Update April 1, 2019

UOGamers: Demise news will be posted here.
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Eos
Demise Administrator
Posts: 204

Update April 1, 2019

Post#1 » April 1st, 2019, 11:04 am

The following change has been made, effective immediately at the time of posting:

  • OSI casting has been enabled in all of Felucca.
Eos
UOGDemise - Administrator

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If you are experiencing game issues please page for a staff member in-game.

Thank you for your continued support of UOGamers: Demise.

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Anthony File
Posts: 1202

Re: Update April 1, 2019

Post#2 » April 1st, 2019, 11:06 am

Haha, good one. Don’t tease us.

koziar
Posts: 375

Re: Update April 1, 2019

Post#3 » April 1st, 2019, 11:16 am

if it is a permanent change, i want say thank you
Last edited by koziar on April 1st, 2019, 11:54 am, edited 2 times in total.
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DG
Posts: 168

Re: Update April 1, 2019

Post#4 » April 1st, 2019, 11:18 am

WOW,ITS TRUE!!!
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CrazyAPP
Posts: 455

Re: Update April 1, 2019

Post#5 » April 1st, 2019, 11:20 am

Happy April Fool's Day!
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DG
Posts: 168

Re: Update April 1, 2019

Post#6 » April 1st, 2019, 11:24 am

I tested it.

ITS TRUE.

PLZ look into the overcast after spell being disturbed.

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Bama
Posts: 3283

Re: Update April 1, 2019

Post#7 » April 1st, 2019, 12:24 pm

But what about the children?
Gabba Gabba Hey!!!
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Skrillex
Posts: 917

Re: Update April 1, 2019

Post#8 » April 1st, 2019, 12:32 pm

Aprils fools joke?
The Boy Who Shattered Time
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hrs024
Posts: 2634

Re: Update April 1, 2019

Post#9 » April 1st, 2019, 1:12 pm

hahahahah
DISCORD NAME hrs024 #0656

Josh
Posts: 923

Re: Update April 1, 2019

Post#10 » April 1st, 2019, 1:41 pm

Eos wrote:The following change has been made, effective immediately at the time of posting:

  • OSI casting has been enabled in all of Felucca.

Wait is this the meta-april fool's joke where you fake us out and pretend you're joking but in actuality are not joking?
Is it just for today?

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Ajani
Posts: 2038
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Re: Update April 1, 2019

Post#11 » April 1st, 2019, 1:45 pm

Josh wrote:
Eos wrote:The following change has been made, effective immediately at the time of posting:

  • OSI casting has been enabled in all of Felucca.

Wait is this the meta-april fool's joke where you fake us out and pretend you're joking but in actuality are not joking?
Is it just for today?

Staff are known to troll the players.
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.

I find this quite entertaining.

I am The New Titan King

Josh
Posts: 923

Re: Update April 1, 2019

Post#12 » April 1st, 2019, 1:47 pm

Ajani wrote:
Josh wrote:
Eos wrote:The following change has been made, effective immediately at the time of posting:

  • OSI casting has been enabled in all of Felucca.

Wait is this the meta-april fool's joke where you fake us out and pretend you're joking but in actuality are not joking?
Is it just for today?

Staff are known to troll the players.

Yea i know i semi-tested it tho, it seems implemented, just the question if it's 1 day or intended to be longer.

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LendariuM
Posts: 134

Re: Update April 1, 2019

Post#13 » April 1st, 2019, 2:29 pm

Eos wrote:The following change has been made, effective immediately at the time of posting:

  • OSI casting has been enabled in all of Felucca.



How will be the balacing in between archery vs magery ?

Othwewise pvp will be focused in archey skill only, which is sux ...
:D :D :D
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DG
Posts: 168

Re: Update April 1, 2019

Post#14 » April 1st, 2019, 2:39 pm

LendariuM wrote:Othwewise pvp will be focused in archey skill only, which is sux ...


It won't happen.

Even with 200+ ping,i wish my guild has more good mages.That is years of archer PvP experience.
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Josh
Posts: 923

Re: Update April 1, 2019

Post#15 » April 1st, 2019, 2:40 pm

LendariuM wrote:
Eos wrote:The following change has been made, effective immediately at the time of posting:

  • OSI casting has been enabled in all of Felucca.



How will be the balacing in between archery vs magery ?

Othwewise pvp will be focused in archey skill only, which is sux ...

Nah they nerfed archers with the cu fix, they’re more vulnerable to dismounts or will switch to ninja which means less damage and healing.

Also, we fought like 6 archers 2 dexxers 3 mages from chn (11) vs (6) 4 mages 1 archer 1 dexxer on osi casting in ocollo about a month ago, the archers weren’t significantly worse than they are on demise casting.
I have a highlight video of it if you’d like to watch

It’s just harder to kill them solo Bc if they time their swings they can disrupt you sometimes but bandages slip so they’re killable (most will run away but that’s not unique to osi casting).

Edit: also this buffs Melee dexxers, bc they can kill mages now (which was the primary reason they weren’t viable is Bc mages could outheal easily). And Melee dexxers counter archers Bc they can disarm/bleed.
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