Moving shot question?!

General discussion pertaining to the Demise shard. Off-topic posts will be moderated.
Post Reply
Grifo
Posts: 1585

Moving shot question?!

Post by Grifo »

Why moving shot have -25 HCI penal in demise?
Valkyrie
Posts: 1096

Re: Moving shot question?!

Post by Valkyrie »

"This shot is somewhat less accurate than normal, but the ability to fire while running is a clear advantage."
http://www.uoguide.com/Moving_Shot
Don't gain the world and lose your soul; wisdom is better than silver or gold.


Discord: Maya/FireFly#0573
Grifo
Posts: 1585

Re: Moving shot question?!

Post by Grifo »

Currently in OSI there is no such penalty, but I do not know if it was in the ML ERA.
User avatar
The Silvertiger
Posts: 4469

Re: Moving shot question?!

Post by The Silvertiger »

Interesting enough this publish says that there is currently a penalty and it has "increased".
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
User avatar
Vander Nars
Posts: 2130

Re: Moving shot question?!

Post by Vander Nars »

moving shot is osi correct for ml era.
Image
Grifo
Posts: 1585

Re: Moving shot question?!

Post by Grifo »

What would be the Publish number that determines the -25 penalty?
Arden
Posts: 1703

Re: Moving shot question?!

Post by Arden »

There wasn’t a publish... it was like that from the launch of the special
Grifo
Posts: 1585

Re: Moving shot question?!

Post by Grifo »

I use composite in OSI, i never see penality in my bar. Probably in ML Era yes.
User avatar
Vitek-
Posts: 925

Re: Moving shot question?!

Post by Vitek- »

On demise you can overcap hci to negate the penalty, but yeah on osi it's always been like that. They may not update the status bar but you can see something on the tooltip for bufficons
Discord: Critical#2911
fish, bass
Image
Post Reply