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Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 19th, 2019, 7:10 pm
by Bama
zulu2401 wrote: September 19th, 2019, 6:42 pm
Well. Two wrongs make a right sometimes.
Find me that link where dipshit admits being a GM?
3 rights make a left.

That thread and a few others before that thread are gone and any future ones will disappear.

I heard there was something on Discord from another former GM but I’m not sure.

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 19th, 2019, 9:18 pm
by Arden
Fujiko wrote: September 19th, 2019, 11:01 am
Mr Straitions wrote: September 17th, 2019, 1:53 pm Killing casting would be my first piece of evidence.
Hahaha i can't believe people actually think the old arcade shitty runuo casting was better, truely retarded.

OSI style casting being implemented is the best thing this server has done, i've started playing more as well as some of the rest of my guild.

I applaud the staff for making this change and am glad they are implementing OSI accurate mechanics. It is a shame about the relative tile scripts but if thats what shit players need then so be it. It would be nice if those features could be disabled server side.

烧死地狱美国猪
+ichi

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 19th, 2019, 9:32 pm
by zulu2401
Bama wrote: September 19th, 2019, 7:10 pm
zulu2401 wrote: September 19th, 2019, 6:42 pm
Well. Two wrongs make a right sometimes.
Find me that link where dipshit admits being a GM?
3 rights make a left.

That thread and a few others before that thread are gone and any future ones will disappear.

I heard there was something on Discord from another former GM but I’m not sure.
Well shit. I'm not gonna say "I told you so..." but I FUCKING TOLD YOU SO

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 19th, 2019, 10:11 pm
by zulu2401
Not to get this far off topic on purpose...but I literally just pissed myself laughing at that shit in discord. Well played Jay Renai.

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 20th, 2019, 2:58 pm
by zulu2401
"This post has been removed"







Nyuk nyuk nyuk 😂

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 21st, 2019, 8:55 pm
by Maloskies
Possible fix for walls, make them populate from the outside in, similar to the fields starting in the middle and expanding outwards, this way you can't just afk wall target relative people running in straight lines, but still useful in most situations.

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 21st, 2019, 9:15 pm
by Arden
Interesting idea - I’m not a fan bx it isn’t osi but I like that it should fix the scripting

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 21st, 2019, 10:54 pm
by zulu2401
I think we should all just go back to razor. Staff should fucking make uosteam a bannable third party program. Razor only

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 21st, 2019, 10:56 pm
by zulu2401
Problem solved. No more outrageous scripting bullshit. Good ole fashion clicking and working skills like a goddamn true gamer. No more afk cocksuckers either.

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 22nd, 2019, 12:42 am
by Arden
Easyuo is bannable. Let’s police that first ... take care of all the bod collectors

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 22nd, 2019, 1:25 am
by zulu2401
Arden wrote: September 22nd, 2019, 12:42 am Easyuo is bannable. Let’s police that first ... take care of all the bod collectors
It has been for years yet we had Hz abusing the fuck out of it to benefit their desires.

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 22nd, 2019, 1:32 am
by zulu2401
Heres a screen shot of what their email looks like when they use EasyUo to check spawns. It sends everyone who opted for it the candle count and location.

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 22nd, 2019, 3:49 am
by Josh
Maloskies wrote: September 21st, 2019, 8:55 pm Possible fix for walls, make them populate from the outside in, similar to the fields starting in the middle and expanding outwards, this way you can't just afk wall target relative people running in straight lines, but still useful in most situations.
Fuck this, this is a retarded idea. Maybe it “fixes” the target relative wall problem but it also fucks the people who use it by hand. It’s only use functionally becomes chokepoints, why would we segregate it to being only for chokes instead of letting innovative movement impairment occur, we have so few ways to stop people from moving why limit it even more?
Not sure if you can do this in steam but couldn’t you just get it to target in front and to the side 1 tile?

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 22nd, 2019, 4:03 am
by zulu2401
Josh wrote: September 22nd, 2019, 3:49 am
Maloskies wrote: September 21st, 2019, 8:55 pm Possible fix for walls, make them populate from the outside in, similar to the fields starting in the middle and expanding outwards, this way you can't just afk wall target relative people running in straight lines, but still useful in most situations.
Fuck this, this is a retarded idea. Maybe it “fixes” the target relative wall problem but it also fucks the people who use it by hand. It’s only use functionally becomes chokepoints, why would we segregate it to being only for chokes instead of letting innovative movement impairment occur, we have so few ways to stop people from moving why limit it even more?
Not sure if you can do this in steam but couldn’t you just get it to target in front and to the side 1 tile?
Go back to razor like I said, or just disable the macro section of uosteam entirely

Re: @eos/discussion. Walls are currently broken with the target relative still being in use.

Posted: September 22nd, 2019, 4:04 pm
by Bama
zulu2401 wrote: September 22nd, 2019, 4:03 am
Go back to razor like I said, or just disable the macro section of uosteam entirely
How do you enforce that?

If I’m not mistaken AssistUO ( Steam ) was being used on Demise by a few players long before it was allowed to be used

I can name 3 people can you? The 3 beta testers were in the same guild which I guess was for their testing purposes.

Of the 3 .....I don’t know where the co -creator is but one is in Loop now the other is a former GM who is still in Hz

I don’t understand why people want it removed now.
Am I the only one that likes watching videos made by people who never played OSI solo-ing a peerless on Demise by pressing play?
I love seeing all that spam running up the left side of the screen

I really really really want a sarcasm font on this forum!!!!


These are also the same players who also turn around and want new content because they are bored of running the same peerless over and over.

Sure get rid of that Steam crutch and get ready to hear an echo at Luna when you say bank