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Update September 13, 2019

Posted: September 14th, 2019, 1:26 am
by Eos
The following changes have gone in effect during tonight's server restart:

Treasure Map changes:
  • A dug up treasure chest can now be removed by anyone, provided:
    • The chest has been dug up for at least 15 minutes.
    • The person who dug up the chest is dead or not within 36 tiles of the chest.
    (If these conditions are not met, only the person who dug up the chest may remove it as usual.)
  • A treasure map exchange chest has been placed in the Vendor Mall for exchanging old, broken Trammel maps that lead to locations on water. By placing a broken map in this chest, it will be exchanged for a new treasure map of the same level.

Bug fixes:
  • Corrected the way fire/poison/paralyze/energy fields appear when cast. (Bug report)
  • Casting Wall of Stone is no longer blocked by mobiles.
  • Spell targeting range adjustments (Bug report):
    • Changed from 10 to 15 tiles: Wall of Stone, Fire Field, Poison Field, Paralyze Field, Energy Field, Mass Dispel, Reveal, Mass Curse, Arch Protection, Arch Cure
    • Changed from 10 to 12 tiles: Blade Spirits, Energy Vortex
  • Orc Brutes now drop Evil Orc Helms, and the Mask of Orcish Kin drop rate has been increased. (Bug report)
  • Fixed Ant Lions sometimes getting stuck while tunneling. (Bug report)
  • Fixed Summon Familiar gump from appearing with a familiar already chosen. (Bug report)
  • Fixed several spell channeling items from being unequipped when meditating (such as the Candle Blessed by Love). (Bug report)
  • Corrected Ethereal Warrior and Lord Oaks drain special moves. (Bug report)
  • Corpses now trigger self looting re-equip even if they're empty.
  • Tamed pets no longer cast invisibility on themselves (instead, they now cast heal or greater heal). (Bug report)
  • Fixed Summon Creature not working at 4/5 follower slots despite only needing 1 follower slot.
  • Fixed Treasures of Tokuno era 2 reward gump incorrectly labeling the pigments as 50 charges. (Bug report)
  • Corrected Dryad's undress mechanics, it now only affects a player in combat with the Dryad, instead of an area. (Bug report)
  • Gaining stats no longer lowers other stats pointed down, unless you are at the stats cap. (Bug report)
  • Teleporting near houses (Bug report):
    • Fixed Shadow Jump house range checking.
    • The Teleport spell now also checks for houses.
    • When teleporting, the targeted location must now be at least 5 tiles away from any player house.
  • Fixed incorrect ingredient listing for crafting the Cold Forged Blade. (Bug report)

Re: Update September 13, 2019

Posted: September 14th, 2019, 1:38 am
by Skrillex
15 min respawn chests.. Cool idea, very nice changes and fix :D

Re: Update September 13, 2019

Posted: September 14th, 2019, 1:40 am
by Licks Her Wounds
some great changes here, thanks EoS and company

Re: Update September 13, 2019

Posted: September 14th, 2019, 2:03 am
by Arden
👌🧞‍♀️🧞‍♂️

Re: Update September 13, 2019

Posted: September 14th, 2019, 2:26 am
by Buguei
PLEASE 3-5 MIN FACTION LOSS

Re: Update September 13, 2019

Posted: September 14th, 2019, 2:33 am
by april0395
Eos wrote: September 14th, 2019, 1:26 am Tamed pets no longer cast invisibility on themselves (instead, they now cast heal or greater heal).
OH. MY. GOD.

Tears of joy.

Re: Update September 13, 2019

Posted: September 14th, 2019, 3:00 am
by Amish Hammer
april0395 wrote: September 14th, 2019, 2:33 am
Eos wrote: September 14th, 2019, 1:26 am Tamed pets no longer cast invisibility on themselves (instead, they now cast heal or greater heal).
OH. MY. GOD.

Tears of joy.
Your dragon did seem kinda like an introvert, it always was hiding itself.

Re: Update September 13, 2019

Posted: September 14th, 2019, 3:31 am
by Bama
Eos wrote: September 14th, 2019, 1:26 am

[*] Orc Brutes now drop Evil Orc Helms, and the Mask of Orcish Kin drop rate has been increased. (Bug report)

10 Ingots = 1 Brute


The 1st Kin mask was after the 9th Brute
The 1st Evil mask after the10th Brute

Silent_9-13_23.24.jpg
Silent_9-13_23.24.jpg (231.5 KiB) Viewed 20403 times



Eos wrote: September 14th, 2019, 1:26 am
[*] Corpses now trigger self looting re-equip even if they're empty.
So NICE!!!!!!

Re: Update September 13, 2019

Posted: September 14th, 2019, 5:04 am
by The Silvertiger
Sweet updates! Very nice balance of PvP, PvM, and crafting.

So glad my candle will no longer unequip when meditating.

Re: Update September 13, 2019

Posted: September 14th, 2019, 6:32 am
by Bad Religion
The tinkering traps still do not work at all.

Re: Update September 13, 2019

Posted: September 14th, 2019, 8:35 am
by Grifo
Niiice!

True update now! Congratulations, eos!

16 bugs fixes!

Keep walking!


Faction loss-time 3-5min is excellent idea.

Re: Update September 13, 2019

Posted: September 16th, 2019, 6:30 am
by Shallan
Nice Thx EOS~! :)

Re: Update September 13, 2019

Posted: September 17th, 2019, 7:41 pm
by Bad Religion
eos I pmed you about balancing, you must not have got it or read it, but I encourage you to check because this is not balancing.

Re: Update September 13, 2019

Posted: September 23rd, 2019, 9:44 pm
by zulu2401
Bad Religion wrote: September 17th, 2019, 7:41 pm eos I pmed you about balancing, you must not have got it or read it, but I encourage you to check because this is not balancing.
What the fuck do you know about pvp?

Re: Update September 13, 2019

Posted: September 23rd, 2019, 9:51 pm
by zulu2401
All good fixes except this

Spell targeting range adjustments (Bug report):
Changed from 10 to 15 tiles: Wall of Stone, Fire Field, Poison Field, Paralyze Field, Energy Field, Mass Dispel, Reveal, Mass Curse, Arch Protection, Arch Cure
Changed from 10 to 12 tiles: Blade Spirits, Energy Vortex

Why the fuck would you do this?