Re: We need a new Demise.
Posted: February 5th, 2019, 5:22 pm
1.25 + fireball should beat mini heal spam
Add in bleed and mage should be moving
Add in bleed and mage should be moving
A Mondain's Legacy era Ultima Online freeshard.
https://uogdemise.com/community/
False, I've played Demise since 04 and so did alot of the people I originally played with. The turning point for our group was Paul's castle being deleted and all of the hardcore scripts coming with Steam, a program on Demise that makes it so you don't have to think for yourself when you are psned or damaged.Loler wrote:I do not endorse the osi casting change. The people it might bring are all known server hoppers. They will be here 2-3 months max and server health will probably be worse after.Arden wrote:I find this not true. Barcode asked for osi casting. So did Anthony file and even morto. All of which have been here much longer than myself (well morto and i got here around the same time)Shake wrote:Eos the opinion of Demise casting being broken is only coming from a small group maybe 4-5 individuals that recently came to this server from OSI and does not reflect the opinion of the rest of the server.
I’ve seen most of kvg, many of the 1410 guys, and even China. If you played more than 10mins at a time and stopped running non stop to talk to people you’d know that.
You’re experience is with msby and nwo. Both groups exploit the hell out of steam/Demise casting. Shit man ask Jeff he prob supports it.
The only person in pvp that I’ve seen post against it is AJani (be he admits he can’t pcp without it) and you. Why are you against it?
Also demises osi casting function is closer to osi then pest was the problem is all in the timing. The time between being able to cast before you overcast is to long. And fb ma mindblast fs meteor chain light ebolt all damage .25 seconds faster then they should. I don't know how the casting speed stacks up compared to osi its just been to long for me persobally
I doubt the poll will matter regardless of numbers but pvmers can/should take it to, they can put any changes llama didn’t think of in the other: suggestionThe Silvertiger wrote:7 isn't enough. I noticed some questions were pvm/ nonpvp based for a "form to get everyone's inputs on how we could improve Demise's PvP." On this basis I would say the 2 hz, 2 kvg, 1 loop, and 1 barcode is a bit lackluster on the pvmers input.
Great IDEA!koziar wrote:guys, what you think about change weight pots? than mage / warrior can't carry 50 ref/ cure str etc... so poisoning will be much more usable in field? I feel that GM will not change anything we're fighting for, so i try find other solution for buff meele:D Archers will be much more carefully, maybe they stop use autodrink macro?
Josh wrote:Eh I think that’s a bad idea. Because mages who use regs will get fucked over bc they are already close to overloaded with regs + pots, increasing pot weight will make them more vulnerable.
The gms just need to do the right thing and disable some steam features.
sure, so for exemple if they do it delay beetwen cure pots it will be ok?:)Shallan wrote:Great IDEA!
So mage will just put poison and spam archer to death with posion - and get him out of pots!
ps. fencer vs mage - mage will always have a chance to cure with minicure spam or tele + arch cure.
Such a great idea... i hope they will implement it!
There is diffrence between no ability to cure and timing ability to cure. To Cure before bandage hits.koziar wrote:Josh wrote:Eh I think that’s a bad idea. Because mages who use regs will get fucked over bc they are already close to overloaded with regs + pots, increasing pot weight will make them more vulnerable.
The gms just need to do the right thing and disable some steam features.
I was expecting this, you have right it was huge problem for tact mag without regs ;/sure, so for exemple if they do it delay beetwen cure pots it will be ok?:)Shallan wrote:Great IDEA!
So mage will just put poison and spam archer to death with posion - and get him out of pots!
ps. fencer vs mage - mage will always have a chance to cure with minicure spam or tele + arch cure.
Such a great idea... i hope they will implement it!
where you have no ability to cure? You can carry less explo pots/ ref or conf and more cure/ heal... now most people use macro bandage with auto drink ref pots if stam < 120 (some ppl use <150 and carry +100 ref ). It was only one of the ideas, but it would be big problem for mage without lrcShallan wrote:There is diffrence between no ability to cure and timing ability to cure. To Cure before bandage hits.koziar wrote:Josh wrote:Eh I think that’s a bad idea. Because mages who use regs will get fucked over bc they are already close to overloaded with regs + pots, increasing pot weight will make them more vulnerable.
The gms just need to do the right thing and disable some steam features.
I was expecting this, you have right it was huge problem for tact mag without regs ;/sure, so for exemple if they do it delay beetwen cure pots it will be ok?:)Shallan wrote:Great IDEA!
So mage will just put poison and spam archer to death with posion - and get him out of pots!
ps. fencer vs mage - mage will always have a chance to cure with minicure spam or tele + arch cure.
Such a great idea... i hope they will implement it!
No ability = no cure pots.koziar wrote:where you have no ability to cure? You can carry less explo pots/ ref or conf and more cure/ heal... now most people use macro bandage with auto drink ref pots if stam < 120 (some ppl use <150 and carry +100 ref ). It was only one of the ideas, but it would be big problem for mage without lrcShallan wrote:There is diffrence between no ability to cure and timing ability to cure. To Cure before bandage hits.koziar wrote:
I was expecting this, you have right it was huge problem for tact mag without regs ;/
sure, so for exemple if they do it delay beetwen cure pots it will be ok?:)