A thread not about casting

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The Silvertiger
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A thread not about casting

Post by The Silvertiger » June 7th, 2019, 10:50 pm

Eos wrote:The following change has been made, effective immediately at the time of posting:
  • OSI casting has been enabled in all of Felucca.
Eos wrote:Listing suggestions and/or issues you experience while playing is always welcomed. Thank you for your feedback.

The way you are posting them, however, is unhelpful and rude. If you want to begin an actual discussion, please try again. ;)
Hi, I hope this doesn't come across as unhelpful or rude, but could you please fix recovery? 5 is apparently faster than 6.

Thank you for your time.
Last edited by The Silvertiger on June 9th, 2019, 3:48 pm, edited 1 time in total.
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Vander Nars
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Re: A thread not about casting

Post by Vander Nars » June 9th, 2019, 2:18 am

2/5 is not faster, its recovery just works unlike 2/6s weird delay they decided to add.
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Josh
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Re: A thread not about casting

Post by Josh » June 9th, 2019, 2:58 am

She just needs to take her time, maybe do a little more research on how casting functions and fix casting fully, because if she keeps doing hotfixes it’s gonna create new problems and it’ll feel like a never ending cycle.

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Anthony File
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Re: A thread not about casting

Post by Anthony File » June 9th, 2019, 12:46 pm

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The Silvertiger
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Re: A thread not about casting

Post by The Silvertiger » June 9th, 2019, 3:48 pm

Vander Nars wrote:2/5 is not faster, its recovery just works unlike 2/6s weird delay they decided to add.
Is that better?
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Eos
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Re: A thread not about casting

Post by Eos » June 9th, 2019, 8:48 pm

Technically, 2/5 and 2/6 are just as fast in OSI casting mode. While 2/5 has a 0.25 second cast recovery delay, 2/6 triggers the overcasting mechanic (i.e. broken spell) if a spell is cast faster than 0.25 seconds after the last one. In theory, they both incur a 0.25 second cast recovery delay. Though, in practice, you will start overcasting if you're not overly careful with 2/6 which will require you to re-cast and lose a lot of time. In that sense, it is indeed slower, and 2/5 is much more convenient to use.

After testing this on OSI we concluded it is in accordance with OSI casting. There is no additional overcasting time for 2/5 casting, thus 2/5 being more convenient (or "faster") than 2/6 is accurate to the casting being emulated.
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If you are experiencing game issues please page for a staff member in-game.

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Anthony File
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Re: A thread not about casting

Post by Anthony File » June 9th, 2019, 9:59 pm

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royal kapero2
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Re: A thread not about casting

Post by royal kapero2 » June 9th, 2019, 10:10 pm

Should there be a penalty for an interuption?

Josh
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Re: A thread not about casting

Post by Josh » June 9th, 2019, 10:20 pm

Yeah this casting isn’t osi-like. Do more tests. Try using an osi server to test on this time.
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Eos
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Re: A thread not about casting

Post by Eos » June 9th, 2019, 10:28 pm

Josh wrote:Yeah this casting isn’t osi-like. Do more tests. Try using an osi server to test on this time.
In reference to your earlier post, your behavior on Demise is exactly what happens on OSI if you spam the spell. Have you tried it on OSI to compare?

Edit:
Image Image

(Macro used: "miniheal self", holding down the button. Recorded on OSI Test Center 1.)
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If you are experiencing game issues please page for a staff member in-game.

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Josh
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Re: A thread not about casting

Post by Josh » June 9th, 2019, 10:50 pm

Eos wrote:
Josh wrote:Yeah this casting isn’t osi-like. Do more tests. Try using an osi server to test on this time.
In reference to your earlier post, your behavior on Demise is exactly what happens on OSI if you spam the spell. Have you tried it on OSI to compare?

Edit:
Image Image

(Macro used: "miniheal self", holding down the button. Recorded on OSI Test Center 1.)
Just did, I'm pretty sure the osi casting in general is slower than demise casting. But yall are right, 2/5 is better than 2/6 when spamming the key, the real question is it better when timed properly, on demise it is, on osi I dont believe it is. I cant get 2/5 though, had to test 1/5.

edit: found a helm of swiftness, resuming tests

Josh
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Re: A thread not about casting

Post by Josh » June 9th, 2019, 11:34 pm

I think your 2/5 is very close to accurate, I think the 2/6 is slightly inaccurate.

Arden
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Re: A thread not about casting

Post by Arden » June 9th, 2019, 11:37 pm

Hahahahahahahahahaahhahaahah


Hahahahahaha

Sorry ... one sec


Hahahahahah
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Josh
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Re: A thread not about casting

Post by Josh » June 9th, 2019, 11:46 pm

Eos wrote:
Josh wrote:Yeah this casting isn’t osi-like. Do more tests. Try using an osi server to test on this time.
In reference to your earlier post, your behavior on Demise is exactly what happens on OSI if you spam the spell. Have you tried it on OSI to compare?

Edit:
Image Image

(Macro used: "miniheal self", holding down the button. Recorded on OSI Test Center 1.)
So, I did some testing as you requested. I use the same macro on each server (not the miniheal self macro), different results occur. I believe your 2/6 is incorrect, I think the overcast penalty is too much compared to actual osi.
I did pause 500 because it was the lowest to cast without saying "you're already casting a spell" consistently, although I think it bugs out at some point during the video (maybe due to lag, not sure).

Here's a side-by-side comparison


edit: it looks like the demise one overcasts some and eats up a few heals.

idk, come to whatever conclusions you want about the video, but it seems the way the overcasting penalty functions on demise is different than how it works on osi.

like, comment and subscribe if you wanna see videos similar to this one.

The Silvertiger
Bug Tester
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Re: A thread not about casting

Post by The Silvertiger » June 10th, 2019, 12:01 am

Much love Eos!

Nice bug find Jose! Can you report it to OSI?
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