Eos wrote:The following change has been made, effective immediately at the time of posting:
OSI casting has been enabled in all of Felucca.
How will be the balacing in between archery vs magery ?
Othwewise pvp will be focused in archey skill only, which is sux ...
Nah they nerfed archers with the cu fix, they’re more vulnerable to dismounts or will switch to ninja which means less damage and healing.
Also, we fought like 6 archers 2 dexxers 3 mages from chn (11) vs (6) 4 mages 1 archer 1 dexxer on osi casting in ocollo about a month ago, the archers weren’t significantly worse than they are on demise casting.
I have a highlight video of it if you’d like to watch
It’s just harder to kill them solo Bc if they time their swings they can disrupt you sometimes but bandages slip so they’re killable (most will run away but that’s not unique to osi casting).
Edit: also this buffs Melee dexxers, bc they can kill mages now (which was the primary reason they weren’t viable is Bc mages could outheal easily). And Melee dexxers counter archers Bc they can disarm/bleed.
Ok, worse, is the true blind that doesn´t want to see ...
Eos wrote:The following change has been made, effective immediately at the time of posting:
OSI casting has been enabled in all of Felucca.
How will be the balacing in between archery vs magery ?
Othwewise pvp will be focused in archey skill only, which is sux ...
One thint at a time. In order to make the balance changes needed that have been discussed with the osi casting change they needed to implement the osi casting so they can then focus on fixing the other issues that come with that. Archers will be a tiny bit strong for a duration of time but as they patch and fix the balance around the new casting everything will improve overall. Casting was just the first (big) step towards the needed fixes.
The Silvertiger wrote:Tbh, I'm hoping this is because it still needs correction of certain timing inaccuracies posted by several players.
I don’t think implementing it is a huge issue, Bc I think it’s useable for field fighting. But I agree some of the issues will need to be worked out in the future if possible. Most the issues I have with it are only really relavant to dueling.
Nah the April's fools joke that year was the barrel pieces everyone was trying to figure out and all it did was make a green barrel and that's when they announced cub after everyone spent a couple hours farming the pieces for no reason lol
'It isn't just my guild ... It's a group of friends guild"
-Centurian
Eos wrote:The following change has been made, effective immediately at the time of posting:
OSI casting has been enabled in all of Felucca.
Can you tell us what other updates you implemented? Also, are there any other updates you haven't posted? I noticed one was a negotiate features update.