T2A Spawns

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fluffhead321
Posts: 762

T2A Spawns

Post by fluffhead321 »

Currently t2a spawns wont reset, and the champions can be taken through the serpent pillars.

On osi spawns reset daily. I think this would be cool, but think even if they reset weekly, or even just disable the serpent pilla so they cant be brought out of t2a.

I think this could be eliminated by either reseting spawns weekly (or daily as they are on OSI), disabling the serpents pillar, or just making it so mobs can't be taken through the pillar...Even searching the t2a water ways could be fun.

At the moment whats stopping us from taking all the t2a (except oaks) out onto a boat, then writing a script to keep the boats moving constantly so it would be nearly impossible to find?
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Josh
Posts: 1314

Re: T2A Spawns

Post by Josh »

Daily resets I think are the best option (assuming it doesn’t reset mid spawn) because boating is supposed to be for securing a champ to kill not griefing an entire server. It doesn’t hurt big guilds, it hurts people who try to sneak t2a spawns who are smaller guilds.
Weekly would be okay too, just reset for server reset.
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DG
Posts: 222

Re: T2A Spawns

Post by DG »

+1
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Anonymous Group
Posts: 852

Re: T2A Spawns

Post by Anonymous Group »

im pretty sure they do reset weekly?
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fluffhead321
Posts: 762

Re: T2A Spawns

Post by fluffhead321 »

Anonymous Group wrote:im pretty sure they do reset weekly?


nope
Anonymous Group
Posts: 852

Re: T2A Spawns

Post by Anonymous Group »

every server wars...
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Money for revenge, man that's hardly an expense


Make the candles balanced
fluffhead321
Posts: 762

Re: T2A Spawns

Post by fluffhead321 »

Ive checked it shortly after server came up the last 2 weeks, been the same champ, still gone both times
Josh
Posts: 1314

Re: T2A Spawns

Post by Josh »

they dont reset if they're occurring, so if u boat a champ away they wont reset.
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Shallan
Posts: 1483

Re: T2A Spawns

Post by Shallan »

+million!
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Vitek-
Posts: 925

Re: T2A Spawns

Post by Vitek- »

OSI resets spawns daily with server reboots. I think a weekly spawn reset makes sense.
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fluffhead321
Posts: 762

Re: T2A Spawns

Post by fluffhead321 »

Some spawns in t2a have been disabled for over 3 weeks at this point. Anyone word from GMs?
fluffhead321
Posts: 762

Re: T2A Spawns

Post by fluffhead321 »

bump
fluffhead321
Posts: 762

Re: T2A Spawns

Post by fluffhead321 »

Over 5 weeks now
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The Silvertiger
Posts: 4469

Re: T2A Spawns

Post by The Silvertiger »

If I were logging in the game I would have found it 4 weeks ago.
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GiantFreakishApe
Posts: 32

Re: T2A Spawns

Post by GiantFreakishApe »

Weekly makes sense to me
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