In Development Monster AI when low.
Post your Demise bug reports here!
I'm actually pro-stationary because I know how annoying champ spawns can be with fleeing mobs. I'm also pro giving bama less excuses to grief players. Farming doesn't really matter bc of rails. At the same time, I don't like discrepancies. I probably wouldn't have logged into OSI to study this if loler didn't contradict what I had seen in a video previously. I've been 100% honest to the best of my ability that I do not understand the mechanics of fleeing on OSI/retail. It's really pretty strange. I can 100% agree with loler and anyone else that it's different. I even disagree with Eos, I think, concerning mage casting(or fire breath) mobs. They definitely do stop and re-engage with spells and melee before returning to fleeing. Sure it's not 100% of the time 1 tile away. However, I can understand if they are just simplifying mechanics like they did with remount timers. It's all a process. I wish you all the best of favor and that you stay safe.
Never forget June 4th 1989!