New Weapon HIT Properties is working when parried

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3dot
Posts: 43

Weapon HIT Properties is working when parried

Post by 3dot »

Here is working even then parried...

Right workly:
All weapon hits property (hld, hitspell, ...) are missed when parried at Osi.

Osi Test:
https://youtu.be/xMW5d_2hNBQ
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Calvin
Posts: 4545
Location: UK

Re: Weapon HIT Properties is working when parried

Post by Calvin »

up to them if they change it, things like this often get hate because they slightly nerf people.

but either way, a nice report, clear issue, precise to where and why.

you could argue you have to make physical contact to parry - and this is what applies the effects; they dont apply on a miss, so it might be made to be this way on purpose.

but either way a good report. you have clearly identified the issue, and made it very easy for the developers to take action if they decide it is a bug.
3dot
Posts: 43

Re: Weapon HIT Properties is working when parried

Post by 3dot »

Ty for comments calvin

And its way to balance something ... I think that videos shows something is wrong

They nerfed neverstrike, nerfed casting (include overcast, upped delay...), nerfed pets, changed for host server that increased lag...

In other wide, they gave trinket, infinite mana for warriors, op weapons, enhanced bandages, fingerslip bandage works maybe wrong....
3dot
Posts: 43

Re: Weapon HIT Properties is working when parried

Post by 3dot »

I was checking both codes Runuo Code and Servuo Code (BaseWeapon.cs -> CheckParry Method).

It's basically same code without masteryskill, but servuo code has this:

Code: Select all

                if (shield != null && success)
                {
                    shield.LastParryChance = (int)(chance * 100);
                    shield.InvalidateProperties();
                }
...

                if (success)
                {
                    weapon.LastParryChance = (int)(chance * 100);
                    weapon.InvalidateProperties();
                }
Fonts:
Runuo Code: https://github.com/runuo/runuo/blob/mas ... eWeapon.cs
Servuo Code: https://github.com/ServUO/ServUO/blob/0 ... n.cs#L1425
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