Accepted Champion health/resists

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Exillion
Posts: 612

Champion health/resists

Post by Exillion » February 4th, 2017, 5:25 pm

Since the rest of the spawn were fixed to osi standards so should the health and resists of the actual champions
Rikktor on Demise
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Rikktor based on uo guide
http://www.uoguide.com/Rikktor

15k hp
80-90/80-90/60-70/80-90/80-90

rikktor based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=296
15k hp
resists similar or same as demise

Hp is way lower on demise

If anyone can confirm that osi has same hp/resists as uoguide or uo stratics that would be great
Cannot post coon or neira as they cannot be animal lored

in opywang terms the champions are exploiting the shard by being to easy. The champs being easy only benefits the legendary guilds so they can kill them faster when they raid the spawns of the "majority"
Last edited by Exillion on February 4th, 2017, 10:01 pm, edited 3 times in total.

Exillion
Posts: 612

Re: Champion health/resists

Post by Exillion » February 4th, 2017, 5:27 pm

Semidar on Demise
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Semidar based on uo guide
http://www.uoguide.com/Semidar

10k HP
resists
75-90/65-75/60-70/65-70/65-75

semidar based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=308

10k hp
resists similar or same as demise
Last edited by Exillion on February 4th, 2017, 10:00 pm, edited 1 time in total.

Exillion
Posts: 612

Re: Champion health/resists

Post by Exillion » February 4th, 2017, 5:28 pm

Mephitis on demise
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Mephitis based on uo guide
http://www.uoguide.com/Mephitis
12k hp
resists
75-80/65-75/65-75/100/65-75

mephitis based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=238
12k hp
resists same or similar to demise
Last edited by Exillion on February 4th, 2017, 10:02 pm, edited 1 time in total.

Brad
Posts: 442

Re: Champion health/resists

Post by Brad » February 4th, 2017, 5:31 pm

Rikktor also has the ability to earthquake/para people within a certain vicinity, making harm spam suicidal. Meph has the web that sucks you in, and Semidar does double damage or something to males.

The spawn is the easy part on OSI, the champs are the hard part.

Exillion
Posts: 612

Re: Champion health/resists

Post by Exillion » February 4th, 2017, 5:31 pm

Oaks on demise
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based on uo guide
http://www.uoguide.com/Lord_Oaks

??? for hp so i assume much higher then 3k that is on demise
resists
85-90/70-80/70-80/80-90/80-90

oaks on unstratics
http://uo.stratics.com/database/view.ph ... ers&id=232
Last edited by Exillion on February 4th, 2017, 10:03 pm, edited 1 time in total.

Exillion
Posts: 612

Re: Champion health/resists

Post by Exillion » February 4th, 2017, 6:13 pm

twaulo/ilhenir/meraktus champions all match almost identically to what is posted in their uoguide pages

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Veteran Noobie
Posts: 874

Re: Champion health/resists

Post by Veteran Noobie » February 4th, 2017, 10:16 pm

i like the room full of champ bosses all in 1 place! way to shut down t2a!
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!

Watch me shine, For I have been in darkness for too long.

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Anthony File
Posts: 1388

Re: Champion health/resists

Post by Anthony File » February 4th, 2017, 10:21 pm

Yeah, we boated them all the way to test center! :)
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Exillion
Posts: 612

Re: Champion health/resists

Post by Exillion » February 4th, 2017, 10:47 pm

Veteran Noobie wrote:i like the room full of champ bosses all in 1 place! way to shut down t2a!
That room is on demise test center, it can summon any monster/boss
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Veteran Noobie
Posts: 874

Re: Champion health/resists

Post by Veteran Noobie » February 4th, 2017, 11:38 pm

maybe i should hop onto that test server and check it out! perhaps get out of the box!
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!

Watch me shine, For I have been in darkness for too long.

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Necrodog
Posts: 339

Re: Champion health/resists

Post by Necrodog » February 5th, 2017, 1:11 pm

This NEEDS to be fixed since the number of mobs to kill has changed.
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Exillion
Posts: 612

Re: Champion health/resists

Post by Exillion » February 10th, 2017, 5:56 pm

bump, please fix champion hp and make their special abilities work properly

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Shallan
Posts: 1475

Re: Champion health/resists

Post by Shallan » October 17th, 2019, 7:58 pm

up
___________________________________

UABOF - Users against Bullshit on forum.

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isterico
Posts: 399
Location: Japan

Re: Champion health/resists

Post by isterico » November 30th, 2019, 3:16 pm

We are talking to make champions 5 TIMES longer to be killed. It's a huge change man.

Sure, there will be longer raid sessions but I can't imagine how a newbye could pay 50kk for a 120 archery. About collar and sash, its will double the price (5x in long term scenario?).

Dunno if this is a good idea... anyway, i read "accepted" in the title. . .

Maloskies
Posts: 1413

Re: Champion health/resists

Post by Maloskies » December 2nd, 2019, 8:56 am

isterico wrote:
November 30th, 2019, 3:16 pm
We are talking to make champions 5 TIMES longer to be killed. It's a huge change man.

Sure, there will be longer raid sessions but I can't imagine how a newbye could pay 50kk for a 120 archery. About collar and sash, its will double the price (5x in long term scenario?).

Dunno if this is a good idea... anyway, i read "accepted" in the title. . .
Champs are supposed to be end game content, they should be hard and the rewards should cost a lot if you have to organize guilds to defend them, or groups to do them.

This + fixing protection to be 90 tiles might make dungeon pvp a bit more viable again.
Discord: Maloskies#2094
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