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Re: Poisoning/Cure potions, suggested changes

Posted: November 1st, 2018, 9:52 pm
by Josh
Grifo wrote:I can see the combo teleport+deadly+flood weaken + team gank.


I can see mages with bola dismount macro, lethal poison in Pets (fucking dexxers)
Dexxers can’t cure pets already (same for current lp)
Teleport melees aren’t a huge issue, very few of them bc archer mages already are better and will continue to better.
I don’t see what a teleport dp flood weaken would do bc you could just run and use cure pots. (And if it’s combo’d with bola, I don’t see the value in lp or imbalance of lp because the bola + gank is what would secure the kill, the poison would only function as dot damage and heal prevention (mortal does heal prevention already)

As per the server, don’t know what server you’re referencing but I doubt poisoning was the main contributor to its shutdown

Re: Poisoning/Cure potions, suggested changes

Posted: February 6th, 2019, 10:21 am
by Vander Nars
bump

Re: Poisoning/Cure potions, suggested changes

Posted: February 6th, 2019, 11:46 am
by royal kapero2
No need democracy for this one!

Re: Poisoning/Cure potions, suggested changes

Posted: March 1st, 2019, 1:17 am
by Vander Nars
bump

Re: Poisoning/Cure potions, suggested changes

Posted: March 29th, 2019, 7:06 pm
by koziar
Bump, guys change it, it must be usefull skills, not like now its waste 100 skillcap:(

Re: Poisoning/Cure potions, suggested changes

Posted: March 29th, 2019, 9:35 pm
by Josh
I’d look into changing how ep affects cure chance, see if that’s a better route so you don’t fuck over cure, arch cure chance (I don’t think those are op rn).

Re: Poisoning/Cure potions, suggested changes

Posted: March 29th, 2019, 10:07 pm
by koziar
yes, this change what you wrote on first page will be enough for poisoning and i want only it :) dont wanna change any cure/ arch cure chance

Re: Poisoning/Cure potions, suggested changes

Posted: March 30th, 2019, 3:36 am
by Josh
Well I still think people with 0 ep should have a fighting chance so changing actual cure pot chance might not be great, idk it’d require testing how cure chance works now with varying levels of ep.
Maybe 0 ep cure pots still make LP useless.

Re: Poisoning/Cure potions, suggested changes

Posted: March 30th, 2019, 4:18 am
by Ajani
poisoning is a pretty useless skill

Re: Poisoning/Cure potions, suggested changes

Posted: March 30th, 2019, 7:21 am
by Josh
I don’t think those % would help poisoning at all.

Also I’m not following your math at all.

How is 80% increase of a 25% chance = 100%? And it’s not like you’re just adding %s Bc you have 10% ep as 30 when if you were just adding it’d be 35%.

Did you just randomly fill in numbers?

Also, I don’t think cure is affected by eval, (demise might be fucked but I don’t think it is), it should be only affected by magery.

Re: Poisoning/Cure potions, suggested changes

Posted: March 30th, 2019, 8:15 pm
by Loler
Cure is magery based

Re: Poisoning/Cure potions, suggested changes

Posted: April 1st, 2019, 8:19 pm
by Vander Nars
Ajani wrote:greater cure potions vs lethal poison (same formula as the above, you dont treat the % to cure as a % in the formula, only the ep) -
0 ep = 25%
10 ep = 30%
20 ep = 32.5%
30 ep = 35%
40 ep = 37.5%
50 ep = 50%
50 ep + 33 alchy = 60%
50 ep + 66 alchy = 80%
50 ep + 100 alchy = 100%

I think this is how the %s should be in my opinion but what do i know i dont pvp and i can basic cure lp 95% of the time on the first cure with 120 eval


the rest of the post i didnt like but poisoning is a pretty useless skill right now
So you agree that poison is useless and than suggest a change that keeps poison useless.....and you wonder why we make fun of you for knowing nothing about pvp.

Re: Poisoning/Cure potions, suggested changes

Posted: April 2nd, 2019, 2:56 am
by Ajani
Vander Nars wrote:fat fingers pressed buttons
FUCK OFF

Re: Poisoning/Cure potions, suggested changes

Posted: April 2nd, 2019, 5:15 am
by Josh
Ajani wrote:
Vander Nars wrote:fat fingers pressed buttons
FUCK OFF
Vander Nars wrote: So you agree that poison is useless and than suggest a change that keeps poison useless.....and you wonder why we make fun of you for knowing nothing about pvp.

Re: Poisoning/Cure potions, suggested changes

Posted: April 2nd, 2019, 5:36 am
by Ajani
Josh wrote:
Ajani wrote:
Vander Nars wrote:
FUCK OFF