Page 3 of 4

Re: Missing Faction Artifacts

Posted: August 10th, 2017, 12:32 am
by Bad Religion
They wouldn't be "too weak" just killable.

Re: Missing Faction Artifacts

Posted: August 10th, 2017, 7:07 am
by ortiz
atomic chicken wrote:I like factions being the only way to pvp (no guardwhack while xhealing, sign me the fuck up!).
im 90% sure you will still be guard wacked healing a red in gz on demise, regardless of faction status.

Re: Missing Faction Artifacts

Posted: August 10th, 2017, 2:46 pm
by atomic chicken
Yea, you were right it doesn't work here.

Still, I like factions, I like taming requirements

Re: Missing Faction Artifacts

Posted: August 10th, 2017, 5:05 pm
by The Silvertiger
Chuckles wrote:We are almost to the last publish and we are missing Faction artifacts.
Did you post this in the wrong section or you just want it on the tc, not the live server?

Re: Missing Faction Artifacts

Posted: August 12th, 2017, 9:58 am
by Vander Nars
Bad pvpers fear the taming change just like they fear the runaway gate change.

Re: Missing Faction Artifacts

Posted: August 12th, 2017, 10:02 am
by The Silvertiger
I am a bad pvper and I embrace the taming change cause I'll be the only one still using a cu. :P

Re: Missing Faction Artifacts

Posted: August 12th, 2017, 4:56 pm
by Legacy
This "no bugged pets" = impossible to PvP argument is so retarded. The everyone has a nightmare/cu sidhe thing is relatively recent... everyone rocked swamp dragons till like 2013. Hell, I still use one and do fine.

And as for faction artifacts... if you are gonna add that, may as well unnerf the gaunt point system as well.

Re: Missing Faction Artifacts

Posted: August 12th, 2017, 6:54 pm
by atomic chicken
+1 for pets by legacy

Re: Missing Faction Artifacts

Posted: August 14th, 2017, 5:57 am
by The Silvertiger
The Silvertiger wrote:
Chuckles wrote:We are almost to the last publish and we are missing Faction artifacts.
Did you post this in the wrong section or you just want it on the tc, not the live server?

Re: Missing Faction Artifacts

Posted: August 18th, 2017, 2:52 pm
by koziar
i think if GM add faction artifacts it bring a lot of new people to pvp and new people form other shard.. now its very hard start from zero to new guild (excluding new players which buy items for $$). With faction arts its a lot easier collect pvp stuff. Foc ourse old ppl dont agree with thath beacuse they lost a lof of kk and valuable arts like trinket (u can add to talisman 10hci with faction arts or 10 hci to stormgrip) but its his is a chance for many new people

Re: Missing Faction Artifacts

Posted: August 21st, 2017, 9:42 am
by princeps
I play a long time in anoter shard with fiction arty.... this arts destroy the pvp and the economy..... too many scared for lost faction rank....

Re: Missing Faction Artifacts

Posted: August 21st, 2017, 11:51 am
by koziar
thats why Loler proposed this: "make all the arties available to anyone with rank 1 or rank 10." and its good option too, with it more people come to pvp.

Re: Missing Faction Artifacts

Posted: August 21st, 2017, 1:05 pm
by Loler
No i didnt propose it cause people would be afraid to lose rank, I proposed it because some people no matter all the rules you would try to put in would farm their own characters for points. Making the only logical way to stop this is to make sure there is no point requirement so there is no arms race to farm your own characters for points every day to get max points to use every arti.

Re: Missing Faction Artifacts

Posted: November 13th, 2017, 9:06 am
by Silent Shadow
all the problem ppl dont whant fact arties be introduced - local "trinket tycoons" dont wanna lose their dominant positions... and thats all
ranks and other stuff- isnt a problem
alot of free shards have done this stuff - you can suite fact arties without rankin at all.

Re: Missing Faction Artifacts

Posted: November 14th, 2017, 1:12 am
by Loler
Well the vvv system took out rank req cause it was pointless. I have 5 inquis 6 trinks and 9 ornys and wanted thia added