Moving shot question?!
Moving shot question?!
Why moving shot have -25 HCI penal in demise?
(2023) MY BUYING LIST - https://www.uogdemise.com/community/vie ... =7&t=29983
Re: Moving shot question?!
"This shot is somewhat less accurate than normal, but the ability to fire while running is a clear advantage."
http://www.uoguide.com/Moving_Shot
http://www.uoguide.com/Moving_Shot
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Discord: Maya/FireFly#0573
Re: Moving shot question?!
Currently in OSI there is no such penalty, but I do not know if it was in the ML ERA.
(2023) MY BUYING LIST - https://www.uogdemise.com/community/vie ... =7&t=29983
- The Silvertiger
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Re: Moving shot question?!
Interesting enough this publish says that there is currently a penalty and it has "increased".
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Re: Moving shot question?!
What would be the Publish number that determines the -25 penalty?
(2023) MY BUYING LIST - https://www.uogdemise.com/community/vie ... =7&t=29983
Re: Moving shot question?!
There wasn’t a publish... it was like that from the launch of the special
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Re: Moving shot question?!
I use composite in OSI, i never see penality in my bar. Probably in ML Era yes.
(2023) MY BUYING LIST - https://www.uogdemise.com/community/vie ... =7&t=29983
Re: Moving shot question?!
On demise you can overcap hci to negate the penalty, but yeah on osi it's always been like that. They may not update the status bar but you can see something on the tooltip for bufficons
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