Here is working even then parried...
Right workly:
All weapon hits property (hld, hitspell, ...) are missed when parried at Osi.
Osi Test:
https://youtu.be/xMW5d_2hNBQ
New Weapon HIT Properties is working when parried
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Re: Weapon HIT Properties is working when parried
I was checking both codes Runuo Code and Servuo Code (BaseWeapon.cs -> CheckParry Method).
It's basically same code without masteryskill, but servuo code has this:
Fonts:
Runuo Code: https://github.com/runuo/runuo/blob/mas ... eWeapon.cs
Servuo Code: https://github.com/ServUO/ServUO/blob/0 ... n.cs#L1425
It's basically same code without masteryskill, but servuo code has this:
Code: Select all
if (shield != null && success)
{
shield.LastParryChance = (int)(chance * 100);
shield.InvalidateProperties();
}
...
if (success)
{
weapon.LastParryChance = (int)(chance * 100);
weapon.InvalidateProperties();
}
Runuo Code: https://github.com/runuo/runuo/blob/mas ... eWeapon.cs
Servuo Code: https://github.com/ServUO/ServUO/blob/0 ... n.cs#L1425
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Re: Weapon HIT Properties is working when parried
Greetings player, We are currently working on it.
Dysis
UO Demise - CNS
PM me for general support.
If you are experiencing game issues please page for a staff member in-game.
Thank you for your continued support of UO: Demise.
Shard Rules - Last Publish - F.A.Q
UO Demise - CNS
PM me for general support.
If you are experiencing game issues please page for a staff member in-game.
Thank you for your continued support of UO: Demise.
Shard Rules - Last Publish - F.A.Q