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Re: Update March 1, 2019

Posted: March 2nd, 2019, 5:14 pm
by DG
It won't stop ppl using no taming Cu.but it brings changes to PvP.There will be archers who switch to ninja ones.

I think it's the right way of making PvP changes.Follow OSI/OSI era as far as possible.Not remove no taming mounts entirely.

Well done.Lets keep going and see the new casting in the whole fel.

Re: Update March 1, 2019

Posted: March 2nd, 2019, 5:23 pm
by Josh
DG wrote:It won't stop ppl using no taming Cu.but it brings changes to PvP.There will be archers who switch to ninja ones.

I think it's the right way of making PvP changes.Follow OSI/OSI era as far as possible.Not remove no taming mounts entirely.

Well done.Lets keep going and see the new casting in the whole fel.
I agree, technically you can ride the cu without taming, but there are some severe disadvantages and I don't think some people realize them yet, which is the way it should be.

Re: Update March 1, 2019

Posted: March 2nd, 2019, 5:41 pm
by Bama
Eos wrote:Feeding a pet now gives it a "stop" command.
I think there is a problem with pet movement when it gets the stop demand.
It worked fine when you were looking at my dragon problem ( stares at Maya ) earlier this week. If you remember it wandered away from us and off screened.

Players without the skills to control will still get healed by a cu that is under the "stop" command because now all the pet does is walk back and forth 1 or 2 tiles past the player and back. They will heal the player every 7 seconds if the owner needs to be healed

This is close to where we were when we were discussing the dragon problem ( I see you Maya ) earlier this week but today with the cu under the stop command
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Incoming OSI screen shots of a pet under the stop command

Re: Update March 1, 2019

Posted: March 2nd, 2019, 5:43 pm
by Bama
Bama wrote:
Eos wrote:Feeding a pet now gives it a "stop" command.
I think there is a problem with pet movement when it gets the stop demand.
It worked fine when you were looking at my dragon problem ( stares at Maya ) earlier this week. If you remember it wandered away from us and off screened.

Players without the skills to control will still get healed by a cu that is under the "stop" command because now all the pet does is walk back and forth 1 or 2 tiles past the player and back. They will heal the player every 7 seconds if the owner needs to be healed

This is close to where we were when we were discussing the dragon problem ( I see you Maya ) earlier this week but today with the cu under the stop command

Syn_3-2_09.59.jpgSyn_3-2_09.59-1.jpgSyn_3-2_09.59-2.jpgSyn_3-2_09.59-3.jpgSyn_3-2_10.00.jpg

Incoming OSI screen shots of a pet under the stop command
OSI
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Re: Update March 1, 2019

Posted: March 2nd, 2019, 5:47 pm
by royal kapero2
Yeah, OSI casting must be everywhere...

Re: Update March 1, 2019

Posted: March 2nd, 2019, 5:52 pm
by The Silvertiger
Bama wrote:OSI
Do new tames continue attacking you after you tamed them?

Re: Update March 1, 2019

Posted: March 2nd, 2019, 5:52 pm
by Amish Hammer
I guess I can now troll with this thing when I attempt to pvp, it never seemed interesting to me with the whole group fighting and magery spam, but i might give it a try eventually. The dismount sounds fun now though, so this might get used instead of just sitting in my bank.

Image

Re: Update March 1, 2019

Posted: March 2nd, 2019, 7:29 pm
by FerRaton
Dismount.. and archer dead.. nice... Good job! Machines Lol.

Re: Update March 1, 2019

Posted: March 2nd, 2019, 7:32 pm
by Ajani
FerRaton wrote:Dismount.. and archer dead.. nice... Good job! Machines Lol.
that was the intention of the change lol

Re: Update March 1, 2019

Posted: March 2nd, 2019, 7:40 pm
by Vander Nars
FerRaton wrote:Dismount.. and archer dead.. nice... Good job! Machines Lol.
Yup but guess what! They have this skill called ninjitsu that lets u turn into a llama and run away, prolly wanna get to training that right away.

Re: Update March 1, 2019

Posted: March 2nd, 2019, 8:46 pm
by Eos
Bama wrote:I think there is a problem with pet movement when it gets the stop demand.
You are correct, on OSI the stop command will make your pet wander off. That is an issue for another time. ;)

If you feed a pet on OSI, you'll notice it acts like the Demise stop command--still following the tamer, but slowly. Hence, that is what was used.

Re: Update March 1, 2019

Posted: March 2nd, 2019, 9:02 pm
by Bama
Eos wrote:
Bama wrote:I think there is a problem with pet movement when it gets the stop demand.
You are correct, on OSI the stop command will make your pet wander off. That is an issue for another time. ;)

If you feed a pet on OSI, you'll notice it acts like the Demise stop command--still following the tamer, but slowly. Hence, that is what was used.

Thank you for your time

Re: Update March 1, 2019

Posted: March 2nd, 2019, 11:45 pm
by Bama
The Silvertiger wrote:
Bama wrote:OSI
Do new tames continue attacking you after you tamed them?
No that was an old bug

Re: Update March 1, 2019

Posted: March 3rd, 2019, 2:40 am
by Cold Blood
if the purpose of this change is forcce every dexxers train up ninja... so the game becomes more boring.

Re: Update March 1, 2019

Posted: March 3rd, 2019, 2:52 am
by Josh
Cold Blood wrote:if the purpose of this change is forcce every dexxers train up ninja... so the game becomes more boring.
compared to what? alchy lol? Ninja isnt the only viable option, get more creative.