Drink pots while 2hand melee weapon is equipped

General discussion pertaining to the Demise shard. Off-topic posts will be moderated.
Hub
Posts: 21

Drink pots while 2hand melee weapon is equipped

Post by Hub »

So here's a crazy idea - when you hold a two handed melee weapon - you can drink pots.

This will benefit both PvM and PvP and will for sure bring more variety to the server.

On the cons side, if Kapreo decides to make a melee dexxer, he would be more annoying than usual.
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Ajani
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Re: Drink pots while 2hand melee weapon is equipped

Post by Ajani »

balanced for more than just bows
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BCrowly
Posts: 95

Re: Drink pots while 2hand melee weapon is equipped

Post by BCrowly »

Ajani wrote:balanced for more than just bows
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Always wondered why twoH weapons didn't had balance prop.
Srsly.
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jaasso
Posts: 218

Re: Drink pots while 2hand melee weapon is equipped

Post by jaasso »

because for a long time you werent able to craft bows, and the developers compensated for that by making them op
devo 6
Posts: 29

Re: Drink pots while 2hand melee weapon is equipped

Post by devo 6 »

Would love some balanced Spears!
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Cold Blood
Posts: 88

Re: Drink pots while 2hand melee weapon is equipped

Post by Cold Blood »

agree
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Josh
Posts: 1314

Re: Drink pots while 2hand melee weapon is equipped

Post by Josh »

Hub wrote:So here's a crazy idea - when you hold a two handed melee weapon - you can drink pots.

This will benefit both PvM and PvP and will for sure bring more variety to the server.

On the cons side, if Kapreo decides to make a melee dexxer, he would be more annoying than usual.
This would mean there is no reason to wear a 1h weapon, it's a bad idea just implementing as you present it.

A better route, is implementing balanced mod for 2h weps like they do in future patches and make balanced weapons unable to parry/evade. This is a post-ml patch from osi, and it made balance a mod so 2h weapons would have 1 less mod compared to a 1h wep, giving some downside for 2h balanced weps.
DG
Posts: 222

Re: Drink pots while 2hand melee weapon is equipped

Post by DG »

Totally support!Dexxers need buff desperately!Comparativly the weakest template long since,especially in group and chock fights.

Meanwhile,plz fix teleport even casting.Really dont wish to see something like tele-frenzied whirlwind happens again.Dexxers should not be sacrificed for the broken teleport and casting.
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royal kapero2
Posts: 1081

Re: Drink pots while 2hand melee weapon is equipped

Post by royal kapero2 »

I can say one thing about frenzied whirlwind. No one wants to use it after fix...
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Llama Vortex
Posts: 149

Re: Drink pots while 2hand melee weapon is equipped

Post by Llama Vortex »

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Bad Religion
Posts: 2597

Re: Drink pots while 2hand melee weapon is equipped

Post by Bad Religion »

If going to do this you would have to make shields balanced as well
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Maloskies
Posts: 1415

Re: Drink pots while 2hand melee weapon is equipped

Post by Maloskies »

staff of the magi anyone?
Discord: Maloskies#2094
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royal kapero2
Posts: 1081

Re: Drink pots while 2hand melee weapon is equipped

Post by royal kapero2 »

The one, Anthony File bought from ya for $$?
Josh
Posts: 1314

Re: Drink pots while 2hand melee weapon is equipped

Post by Josh »

DG wrote:Totally support!Dexxers need buff desperately!Comparativly the weakest template long since,especially in group and chock fights.

Meanwhile,plz fix teleport even casting.Really dont wish to see something like tele-frenzied whirlwind happens again.Dexxers should not be sacrificed for the broken teleport and casting.
I dont think this is the proper fix, i think the better fix is fixing evasion to work on necro spells and i think spellweaving (not 100% about this) like on osi. That'll allow melee dexxers to be better in chokes.
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The Silvertiger
Posts: 4469

Re: Drink pots while 2hand melee weapon is equipped

Post by The Silvertiger »

Josh wrote:
DG wrote:Totally support!Dexxers need buff desperately!Comparativly the weakest template long since,especially in group and chock fights.

Meanwhile,plz fix teleport even casting.Really dont wish to see something like tele-frenzied whirlwind happens again.Dexxers should not be sacrificed for the broken teleport and casting.
I dont think this is the proper fix, i think the better fix is fixing evasion to work on necro spells and i think spellweaving (not 100% about this) like on osi. That'll allow melee dexxers to be better in chokes.
How many withers can one dexxer evade?
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