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Re: Field Casting Range

Posted: June 17th, 2017, 3:50 pm
by Legacy
zulu2401 wrote:You are all three fuckin stupid. Why the fuck would want to cast a field further than you can teleport?
To abuse it and cast fields right in front of people with Steam. And Demise is long not perfect OSI clone.

Re: Field Casting Range

Posted: July 11th, 2017, 12:55 pm
by atomic chicken
15 tile fields are osi accurate, I don't think they're necessarily good though, it'd limit archer usefulness in a chokepoint (and in chokepoint archers are not op, so this would be a nerf in an area where they are weak). Also teleport is 12 tiles on osi and 10 for casting. Not saying either of these should change. The only way I'd semi support a 15 tile change is with changing casting speed to osi 2/6 bc I think it's slower than the casting on the live server and gives more time to react and create distance.

Re: Field Casting Range

Posted: July 11th, 2017, 1:00 pm
by atomic chicken
Anthony File wrote:
Ajani wrote:whine whine would be retard
Demis is OSI clone.
-- this thread
Anthony File wrote: Overall I'm not in support of this casting change...
--tc casting change thread

Something doesn't add up.

Re: Field Casting Range

Posted: July 11th, 2017, 3:10 pm
by Ajani
07-11-2017 00.38.47.jpg
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this is garbage casting the first tine I used it I was dueling venom

Re: Field Casting Range

Posted: August 21st, 2019, 2:21 pm
by Bama
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