Invalid Tracking

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Grifo
Posts: 1585

Tracking

Post by Grifo »

https://uo.com/wiki/ultima-online-wiki/skills/tracking/

This demise formula too? i think no.
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Bama
Bug Hunter
Posts: 4617

Re: Tracking

Post by Bama »

Grifo wrote: March 14th, 2020, 2:32 pm https://uo.com/wiki/ultima-online-wiki/skills/tracking/

This demise formula too? i think no.
Find something with a date before September 2009

Keep in mind that since detect hidden is in this formula along with stealth 2 skills that do not work correctly on Demise

Why would tracking work right?
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Loler
Posts: 2485

Re: Tracking

Post by Loler »

The part about different forms having to track through animals for ninja monster for wraith/poly forms was also true for this era.
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Eos
Demise Administrator
Posts: 353

Re: Tracking

Post by Eos »

RunUO uses this formula for shards configured for pre-Samurai Empire:

Code: Select all

% chance = (tracking + detect hidden + random 1-20) / (hiding + stealth) * 50
For SE and above, it uses:

Code: Select all

% chance = (tracking * 2 + detect hidden) / (hiding + stealth) * 50
(So that is what we have on Demise. Not including elf/necro form bonuses for clarity.)

Judging from the wording, it appears as if the UO.com wiki page copied their description directly from UO Stratics. Formulas on UO Stratics aren't always correct/up-to-date, and factual inaccuracies being copied over in this manner to the official UO.com wiki sadly does happen. Publish 25 does mention the random 1-20 element, but it could have changed since then. As such, I will mark this as "Verification Needed".

Also on the issue of players in forms, Publish 26 says:
  • Players will no longer appear in monster and animal tracking gumps.
(This was before the launch of ML.)
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