Good point. And what do you think about the 14 range teleport tile and the hability to shot just right after the teleport? or the Teleport behin you + special? it's that balanced?Silent Shadow wrote:yes you are talkin about introducing new features while we have alot of stuff from more old addons we havent unroduced yet.BCrowly wrote:I'm not talking about adding aditional contentit should work a bit another wayBCrowly wrote: a mage with a bow can deal more dps than a pure mage? that makes no sense.
SDI cap (15 or 30%) doesnt change if you have Tactics/Archery or not
SDI cap changes only if you have another MAGE RELATED skills like Necro\Mystic\Focus\SS etc.
pure magery+eval +archery+tact mage has 30% SDI cap
necro-mage-sw has 15% cap only+1The Silvertiger wrote: Focused mages are not ML content... Read that.
also i want to say that 30%SDI mages should be added AFTER or AT ONES with introducing "dexxer-related-features" like parasitic poison etc
other way that would be great dissbalance (we allredy have dissball but it would be several times greater)
Invalid Focused mages
Re: Focused mages
- Silent Shadow
- Posts: 334
Re: Focused mages
http://www.uoguide.com/TeleportBCrowly wrote:Good point. And what do you think about the 14 range teleport tile and the hability to shot just right after the teleport? or the Teleport behin you + special? it's that balanced?
teleport range should be 11 tiles not 14
about bow shot and meele weap swing after teleport/casting - there are two different timers - spell timer (fcr) and swing timer
delay betveen swings starts after previous swing NOT FROM LAST ACTION so it acts like it should be (but im like a dexxer am against it )
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Re: Focused mages
Lol, and yea you can cast 14 teleport range tiles if you force running to XY directions.Silent Shadow wrote:http://www.uoguide.com/TeleportBCrowly wrote:Good point. And what do you think about the 14 range teleport tile and the hability to shot just right after the teleport? or the Teleport behin you + special? it's that balanced?
teleport range should be 11 tiles not 14
about bow shot and meele weap swing after teleport/casting - there are two different timers - spell timer (fcr) and swing timer
delay betveen swings starts after previous swing NOT FROM LAST ACTION so it acts like it should be (but im like a dexxer am against it )
- Silent Shadow
- Posts: 334
Re: Focused mages
Bama with all my respect..
who needs inscription sdi boost test?
we are talkin about sdi cap and necro-sw-focus influance on sdi cap
who needs inscription sdi boost test?
we are talkin about sdi cap and necro-sw-focus influance on sdi cap
WTB Ring 50 EP HCI DCI (up to 20kk)
Re: Focused mages
Silent Shadow wrote: who needs inscription sdi boost test?
BCrowly wrote: Sdi is messed up in this shard, please take a look on to the formulas.
BCrowly wrote:I'm not talking about adding aditional content, just see my damage doesnt change from having inscription or not having it (running the same suit and 30 sdi), PLUS, a mage with a bow can deal more dps than a pure mage? that makes no sense.
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Re: Focused mages
I tested it on demise not on the TC and this is the result:
25 Sdi + 120 magery + 120 evalint + 0 inscription, my resists all 70:
Fireball damage average = 11-12
cursed: 14-15-16
Fireball damage average with 100 inscription = 11-12-13, and i did more 11 than 13.
cursed: 15-16-17-18
When u apply a 10% to a spell, it's supossed to make always a 10% more damage not less, wich i would be fine with it if instead of 11-12 fireballs it only does 13 constant fireballs (for example).
25 sdi + 120 magery + 120 evalint + 0 inscription, all resist 70:
Flame Strike damage average = 26-27
cursed: 36-37-38
Flame strike damage average with 100 inscription = 27-28-29 (max)
cursed: 36-37-38-39-40(<after 5 flamestrikes)
PS: By this post i don't want to be rude or mean, just wanted to share that maybe the fluctuation of the damage could be a bug, since it's not a constant damage, and from what i know SDI applyes like true damage, should not fluctuate under any circumstances. Thanks to everybody who took their time to throw in information, for real guys.
25 Sdi + 120 magery + 120 evalint + 0 inscription, my resists all 70:
Fireball damage average = 11-12
cursed: 14-15-16
Fireball damage average with 100 inscription = 11-12-13, and i did more 11 than 13.
cursed: 15-16-17-18
When u apply a 10% to a spell, it's supossed to make always a 10% more damage not less, wich i would be fine with it if instead of 11-12 fireballs it only does 13 constant fireballs (for example).
25 sdi + 120 magery + 120 evalint + 0 inscription, all resist 70:
Flame Strike damage average = 26-27
cursed: 36-37-38
Flame strike damage average with 100 inscription = 27-28-29 (max)
cursed: 36-37-38-39-40(<after 5 flamestrikes)
PS: By this post i don't want to be rude or mean, just wanted to share that maybe the fluctuation of the damage could be a bug, since it's not a constant damage, and from what i know SDI applyes like true damage, should not fluctuate under any circumstances. Thanks to everybody who took their time to throw in information, for real guys.