New Weapon HIT Properties is working when parried

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3dot
Posts: 45

Weapon HIT Properties is working when parried

Post by 3dot »

Here is working even then parried...

Right workly:
All weapon hits property (hld, hitspell, ...) are missed when parried at Osi.

Osi Test:
https://youtu.be/xMW5d_2hNBQ
3dot
Posts: 45

Re: Weapon HIT Properties is working when parried

Post by 3dot »

I was checking both codes Runuo Code and Servuo Code (BaseWeapon.cs -> CheckParry Method).

It's basically same code without masteryskill, but servuo code has this:

Code: Select all

                if (shield != null && success)
                {
                    shield.LastParryChance = (int)(chance * 100);
                    shield.InvalidateProperties();
                }
...

                if (success)
                {
                    weapon.LastParryChance = (int)(chance * 100);
                    weapon.InvalidateProperties();
                }
Fonts:
Runuo Code: https://github.com/runuo/runuo/blob/mas ... eWeapon.cs
Servuo Code: https://github.com/ServUO/ServUO/blob/0 ... n.cs#L1425
3dot
Posts: 45

Re: Weapon HIT Properties is working when parried

Post by 3dot »

Bump, what is it missing?
Dysis
Demise Staff Member
Posts: 3

Re: Weapon HIT Properties is working when parried

Post by Dysis »

Greetings player, We are currently working on it.
Dysis
UO Demise - CNS


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