot does definetely need a bump. I'd even PvM again after about 5 years not doing it.
But the pay-per-event thing would be very nice as well.
But the pay-per-event thing would be very nice as well.
- March 26th, 2019, 6:18 pm
- Forum: General Discussion
- Topic: Proposed PvP Changes
- Replies: 20
- Views: 7905
Re: Proposed PvP Changes
True! Forgot about this fix.Vitek- wrote:you put in 10 damage reusable trap boxes say goodbye to para shot pvp. would ABSOLUTELY need to pair that with a swing timer fix.
- March 24th, 2019, 3:48 am
- Forum: General Discussion
- Topic: Automated Event Suggestions
- Replies: 33
- Views: 8666
Re: Automated Event Suggestions
Could just do a player run event where there is a buy in and the winner gets it all? I know lots of people on this server are paranoid and untrustworthy so itd be hard to take cash from others and let them hold onto it. But if it worked properly and people werent trolling, it would be interesting. ...
- March 23rd, 2019, 4:09 pm
- Forum: General Discussion
- Topic: Automated Event Suggestions
- Replies: 33
- Views: 8666
Re: Automated Event Suggestions
What if players could pay gold to start events like CTF and King of the Hill? And what if the rewards were less than the amount paid for starting the event?
Say, 1kk for a 500k payoyut.
Could be an interesting method for making events more frequent and also reducing gold in circulation.
Say, 1kk for a 500k payoyut.
Could be an interesting method for making events more frequent and also reducing gold in circulation.
- March 23rd, 2019, 2:00 am
- Forum: Shard News
- Topic: Server Maintenance March 22, 2019
- Replies: 12
- Views: 11991
Re: Server Maintenance March 22, 2019
I am pinging less and connection is much more stable. Did you guys move the shard?Eos wrote:The shard is now back online.
Just operating system updates, unfortunately!Buguei wrote:updates?
- March 23rd, 2019, 1:05 am
- Forum: General Discussion
- Topic: Parox Swamp - Swamp Armor
- Replies: 5
- Views: 1976
Re: Parox Swamp - Swamp Armor
Parox reduces incoming dmg by 12% flat, but is unbreakable. The only real advantage is that last aspect.
Regular swamp armor reduces damage by 10%. Excepcional by 20%.
Last time I tested, all armors were working.
Regular swamp armor reduces damage by 10%. Excepcional by 20%.
Last time I tested, all armors were working.
- March 23rd, 2019, 12:32 am
- Forum: General Discussion
- Topic: Proposed PvP Changes
- Replies: 20
- Views: 7905
Re: Proposed PvP Changes
Added to the initial post.Bama wrote:*snip*
- March 22nd, 2019, 9:00 pm
- Forum: General Discussion
- Topic: Proposed PvP Changes
- Replies: 20
- Views: 7905
Re: Proposed PvP Changes
The trap box proposal makes paralyze / paralyze field / paralyzing blow completely useless in all aspects, I don’t support that change. Yeah, but it's OSI-like. We want balanced or OSI-clone/OSI-like? That's the real question that needs to be asked. If we go strictly OSI, then a LOT needs fixing, s...