@eos/discussion. Walls are currently broken with the target relative still being in use.

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Maloskies
Posts: 1387

@eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Maloskies » September 17th, 2019, 1:53 am

Too lazy atm to write up why, but maybe others can chime in.
Discord: Maloskies#2094
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Arden
Posts: 1599

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Arden » September 17th, 2019, 2:12 am

Remove target tile relative from steam in fel. Will stop afk lumbers too !
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Bad Religion
Posts: 2532

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Bad Religion » September 17th, 2019, 2:23 am

I dont think she cares, she just wants it to be osi accurate even if nothing about this server is.
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Arden
Posts: 1599

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Arden » September 17th, 2019, 2:27 am

The change is perfect, very osi. Steam isn’t on osi so I was thinking we could change the thing that makes it stupid

desalonne
Posts: 425

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by desalonne » September 17th, 2019, 2:31 am

Walls being osi accurate is great. Love the change. But as stated above the steam function that allows you to have relative tile coding ability is what makes them broken. This is not an ask to revert walls. Simply a mention to monitor the broken abilities within steam to make gameplay smoother and accurate.

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Vander Nars
Posts: 2109

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Vander Nars » September 17th, 2019, 7:41 am

Arden wrote:
September 17th, 2019, 2:27 am
The change is perfect, very osi. Steam isn’t on osi so I was thinking we could change the thing that makes it stupid
umm i used steam on osi for years....
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Arden
Posts: 1599

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Arden » September 17th, 2019, 7:52 am

Vander Nars wrote:
September 17th, 2019, 7:41 am
Arden wrote:
September 17th, 2019, 2:27 am
The change is perfect, very osi. Steam isn’t on osi so I was thinking we could change the thing that makes it stupid
umm i used steam on osi for years....
You did?

UOA is the only legal program there. :-/

You are now called "runuo superstar" you have lost your OSI badge

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Mr Straitions
Posts: 623

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Mr Straitions » September 17th, 2019, 10:53 am

Y'all should stop blindly listening to kvg and doing everything they want at the drop of a hat.
The Silvertiger wrote:If it were about kills and not objectives, then the axis won ww2, by a landslide....
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Discord: Alter Ego#1069

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Vander Nars
Posts: 2109

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Vander Nars » September 17th, 2019, 11:04 am

Mr Straitions wrote:
September 17th, 2019, 10:53 am
Y'all should stop blindly listening to kvg and doing everything they want at the drop of a hat.
we should totally listen to alter ego, he represents the real community of demise, not these handsome bastards in kvg.
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Eos
Demise Administrator
Posts: 260

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Eos » September 17th, 2019, 11:10 am

There are only a limited number of features UOSteam supports negotiation for, targettilerelative is not one of them.
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please page for a staff member in-game.

Thank you for your continued support of UOG: Demise.

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Bama
Bug Hunter
Posts: 3779

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Bama » September 17th, 2019, 11:41 am

Mr Straitions wrote:
September 17th, 2019, 10:53 am
Y'all should stop blindly listening to .........
Report was made by Necrodog an Hz member at the time

viewtopic.php?f=14&t=8598


The report was support by Vitek who explained what the difference in length was also an Hz member at the time.

Anthony File who has never played OSI really wanted it fixed ( does anyone else find that funny ) and also an Hz member though this time he didn’t use OSI like but better.

Zulu who was a KvG member at the time called those 3 players........

viewtopic.php?p=34394#p34394


Talk about following “ blindly “ pick up that dropped hat grab your white cane get that seeing eye dog and go on before I get Vander “ BIG DADDY “ Nars to hurt you
Gabba Gabba Hey!!!

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Mr Straitions
Posts: 623

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Mr Straitions » September 17th, 2019, 1:53 pm

Whatever bama, you're a dude


I could sit here and site all the times kvg bent the ears of staff and imposed their will. Killing casting would be my first piece of evidence. You also dont pvp so your opinion is next to worthless

You also cant just say because they were hz at the time as if it means something. I've never heard of necro dog and file is a lunatic
The Silvertiger wrote:If it were about kills and not objectives, then the axis won ww2, by a landslide....
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Discord: Alter Ego#1069

Arden
Posts: 1599

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Arden » September 17th, 2019, 2:39 pm

Eos wrote:
September 17th, 2019, 11:10 am
There are only a limited number of features UOSteam supports negotiation for, targettilerelative is not one of them.

Darn ok! Thanks for the info.

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Vander Nars
Posts: 2109

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by Vander Nars » September 17th, 2019, 2:50 pm

Bama wrote:
September 17th, 2019, 11:41 am
Mr Straitions wrote:
September 17th, 2019, 10:53 am
Y'all should stop blindly listening to .........
Report was made by Necrodog an Hz member at the time

viewtopic.php?f=14&t=8598


The report was support by Vitek who explained what the difference in length was also an Hz member at the time.

Anthony File who has never played OSI really wanted it fixed ( does anyone else find that funny ) and also an Hz member though this time he didn’t use OSI like but better.

Zulu who was a KvG member at the time called those 3 players........

viewtopic.php?p=34394#p34394


Talk about following “ blindly “ pick up that dropped hat grab your white cane get that seeing eye dog and go on before I get Vander “ BIG DADDY “ Nars to hurt you
*dials 911*
I'd like to report a crime, somebody just got murdered on the demise forums!
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The Silvertiger
Bug Tester
Posts: 4134

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Post by The Silvertiger » September 17th, 2019, 3:09 pm

Mr Straitions wrote:
September 17th, 2019, 1:53 pm
Whatever bama, you're a dude


I could sit here and site all the times kvg bent the ears of staff and imposed their will. Killing casting would be my first piece of evidence. You also dont pvp so your opinion is next to worthless

You also cant just say because they were hz at the time as if it means something. I've never heard of necro dog and file is a lunatic
She's Immune To Pain. Aka she pvpd on Demise before you knew it existed. Necrodog aka Trevor was indeed in hz. File may not have been in hz at that time, tho...

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