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Re: question about Parasitic+Darkglow

Posted: January 12th, 2017, 2:02 pm
by Shallan
Silent Shadow vs Madmarz
....
1:0
Silent Shadow wins!
FATALITY - > ''glad to see that ppl undrstnd constructive arguments ^^,''

xD

Re: question about Parasitic+Darkglow

Posted: January 12th, 2017, 2:30 pm
by zulu2401
Madmarz wrote:K you win
How to win UO?!

Re: question about Parasitic+Darkglow

Posted: January 12th, 2017, 3:00 pm
by Silent Shadow
UO wins everyway :D

Re: question about Parasitic+Darkglow

Posted: January 12th, 2017, 9:32 pm
by Madmarz
Silent Shadow wrote:glad to see that ppl undrstnd constructive arguments ^^,
Lol no you don't win cause you have a better view, i just don't care to argue the same shit 500 times, gets old and goes nowhere. Make your sick ninja archer when the poison gets implemented. Hope its awesome for ya.

Re: question about Parasitic+Darkglow

Posted: January 12th, 2017, 9:44 pm
by Tempest
I love how....

question about Parasitic+Darkglow...

turns into a debate about how which template is better...

then turns into another debate about who won the previous debate...

:popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn:

Re: question about Parasitic+Darkglow

Posted: January 13th, 2017, 8:03 am
by royal kapero2
I would love this update!!

Re: question about Parasitic+Darkglow

Posted: January 13th, 2017, 8:11 am
by MMMartin
If your firing fukiya/shuriken your not firing your bow.

thats WRONG fukiya and weapons have their own swing delay that NOT stucks!
you can fire fukiya and arrow at same time

actualy, i think was some update where fukia get reset attack, dont sure but you can test it in test server

Re: question about Parasitic+Darkglow

Posted: January 13th, 2017, 8:56 am
by Silent Shadow
royal kapero2 wrote:I would love this update!!
all meelee\archers would love it ^^,
MMMartin wrote:actualy, i think was some update where fukia get reset attack, dont sure but you can test it in test server
i tested it on OSI more then year ago
fukiya has its own FIXED swing delay dont matter what dexterity you have
in teory - it acts like a weapon but on practice - like other сonsumables with their own delay (like smoke bombs or ench. apples)

Re: question about Parasitic+Darkglow

Posted: January 13th, 2017, 9:02 am
by MMMartin
OSI ??? damn second opy is born

Re: question about Parasitic+Darkglow

Posted: January 13th, 2017, 9:49 pm
by alllex
royal kapero2 wrote:I would love this update!!

Me too!!

Re: question about Parasitic+Darkglow

Posted: January 14th, 2017, 8:49 am
by Silent Shadow
you would love it deeply with all your heart when you undstnd ANOTHER bonuses of ninjitsu in COMPLEX with fukiya ^^,
like 95% chance to avoide attack with Mirror Images or usefullness of Animal Form after dimount...i dont even talkin about Focus Attack for meelee

Re: question about Parasitic+Darkglow

Posted: January 16th, 2017, 6:00 am
by The Silvertiger
Look, nice off topic debate, but the op was better. I would like to see this implimented as well. Another way to balance the game. It's rather annoying that the only game changing melee character at this time is kapero. Bring back the dexxers!

Re: question about Parasitic+Darkglow

Posted: January 17th, 2017, 8:19 am
by Silent Shadow
One of my friends who also play on Demise now was a scripter on another servere where we played in past
so we could give all scripts to add this here on Demise!

Re: question about Parasitic+Darkglow

Posted: January 17th, 2017, 3:23 pm
by Silent Shadow
we have all server script up to Abyss update
including TerMur/imbueing etc.
and we could give anything to add it here on Demise

Re: question about Parasitic+Darkglow

Posted: January 19th, 2017, 12:01 am
by Necrodog
Tempest wrote:those types of poison are too powerful. if it existed here pvp would be asbolutely DEAD. Those poisons are pretty much un-cureable at this time.
How do you know if they are too powerful or uncurable if they haven't even added them to the game? :)