It seems that on OSI the damage ticks after greater heal finishes casting, despite being triggered first and having the same theoretical delay. The difference in packets is only 0-2ms.
It should be noted that adding a pause between target self and greater heal as low as 1ms will start triggering disruptions on OSI, just like on Demise. To experience this difference in actual PvP (not a macro) would require almost perfect timing.
Loler wrote:Yeah I posted similar information in the bug section with video proof of both but it makes sense to answer it in a general discussion thread months later.
You got some kind of infatuation with me? Eos responded directly at me. I proved the current casting iteration to be wrong compared to osi. This is one of the main things people who play on osi complain about when they come here and see the "osi casting". Been able to Magic arrow self then follow with gheal for years. They complain about the damage of delayed spells being to fast. If someone else wants to check all other delayed spells they probably have the same problem. Not counting explosion obviously.
The funny thing was the fact I posted video proof 2 months ago in the proper place and got 0 response. However in general discussion a place bug reports don't belong it gets responses.
Loler wrote:Yeah I posted similar information in the bug section with video proof of both but it makes sense to answer it in a general discussion thread months later.
You got some kind of infatuation with me? Eos responded directly at me. I proved the current casting iteration to be wrong compared to osi. This is one of the main things people who play on osi complain about when they come here and see the "osi casting". Been able to Magic arrow self then follow with gheal for years. They complain about the damage of delayed spells being to fast. If someone else wants to check all other delayed spells they probably have the same problem. Not counting explosion obviously.
The funny thing was the fact I posted video proof 2 months ago in the proper place and got 0 response. However in general discussion a place bug reports don't belong it gets responses.
No, I just have a problem with you. Your video proof's are sketchy though. Like you know how you didn't have a single monster fleeing, but I have a video of 20-30 monsters fleeing.
It seems that on OSI the damage ticks after greater heal finishes casting, despite being triggered first and having the same theoretical delay. The difference in packets is only 0-2ms.
It should be noted that adding a pause between target self and greater heal as low as 1ms will start triggering disruptions on OSI, just like on Demise. To experience this difference in actual PvP (not a macro) would require almost perfect timing.
Ok, so I redid my script to look at my mana as a casting speed. Casting magic arrow 'self' nets between 600 ms and 900 ms on both demise and OSI, but there is some difference.
So I started cast a miniheal as soon as I see the 6-900 ms number pop up. On Demise, I am getting disrupted. On OSI, I am not.