Update March 1, 2019

UOG: Demise news will be posted here.
DG
Posts: 222

Re: Update March 1, 2019

Post by DG »

It won't stop ppl using no taming Cu.but it brings changes to PvP.There will be archers who switch to ninja ones.

I think it's the right way of making PvP changes.Follow OSI/OSI era as far as possible.Not remove no taming mounts entirely.

Well done.Lets keep going and see the new casting in the whole fel.
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Josh
Posts: 1314

Re: Update March 1, 2019

Post by Josh »

DG wrote:It won't stop ppl using no taming Cu.but it brings changes to PvP.There will be archers who switch to ninja ones.

I think it's the right way of making PvP changes.Follow OSI/OSI era as far as possible.Not remove no taming mounts entirely.

Well done.Lets keep going and see the new casting in the whole fel.
I agree, technically you can ride the cu without taming, but there are some severe disadvantages and I don't think some people realize them yet, which is the way it should be.
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Bama
Bug Hunter
Posts: 4617

Re: Update March 1, 2019

Post by Bama »

Eos wrote:Feeding a pet now gives it a "stop" command.
I think there is a problem with pet movement when it gets the stop demand.
It worked fine when you were looking at my dragon problem ( stares at Maya ) earlier this week. If you remember it wandered away from us and off screened.

Players without the skills to control will still get healed by a cu that is under the "stop" command because now all the pet does is walk back and forth 1 or 2 tiles past the player and back. They will heal the player every 7 seconds if the owner needs to be healed

This is close to where we were when we were discussing the dragon problem ( I see you Maya ) earlier this week but today with the cu under the stop command
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Incoming OSI screen shots of a pet under the stop command
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Bama
Bug Hunter
Posts: 4617

Re: Update March 1, 2019

Post by Bama »

Bama wrote:
Eos wrote:Feeding a pet now gives it a "stop" command.
I think there is a problem with pet movement when it gets the stop demand.
It worked fine when you were looking at my dragon problem ( stares at Maya ) earlier this week. If you remember it wandered away from us and off screened.

Players without the skills to control will still get healed by a cu that is under the "stop" command because now all the pet does is walk back and forth 1 or 2 tiles past the player and back. They will heal the player every 7 seconds if the owner needs to be healed

This is close to where we were when we were discussing the dragon problem ( I see you Maya ) earlier this week but today with the cu under the stop command

Syn_3-2_09.59.jpgSyn_3-2_09.59-1.jpgSyn_3-2_09.59-2.jpgSyn_3-2_09.59-3.jpgSyn_3-2_10.00.jpg

Incoming OSI screen shots of a pet under the stop command
OSI
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royal kapero2
Posts: 1081

Re: Update March 1, 2019

Post by royal kapero2 »

Yeah, OSI casting must be everywhere...
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The Silvertiger
Posts: 4469

Re: Update March 1, 2019

Post by The Silvertiger »

Bama wrote:OSI
Do new tames continue attacking you after you tamed them?
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Amish Hammer
Posts: 1509
Location: Philly

Re: Update March 1, 2019

Post by Amish Hammer »

I guess I can now troll with this thing when I attempt to pvp, it never seemed interesting to me with the whole group fighting and magery spam, but i might give it a try eventually. The dismount sounds fun now though, so this might get used instead of just sitting in my bank.

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FerRaton
Posts: 164

Re: Update March 1, 2019

Post by FerRaton »

Dismount.. and archer dead.. nice... Good job! Machines Lol.
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Ajani
Posts: 2063
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Re: Update March 1, 2019

Post by Ajani »

FerRaton wrote:Dismount.. and archer dead.. nice... Good job! Machines Lol.
that was the intention of the change lol
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I find this quite entertaining.
Casting is shit
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Vander Nars
Posts: 2130

Re: Update March 1, 2019

Post by Vander Nars »

FerRaton wrote:Dismount.. and archer dead.. nice... Good job! Machines Lol.
Yup but guess what! They have this skill called ninjitsu that lets u turn into a llama and run away, prolly wanna get to training that right away.
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Eos
Demise Administrator
Posts: 352

Re: Update March 1, 2019

Post by Eos »

Bama wrote:I think there is a problem with pet movement when it gets the stop demand.
You are correct, on OSI the stop command will make your pet wander off. That is an issue for another time. ;)

If you feed a pet on OSI, you'll notice it acts like the Demise stop command--still following the tamer, but slowly. Hence, that is what was used.
Eos
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If you are experiencing game issues please send a help request in-game.

Thank you for your continued support of UOG: Demise.
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Bama
Bug Hunter
Posts: 4617

Re: Update March 1, 2019

Post by Bama »

Eos wrote:
Bama wrote:I think there is a problem with pet movement when it gets the stop demand.
You are correct, on OSI the stop command will make your pet wander off. That is an issue for another time. ;)

If you feed a pet on OSI, you'll notice it acts like the Demise stop command--still following the tamer, but slowly. Hence, that is what was used.

Thank you for your time
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Bama
Bug Hunter
Posts: 4617

Re: Update March 1, 2019

Post by Bama »

The Silvertiger wrote:
Bama wrote:OSI
Do new tames continue attacking you after you tamed them?
No that was an old bug
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Cold Blood
Posts: 88

Re: Update March 1, 2019

Post by Cold Blood »

if the purpose of this change is forcce every dexxers train up ninja... so the game becomes more boring.
Josh
Posts: 1314

Re: Update March 1, 2019

Post by Josh »

Cold Blood wrote:if the purpose of this change is forcce every dexxers train up ninja... so the game becomes more boring.
compared to what? alchy lol? Ninja isnt the only viable option, get more creative.
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