example wanted: Momentum Strike in Spawn
- Gargl Kark
- Posts: 484
example wanted: Momentum Strike in Spawn
Hi all,
can someone pls provide best practice on how to call momentum strike automatically when > 2 enemies are on screen (UOSteam)?
I fail to call it without triggering it manually in the first place.
thanks,
GK
can someone pls provide best practice on how to call momentum strike automatically when > 2 enemies are on screen (UOSteam)?
I fail to call it without triggering it manually in the first place.
thanks,
GK
Re: example wanted: Momentum Strike in Spawn
well, it dont attack 2 target all time,
it work with principe like enemy need ATTACK YOU!!!! after will active moment strike
if moster attack at somethinig else or dont even attack and dont see you like enemy, moment strike dont will work!!!!
example, doom are 2 bosses spwan same time and one player is archer and wanna use mement strike, it work if he is solo, after come second player warior and start attack one boss... boss will attack at warior and not archer, mean archer with mement strike stop work and attack only 1 boss
it work with principe like enemy need ATTACK YOU!!!! after will active moment strike
if moster attack at somethinig else or dont even attack and dont see you like enemy, moment strike dont will work!!!!
example, doom are 2 bosses spwan same time and one player is archer and wanna use mement strike, it work if he is solo, after come second player warior and start attack one boss... boss will attack at warior and not archer, mean archer with mement strike stop work and attack only 1 boss
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- Gargl Kark
- Posts: 484
Re: example wanted: Momentum Strike in Spawn
right, let's assume i'm solo at some named monster, then another monster drops by and attacks me. I need a script that switches from double strike to momentum strike as soon as the second one is in melee range.
Any ideas?
Any ideas?
Re: example wanted: Momentum Strike in Spawn
Maybe something like this, but I don't know how to make an if-statement that will check that there are >2 monsters near you:
Code: Select all
for 2
getenemy 'criminal' 'enemy' 'murderer' 'grey' 'next'
attack 'enemy'
endfor
cast 'Momentum Strike'
Peerless Hunter
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My youtube channel - /watch?v=sx5zGCbILtA
Weekly Bedlam Spawns - viewtopic.php?f=2&t=9131
Re: example wanted: Momentum Strike in Spawn
This is a super rough idea, no clue if any of it will be usefull
Code: Select all
if not listexists 'Mobs'
createlist 'Mobs'
// Add however many DIFFERENT mobs there are in area
pushlist 'Mobs' xxxxx
endif
for 0 to 'Mobs'
if @findtype Mobs[] 'any' 'ground' 1 2
if hits 'found' > 0
@setalias 'found' 'Mob1'
ignoreobject 'found'
endif
if @findtype Mobs[] 'any' 'ground' 1 2
if hits 'found' > 0
@setalias 'found' 'Mob2'
ignoreobject 'found'
endif
endif
endif
if @inrange 'Mob1' 2 and @inrange 'Mob2' 2
while hits 'Mob1' > 0 and hits 'Mob2' > 0
attack 'Mob1'
cast 'Momentum Strike'
endwhile
if hits 'Mob1' == 0
@unsetalias 'Mob1'
endif
if hits 'Mob2' == 0
@unsetalias 'Mob2'
endif
elseif @inrange 'Mob1' 2 and not @inrange 'Mob2' 2
while hits 'Mob1' > 0
attack 'Mob1'
//set primary or secondary
setability 'primary' 'on'
endwhile
if hits 'Mob1' == 0
@unsetalias 'Mob1'
endif
elseif @inrange 'Mob2' 2 and not @inrange 'Mob1' 2
while hits 'Mob2' > 0
attack 'Mob2'
//set primary or secondary
setability 'primary' 'on'
endwhile
if hits 'Mob2' == 0
@unsetalias 'Mob2'
endif
endif
endfor
Re: example wanted: Momentum Strike in Spawn
why don't you just use Whirlwind special like everyone else ?
Legendary Noob
My chars are:
Fermina Daza: Legendary Banksitter
Isabelle Salazar: Noob Sampire
Anti Social: Master of Felucca house hiding
My chars are:
Fermina Daza: Legendary Banksitter
Isabelle Salazar: Noob Sampire
Anti Social: Master of Felucca house hiding
- Gargl Kark
- Posts: 484
Re: example wanted: Momentum Strike in Spawn
when i call "cast momentum strike" it toggles the icon on/off permanently, so this wouldn't work. That's what I wanted to know, wether there is another way to get this done or not...
Whirlwind is bound to a weapon, Momentum Strike is bound to a skill. That's why, to keep a long story short.
Whirlwind is bound to a weapon, Momentum Strike is bound to a skill. That's why, to keep a long story short.
-
- Posts: 453
Re: example wanted: Momentum Strike in Spawn
Cast 'monumentum strike'
Pause 3000(pause depends on your swing)
Use 2cu shides and Attack Both from house
Pause 3000(pause depends on your swing)
Use 2cu shides and Attack Both from house
Re: example wanted: Momentum Strike in Spawn
He dont want to train. He want to use it against spawn / perless / farm etc.BannerBruce wrote:Cast 'monumentum strike'
Pause 3000(pause depends on your swing)
Use 2cu shides and Attack Both from house
___________________________________
UABOF - Users against Bullshit on forum.
UABOF - Users against Bullshit on forum.
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Re: example wanted: Momentum Strike in Spawn
maybe if someone can script easyuo, a macro can be made same as the one that always keeps the counter attack up ?
Legendary Noob
My chars are:
Fermina Daza: Legendary Banksitter
Isabelle Salazar: Noob Sampire
Anti Social: Master of Felucca house hiding
My chars are:
Fermina Daza: Legendary Banksitter
Isabelle Salazar: Noob Sampire
Anti Social: Master of Felucca house hiding
Re: example wanted: Momentum Strike in Spawn
you could use your journal for momentum strike, whenever you succesfully cast/land it, it gives a message. Just add in the script:
Code: Select all
if @injournal "Whatever the system message i cant remember' 'System'
@clearjournal
cast 'Momentum Strike'
endif
- Gargl Kark
- Posts: 484
Re: example wanted: Momentum Strike in Spawn
for now, i use two macros:
- one which calls momentum strike once (cast, no loop)
- another which does a lot of stuff, and looks into the journal for those conditions
why:
the first macro sets momentum strike initially, so that there is actually anything to write into the journal. the second macro then exploits the journal as described.
I think that's not very usable. so it would be good to have something better.
- one which calls momentum strike once (cast, no loop)
- another which does a lot of stuff, and looks into the journal for those conditions
why:
the first macro sets momentum strike initially, so that there is actually anything to write into the journal. the second macro then exploits the journal as described.
I think that's not very usable. so it would be good to have something better.