Update February 22, 2019

UOG: Demise news will be posted here.
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Eos
Demise Administrator
Posts: 352

Update February 22, 2019

Post by Eos »

The following changes will go into effect during server wars tonight:
  • The "OSI Casting" dueling option will now also affect the delayed damage of the following spells in the same way as the casting delay (i.e. adding a "random" delay up to 0.25 seconds):
    • Magic Arrow
    • Fireball
    • Mind Blast
    • Energy Bolt
    • Explosion
    • Chain Lightning
    • Flame Strike
    • Meteor Swarm
  • Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.

    Spells cast anywhere else remain unchanged.
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.

Thank you for your continued support of UOG: Demise.
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royal kapero2
Posts: 1081

Re: Update February 22, 2019

Post by royal kapero2 »

Image

Thanks friendly lady!
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Loler
Posts: 2485

Re: Update February 22, 2019

Post by Loler »

not random delay for delayed spells its .25 longer flat not delayed. not sure the timer on explosion however.
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Josh
Posts: 1314

Re: Update February 22, 2019

Post by Josh »

appreciate the change.

I personally hope y’all are committed to fel-wide change and that’s what the testing is for and not for “testing to see how many people try it” because I doubt you’ll get any new players to come over to try regional casting, and I doubt it’ll get a ton of returning players so numbers will be skewed most likely.

But still I appreciate the change and you guys/gals considering osi casting even after all these years.
Thanks, friends :)
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Bad Religion
Posts: 2597

Re: Update February 22, 2019

Post by Bad Religion »

COOL!

I was the most active pvper on the server, but havnt played in 5 days. I might hop on tonight though and try it out.

Remember no change has to be permanent, but the excitement of constant changing and additions can be.
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Eos
Demise Administrator
Posts: 352

Re: Update February 22, 2019

Post by Eos »

Loler wrote:not random delay for delayed spells its .25 longer flat not delayed. not sure the timer on explosion however.
We performed some OSI testing before implementing this change and did not observe flat 0.25s longer delays. Rather, the delays between the spells listed above going off and the damage being applied were (uniformly distributed) 0 to 0.25s longer than Demise delays. (Just like OSI casting delays.)
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.

Thank you for your continued support of UOG: Demise.
Loler
Posts: 2485

Re: Update February 22, 2019

Post by Loler »

could that be attributed to human error or ping?
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The Silvertiger
Posts: 4469

Re: Update February 22, 2019

Post by The Silvertiger »

I'm surprised the bug I sent you via pm isn't included in this update.
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Legacy
Posts: 448

Re: Update February 22, 2019

Post by Legacy »

Eos wrote: [*]Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.

Spells cast anywhere else remain unchanged.[/list]
I see you took my idea to heart and improved on it. Interesting! Did you disable guards there as well?
Lucifall
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royal kapero2
Posts: 1081

Re: Update February 22, 2019

Post by royal kapero2 »

Legacy wrote:
Eos wrote: [*]Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.

Spells cast anywhere else remain unchanged.[/list]
I see you took my idea to heart and improved on it. Interesting! Did you disable guards there as well?
Not yet.. And my idea.. :stick:
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Legacy
Posts: 448

Re: Update February 22, 2019

Post by Legacy »

royal kapero2 wrote:
Legacy wrote:
Eos wrote: [*]Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.

Spells cast anywhere else remain unchanged.[/list]
I see you took my idea to heart and improved on it. Interesting! Did you disable guards there as well?
Not yet.. And my idea.. :stick:
HAHAHA fair enough
Lucifall
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Bama
Bug Hunter
Posts: 4617

Re: Update February 22, 2019

Post by Bama »

I could use some help it's me and 3 Loop here
Syn_2-22_19.56-1.jpg
Syn_2-22_19.56-1.jpg (213.13 KiB) Viewed 8733 times
Gabba Gabba Hey!!!

哈哈哈
Maloskies
Posts: 1415

Re: Update February 22, 2019

Post by Maloskies »

:) If this goes fel wide
Discord: Maloskies#2094
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The Silvertiger
Posts: 4469

Re: Update February 22, 2019

Post by The Silvertiger »

Bama wrote:I could use some help it's me and 3 Loop here

Syn_2-22_19.56-1.jpg
Bad religion was running around, but I think he said something about ping.
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Arden
Posts: 1703

Re: Update February 22, 2019

Post by Arden »

The Silvertiger wrote:
Bama wrote:I could use some help it's me and 3 Loop here

Syn_2-22_19.56-1.jpg
Bad religion was running around, but I think he said something about ping.
Went to test it...no one there...so we checked for people...ANDDDD BIG SURPRISE!

8 china and 2 hz sitting at brit gate...

trash server.
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