this change is fucking retarded and disadvantages smaller numbers from using houses to trick bad players.Eos wrote: ↑September 14th, 2019, 1:26 am [*] Teleporting near houses (Bug report):
- Fixed Shadow Jump house range checking.
- The Teleport spell now also checks for houses.
- When teleporting, the targeted location must now be at least 5 tiles away from any player house.
Update September 13, 2019
- Vander Nars
- Posts: 2130
Re: Update September 13, 2019
Re: Update September 13, 2019
Although this osi accurate, the reasons I’ve heard it was introduced on osi is due to the ability to get into castle courtyard using efields + teleport. But the efield trick doesn’t work on demise, so I don’t see the point of this change. Maybe there’s another reason that idk.Vander Nars wrote: ↑September 26th, 2019, 2:55 amthis change is fucking retarded and disadvantages smaller numbers from using houses to trick bad players.Eos wrote: ↑September 14th, 2019, 1:26 am [*] Teleporting near houses (Bug report):
- Fixed Shadow Jump house range checking.
- The Teleport spell now also checks for houses.
- When teleporting, the targeted location must now be at least 5 tiles away from any player house.
Re: Update September 13, 2019
The reason is.....mental retardation. Fuck osiJosh wrote: ↑September 26th, 2019, 4:28 amAlthough this osi accurate, the reasons I’ve heard it was introduced on osi is due to the ability to get into castle courtyard using efields + teleport. But the efield trick doesn’t work on demise, so I don’t see the point of this change. Maybe there’s another reason that idk.Vander Nars wrote: ↑September 26th, 2019, 2:55 amthis change is fucking retarded and disadvantages smaller numbers from using houses to trick bad players.Eos wrote: ↑September 14th, 2019, 1:26 am [*] Teleporting near houses (Bug report):
- Fixed Shadow Jump house range checking.
- The Teleport spell now also checks for houses.
- When teleporting, the targeted location must now be at least 5 tiles away from any player house.
- Amish Hammer
- Posts: 1509
- Location: Philly
Re: Update September 13, 2019
they just want you guys to respect peoples property lines, grass isnt cheap to get repaired.
Discord: Amish#1299
Re: Update September 13, 2019
Keep the changes....
I want accurate and accurate is accurate.
As i say at work all the time “right is right, ‘better’ is not right.
I want accurate and accurate is accurate.
As i say at work all the time “right is right, ‘better’ is not right.
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- Vander Nars
- Posts: 2130
Re: Update September 13, 2019
accurate for accurate without reason or context is a bad motto. I dont see u demanding the essence of wind immunity fix to be removed, so their are times when custom is needed to make something better. In this case fucking up teleports near houses only disadvantages small groups who are trying to fight bigger groups.
Re: Update September 13, 2019
Osi is generally more balanced, this one doesn’t fit the server well, but it’s also not a huge deal.zulu2401 wrote: ↑September 26th, 2019, 12:08 pmThe reason is.....mental retardation. Fuck osiJosh wrote: ↑September 26th, 2019, 4:28 amAlthough this osi accurate, the reasons I’ve heard it was introduced on osi is due to the ability to get into castle courtyard using efields + teleport. But the efield trick doesn’t work on demise, so I don’t see the point of this change. Maybe there’s another reason that idk.Vander Nars wrote: ↑September 26th, 2019, 2:55 am
this change is fucking retarded and disadvantages smaller numbers from using houses to trick bad players.
Re: Update September 13, 2019
I’d agree if that’s how eos + staff thought, they pick and choose what to keep accurate and to not be accurate and even add custom shit Ex: trap crates, faction Arties, these darkside events, etc.
The teleport change I don’t think was necessary but I also don’t really see it being a huge issue. Other than if you get trapped in between houses with an efield.
Re: Update September 13, 2019
- Amish Hammer
- Posts: 1509
- Location: Philly
Re: Update September 13, 2019
dont see how teleporting makes it less useful for smaller groups over bigger groups? both go the same distance, so whats the matter with the update? Just trying to throw common sense into the mix. Since it was added, it effects everyone, not just a group, so technically its pretty balanced.
Discord: Amish#1299
Re: Update September 13, 2019
Well if you're between houses and get stuck in a field you're dead. So either do the same thing for fields or revert teleport update. For stealthers, without a smoke bomb you cant hide unless you lose line of site from your attacker so teleporting and shadow jumping using buildings for cover helped. It's not balanced. You cant change something like that without adjusting the other mechanics because now fields can be exploited relentlesslyAmish Hammer wrote: ↑September 26th, 2019, 10:40 pm dont see how teleporting makes it less useful for smaller groups over bigger groups? both go the same distance, so whats the matter with the update? Just trying to throw common sense into the mix. Since it was added, it effects everyone, not just a group, so technically its pretty balanced.