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Re: Update April 1, 2019

Posted: May 28th, 2019, 3:53 am
by The Silvertiger
Josh wrote:This server was created to emulate osi at the last publish of ML.
This is incorrect.

Re: Update April 1, 2019

Posted: May 28th, 2019, 3:58 am
by Josh
The Silvertiger wrote:
Josh wrote:This server was created to emulate osi at the last publish of ML.
This is incorrect.
my source

WHAT WILL GET IMPLEMENTED
There are many features on OSI that players do not like; however, this does not deter Demise from being as much like OSI as possible. We will try to not implement OSI bugs onto Demise; however, making that determination should solely be done by staff/administrators. Just because players do not like an OSI change or think they can code it to be better is no reason to do so. There are very few Demise specific changes that should occur and these are usually coded/tested by staff for staffing purposes.

Currently, Demise's OSI accuracy goal is to implement all publishes up to the last publish before the Stygian Abyss expansion.

(Thanks psz for some of the above content!)

Re: Update April 1, 2019

Posted: May 28th, 2019, 4:50 am
by The Silvertiger
Josh wrote:
The Silvertiger wrote:
Josh wrote:This server was created to emulate osi at the last publish of ML.
This is incorrect.
my source

WHAT WILL GET IMPLEMENTED
There are many features on OSI that players do not like; however, this does not deter Demise from being as much like OSI as possible. We will try to not implement OSI bugs onto Demise; however, making that determination should solely be done by staff/administrators. Just because players do not like an OSI change or think they can code it to be better is no reason to do so. There are very few Demise specific changes that should occur and these are usually coded/tested by staff for staffing purposes.

Currently, Demise's OSI accuracy goal is to implement all publishes up to the last publish before the Stygian Abyss expansion.

(Thanks psz for some of the above content!)
My source: this server was created before ML existed.

Re: Update April 1, 2019

Posted: May 28th, 2019, 5:09 am
by Josh
The Silvertiger wrote:
Josh wrote:
The Silvertiger wrote: This is incorrect.
my source

WHAT WILL GET IMPLEMENTED
There are many features on OSI that players do not like; however, this does not deter Demise from being as much like OSI as possible. We will try to not implement OSI bugs onto Demise; however, making that determination should solely be done by staff/administrators. Just because players do not like an OSI change or think they can code it to be better is no reason to do so. There are very few Demise specific changes that should occur and these are usually coded/tested by staff for staffing purposes.

Currently, Demise's OSI accuracy goal is to implement all publishes up to the last publish before the Stygian Abyss expansion.

(Thanks psz for some of the above content!)
My source: this server was created before ML existed.
Pretty sure Ryan could tell the future. So checkmate!!!!

urite tho, i forgot lol

Re: Update April 1, 2019

Posted: May 28th, 2019, 6:57 am
by The Silvertiger
Josh wrote: urite tho, i forgot lol
It's just a minor technicality. I'm sure they meant for Demise to be 100% accurate at the time of creation. However, it never has been even to AoS.

Re: Update April 1, 2019

Posted: May 30th, 2019, 4:36 am
by royal kapero2
I would release a cool montage video that would bring many players but I would rather to not lie new players that come here, all I need is a reply from a GM that is willing to change current broken things (in my humblest and the best opinion) !!!!11111 < frustrated, retarded spam. You see???????????//EPeiwpomSgsfgeskfgsdggsrgas gazsdrfegarf gbhsdf

Re: Update April 1, 2019

Posted: May 30th, 2019, 7:07 pm
by Nicinha
Tagima wrote:
Vander Nars wrote: Oh we are, you have fun not playing :mrgreen:
I am fun, playing solitaire now
Me too!!

Re: Update April 1, 2019

Posted: June 2nd, 2019, 2:48 pm
by Loler
No one will quit because of the casting change and so many more people will join and stay. Kappa.

Re: Update April 1, 2019

Posted: June 2nd, 2019, 8:38 pm
by Josh
Loler wrote:No one will quit because of the casting change and so many more people will join and stay. Kappa.
Yea, no one will join a server if 2/5 is better than 2/6, obviously.

Re: Update April 1, 2019

Posted: June 2nd, 2019, 11:34 pm
by The Silvertiger
Josh wrote:
Loler wrote:No one will quit because of the casting change and so many more people will join and stay. Kappa.
Yea, no one will join a server if 2/5 is better than 2/6, obviously.
So nothing has changed.

Re: Update April 1, 2019

Posted: June 3rd, 2019, 3:13 pm
by Loler
Another reason i was against them adding in the casting. It wasn't done being fixed which i stated before. I said for them to fix the problems before implementing it to the entire server.

Re: Update April 1, 2019

Posted: June 3rd, 2019, 9:51 pm
by The Silvertiger
They should have listened to Tetra

Re: Update April 1, 2019

Posted: June 6th, 2019, 8:19 am
by Duque
this is KvG legacy a dead server.......

Re: Update April 1, 2019

Posted: June 6th, 2019, 1:28 pm
by Josh
Duque wrote:this is KvG legacy a dead server.......
You’re retarded. Server was dead before casting change. No one will join a server where 2/5 > 2/6.

Also thank you all for the credit for being the reason OSI Casting was implemented, it’s literally the only good thing Demise has ever attempted in my opinion, they just made 2/5 > 2/6 which is dumb, that wasn’t our idea... blame eos.

Re: Update April 1, 2019

Posted: June 6th, 2019, 2:02 pm
by royal kapero2
In my view the server was the most lively in April, the possible events that caused the population drop:
- It's summer,
- the casting is not fully fixed,
- the old casting is gone, so the both parties that wanted old and OSI-like casting are not satisfied,
- other fixes didn't come simultaneously,
- absense of STAFF,
- PvMers could get bored.

I am pvping daily and I don't see much PvP during the week, only at the weekends.