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Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 12:13 am
by Veteran Noobie
just quit, you were ahead before this was posted.

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 12:25 am
by Russ4ua
That grammar lol

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 12:39 am
by zulu2401
Opy. I have finished the event champ spawn being neira and krampus solo on a weaver mage. It isn't 100 times harder.

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 1:15 am
by diabolic
hard mode on, want easy mode? go test center.

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 1:15 am
by Loler
Ive solod every spawn. So how can hz not do spawn. Yes this includes oaks and bedlam

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 6:11 am
by Lord Mars
happy new year!!!! start a brand new year of ranting!!!!

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 2:32 pm
by RareSeller
Thought he left?

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 2:48 pm
by Lord Mars
oh man you are an undead keep coming back to haunt the forums. what does it take to kill you permanently.

Re: UoH merging with ReQ debate

Posted: January 1st, 2017, 7:05 pm
by Ajani
JUST QUIT

Re: UoH merging with ReQ debate

Posted: January 2nd, 2017, 1:06 am
by basstep
Leave the server for 10 days? Every 3 months gives you an attack, you say you let shard, and you come back to the week.

Re: UoH merging with ReQ debate

Posted: January 2nd, 2017, 9:45 am
by Alhimikut
I wonder why this topic even exists. I am pretty sure even though ReQ sucks a lot, they wont accept opywang as their member. Opy you are delusional again... go take your pills.

Re: UoH merging with ReQ debate

Posted: January 2nd, 2017, 1:55 pm
by Eos
On the (beaten to death) topic of Champion Spawns:
Contrary to unpopular belief, champion spawns have not been made harder to provide a bigger challenge for the OP Demise players, or because a guild asked us to. The spawn and kill rates are no different from the standard RunUO branch (set to post-AOS), which was designed with OSI accuracy in mind.

The rates may not be exactly the same, because (as far as I know) OSI has not released any official formulas on the subject. The rates are based solely on player testing, which is why they might be a little different.

However, in my recent tests on OSI, I have not found any evidence of the major difference you are speaking of. A few runs in a controlled environment with exact kill counts reveals kill requirements very close to Demise. On top of that, there has been no mention of changes to the kill requirements in their publish notes (only a change in the amount of monsters spawned at any given time). Feel free to go try it yourself, an OSI trial account is free, after all.

I'm all for researching the problem and correcting it where necessary, but "look at this Youtube video that only shows 10% of the spawn area at any given time" and "I remember differently!" is not valid proof to warrant any change. From my tests performed so far, I'd say our rates are close enough, maybe having a 10% difference, but certainly not 5x or 10x as high.

I'm not saying your memory of OSI is completely false. I'm sure your template was great there, but your problem here is most likely not related to champion spawn difficulty. There are a lot of subtle differences, like mana leeching and casting, that may add up to a completely different experience for your playstyle.

:beathorse:

On the topic of these topics:
If you don't like Demise, the playstyle, the players and the administration, then feel free to click the X at the top of your screen and never come back. Problem solved. I'm sure there are other shards out there for you. A pre-AOS shard would be especially suited if you're looking for smaller champion spawns and an absence of necro weavers.

The topics you have started over the past months consist solely of shard bashing, accusing staff and major guilds of being corrupt, and demanding changes to cater to your very specific and unpopular needs. Your presence is toxic, ridiculous and (frankly) annoying at this point. Continuing down this road will surely lead to every other player breathing a sigh of relief as I permanently ban your account from this website.

Re: UoH merging with ReQ debate

Posted: January 2nd, 2017, 2:01 pm
by Drake
lol ouch

Re: UoH merging with ReQ debate

Posted: January 2nd, 2017, 2:27 pm
by Bama
Eos wrote:However, in my recent tests on OSI, I have not found any evidence of the major difference you are speaking of.
Yes but did you do the "Harry Dance" while testing and did you use a mare and a fire steed?

Re: UoH merging with ReQ debate

Posted: January 2nd, 2017, 4:13 pm
by Loler
Eos wrote:On the (beaten to death) topic of Champion Spawns:
did you notice difference in spawn radius :). or that mobs dont run when low?