Suggestion
Posted: July 26th, 2022, 1:40 am
I was checking about pvp mechanics from demise...
Lets try some suggestion changes:
1) FIx stack potions (if u drink one potion, u can drink in row, but I think that u dont have effect in row ... I dont know if it's on osi)
-> It will avoid a little bit auto potions drink ... Player should be drink on right moment...
2) FIx stack curses ( It does fizzles but not stacks curses)
-> If u curse in row here, u will drop all str, agi, int from player... if u drink potions and u have 150 str, one guy can drop 48 str with weaken spam
3) Fix moving shot elemental dmg
-> This will decrease a little bit dmg from archeries... ( one moving shot with hitlight will hit 25+(10-12 light) from target cursed with elemental )
4) Fix hit leech
-> It will drop some kind of bots because leech will base on %, not on dmg as right now
5) Put Paralize status when cast
-> It will avoid some kinds of auto xheal ...
6) Turn action delay 800-1s for all, not only for explo pot as u do
-> Update wasnt put right
7) Fix yumi dmg (they are getting 100+dmg)
-> Dmgs are higher, needs to be fixed.. (More speed, less dmg)
8) Decrease trap pouch dmg (They are higher too, u can take 61dmg with one pouch dmg)
-> Its right ? Image (One parablow with velocity and lighting can drop 50 dmg + Pouch Random til 61dmg + 3-4 ticks 12-14 from conflag)
9) Decrease Tactics 90/70 to 60/30 for both special moves as OSI ( i dont remember if it's 50/30 or 60/30 )
-> Perhaps, It will permit other kind of templates
I think that all thoses changes can increase a lot kind of template, some kind of balance and change some mechanics ...
Lets try some suggestion changes:
1) FIx stack potions (if u drink one potion, u can drink in row, but I think that u dont have effect in row ... I dont know if it's on osi)
-> It will avoid a little bit auto potions drink ... Player should be drink on right moment...
2) FIx stack curses ( It does fizzles but not stacks curses)
-> If u curse in row here, u will drop all str, agi, int from player... if u drink potions and u have 150 str, one guy can drop 48 str with weaken spam
3) Fix moving shot elemental dmg
-> This will decrease a little bit dmg from archeries... ( one moving shot with hitlight will hit 25+(10-12 light) from target cursed with elemental )
4) Fix hit leech
-> It will drop some kind of bots because leech will base on %, not on dmg as right now
5) Put Paralize status when cast
-> It will avoid some kinds of auto xheal ...
6) Turn action delay 800-1s for all, not only for explo pot as u do
-> Update wasnt put right
7) Fix yumi dmg (they are getting 100+dmg)
-> Dmgs are higher, needs to be fixed.. (More speed, less dmg)
8) Decrease trap pouch dmg (They are higher too, u can take 61dmg with one pouch dmg)
-> Its right ? Image (One parablow with velocity and lighting can drop 50 dmg + Pouch Random til 61dmg + 3-4 ticks 12-14 from conflag)
9) Decrease Tactics 90/70 to 60/30 for both special moves as OSI ( i dont remember if it's 50/30 or 60/30 )
-> Perhaps, It will permit other kind of templates
I think that all thoses changes can increase a lot kind of template, some kind of balance and change some mechanics ...