Update January 29, 2017 - Champion Spawns

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The Silvertiger
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Re: Update January 29, 2017 - Champion Spawns

Post by The Silvertiger »

cadens wrote:Some Guilds and ur members are still using Ghost Bot on respawn to take advantage from anothers. @Eos, It's time for you to take stronger action. It is no use putting a system equal to OSI being that you are allowing cheaters in the shard.
I think the trick is to kill the bot... Worked for some people I know. If it's in t2a I think it kicks the bot out of spawn area if there's no body; aka the bot logs in dead after dying 8 mins ago, walks in spawn area to check candles, and poof kicked out to a random location. Have fun spawning.
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Alvin
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Re: Update January 29, 2017 - Champion Spawns

Post by Alvin »

The Silvertiger wrote:
cadens wrote:Some Guilds and ur members are still using Ghost Bot on respawn to take advantage from anothers. @Eos, It's time for you to take stronger action. It is no use putting a system equal to OSI being that you are allowing cheaters in the shard.
I think the trick is to kill the bot... Worked for some people I know. If it's in t2a I think it kicks the bot out of spawn area if there's no body; aka the bot logs in dead after dying 8 mins ago, walks in spawn area to check candles, and poof kicked out to a random location. Have fun spawning.
Might be difficult if you dont know the track the bot is taking (especially in lost lands). But yes, this is the only defence against this cheat that I found to be working.
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The Silvertiger
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Re: Update January 29, 2017 - Champion Spawns

Post by The Silvertiger »

Alvin wrote: Might be difficult if you dont know the track the bot is taking (especially in lost lands). But yes, this is the only defence against this cheat that I found to be working.
I would suggest anyone worried about being raided, due to a bot, add tracking to their resser. You may have to track for around 15 minutes prior valoring, but whether you finish the spawn or not killing the bot will be worth your time.
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Shallan
Posts: 1483

Re: Update January 29, 2017 - Champion Spawns

Post by Shallan »

@Eos, @Staff
The Silvertiger wrote:
Alvin wrote: Might be difficult if you dont know the track the bot is taking (especially in lost lands). But yes, this is the only defence against this cheat that I found to be working.
I would suggest anyone worried about being raided, due to a bot, add tracking to their resser. You may have to track for around 15 minutes prior valoring, but whether you finish the spawn or not killing the bot will be worth your time.
U know how long it takes for 4 accounts to check all the spawns?
They log wraith form char - go to altar via some route. and then relog out SIDE of the Spawn area.
For Destard its strait line of 30 tiles? maybe 40.
So 1 min to check spawn and go back to log out, then go into next account, check next spawn, next next... when u dont all acounts they just need to wait 1 min to log in again and check.
When BOTs found out skulls are started he just msg the count on Alliance chat of guild HZ and viola.
Its even easier to do it on LL since the BOTS can use camping to relog without waint 5 min.

Yeah i know HZ WILL SAY THEY DONT DO THIS.

But like i said i tracked that wraiths few times with my thief detected them and let them die.... so i know why im saying.
Staff should do smth with this cause its like autmation bod collecting, and from what i know it works on Easy UO relog script + uosteam.
and no im not in hz, i wasnt in hz, but anyone that have a time and some brain would find this one out.

ps. For Semidat it was always THOR [OO] , for Rikktor i would need to check my screens i think i have it some where but it was on S and same guild [O_O] or [OO]
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april0395
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Re: Update January 29, 2017 - Champion Spawns

Post by april0395 »

Does camping no longer work at champ spawns?
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Maloskies
Posts: 1415

Re: Update January 29, 2017 - Champion Spawns

Post by Maloskies »

Eh, yea it's a bit annoying and a tad pathetic that hz does that, but that guild will never change. Its a grey area rule that they will always get away with. I'm sure most of them might have a problem with admitting it because a lot of them rely on stuff like that to function in fel, but if it's never clarified by a gm that it's illegal, it will never be dealt with; it's fair until a GM says it isn't. Hz is within the rules with these spawn checking bots, and they will always bend the rules as far as they can go.

However, I would ask them to change their pushlist of guilds in their candle counting bot scripts to just kvg, nwo, req, and espp. Let the little guys have their spawns.
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Alvin
Posts: 635

Re: Update January 29, 2017 - Champion Spawns

Post by Alvin »

Shallan wrote:@Eos, @Staff
The Silvertiger wrote:
Alvin wrote: Might be difficult if you dont know the track the bot is taking (especially in lost lands). But yes, this is the only defence against this cheat that I found to be working.
I would suggest anyone worried about being raided, due to a bot, add tracking to their resser. You may have to track for around 15 minutes prior valoring, but whether you finish the spawn or not killing the bot will be worth your time.
U know how long it takes for 4 accounts to check all the spawns?
They log wraith form char - go to altar via some route. and then relog out SIDE of the Spawn area.
For Destard its strait line of 30 tiles? maybe 40.
So 1 min to check spawn and go back to log out, then go into next account, check next spawn, next next... when u dont all acounts they just need to wait 1 min to log in again and check.
When BOTs found out skulls are started he just msg the count on Alliance chat of guild HZ and viola.
Its even easier to do it on LL since the BOTS can use camping to relog without waint 5 min.

Yeah i know HZ WILL SAY THEY DONT DO THIS.

But like i said i tracked that wraiths few times with my thief detected them and let them die.... so i know why im saying.
Staff should do smth with this cause its like autmation bod collecting, and from what i know it works on Easy UO relog script + uosteam.
and no im not in hz, i wasnt in hz, but anyone that have a time and some brain would find this one out.

ps. For Semidat it was always THOR [OO] , for Rikktor i would need to check my screens i think i have it some where but it was on S and same guild [O_O] or [OO]
Let me add an illustration to your description:

https://www.youtube.com/watch?v=_KsoVt1B8eE
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Shallan
Posts: 1483

Re: Update January 29, 2017 - Champion Spawns

Post by Shallan »

Alvin wrote:
Shallan wrote:@Eos, @Staff
The Silvertiger wrote: I would suggest anyone worried about being raided, due to a bot, add tracking to their resser. You may have to track for around 15 minutes prior valoring, but whether you finish the spawn or not killing the bot will be worth your time.
U know how long it takes for 4 accounts to check all the spawns?
They log wraith form char - go to altar via some route. and then relog out SIDE of the Spawn area.
For Destard its strait line of 30 tiles? maybe 40.
So 1 min to check spawn and go back to log out, then go into next account, check next spawn, next next... when u dont all acounts they just need to wait 1 min to log in again and check.
When BOTs found out skulls are started he just msg the count on Alliance chat of guild HZ and viola.
Its even easier to do it on LL since the BOTS can use camping to relog without waint 5 min.

Yeah i know HZ WILL SAY THEY DONT DO THIS.

But like i said i tracked that wraiths few times with my thief detected them and let them die.... so i know why im saying.
Staff should do smth with this cause its like autmation bod collecting, and from what i know it works on Easy UO relog script + uosteam.
and no im not in hz, i wasnt in hz, but anyone that have a time and some brain would find this one out.

ps. For Semidat it was always THOR [OO] , for Rikktor i would need to check my screens i think i have it some where but it was on S and same guild [O_O] or [OO]
Let me add an illustration to your description:

https://www.youtube.com/watch?v=_KsoVt1B8eE
Thats what im talking about.
Hope the STAFF will see thatn and look DEEP INTO IT.
Dont know if its possible but just to change skulls to not target able things or change the TIME to relog in Dungeons / Lost lands (make some huge area around spawns ) to 20-30 min would do.
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Shallan
Posts: 1483

Re: Update January 29, 2017 - Champion Spawns

Post by Shallan »

april0395 wrote:Does camping no longer work at champ spawns?
Yep, but the bot goes out of range of spawn area.
Maloskies wrote:Eh, yea it's a bit annoying and a tad pathetic that hz does that, but that guild will never change. Its a grey area rule that they will always get away with. I'm sure most of them might have a problem with admitting it because a lot of them rely on stuff like that to function in fel, but if it's never clarified by a gm that it's illegal, it will never be dealt with; it's fair until a GM says it isn't. Hz is within the rules with these spawn checking bots, and they will always bend the rules as far as they can go.

However, I would ask them to change their pushlist of guilds in their candle counting bot scripts to just kvg, nwo, req, and espp. Let the little guys have their spawns.
First of all. I dont care if they raid me as logn as they will manually come and check or make some human to sit there and check INSTEAD of Allianace guild BOT check spawn and REPORT On Alliance chat.

And u are wrong. Its ILLEGAL to do so cause its made AFK - u can leave computer on whole day with this script and GM will have hard time to catch this cause its just relog / log. So u are in game for few min / sec only to be caught.
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cadens
Posts: 187

Re: Update January 29, 2017 - Champion Spawns

Post by cadens »

The Silvertiger wrote:
cadens wrote:Some Guilds and ur members are still using Ghost Bot on respawn to take advantage from anothers. @Eos, It's time for you to take stronger action. It is no use putting a system equal to OSI being that you are allowing cheaters in the shard.
I think the trick is to kill the bot... Worked for some people I know. If it's in t2a I think it kicks the bot out of spawn area if there's no body; aka the bot logs in dead after dying 8 mins ago, walks in spawn area to check candles, and poof kicked out to a random location. Have fun spawning.

u cant kill a " GHOST ". all BOTS is a CHAR GHOST. and GM's know about that and dont take any action.
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Shallan
Posts: 1483

Re: Update January 29, 2017 - Champion Spawns

Post by Shallan »

cadens wrote:
The Silvertiger wrote:
cadens wrote:Some Guilds and ur members are still using Ghost Bot on respawn to take advantage from anothers. @Eos, It's time for you to take stronger action. It is no use putting a system equal to OSI being that you are allowing cheaters in the shard.
I think the trick is to kill the bot... Worked for some people I know. If it's in t2a I think it kicks the bot out of spawn area if there's no body; aka the bot logs in dead after dying 8 mins ago, walks in spawn area to check candles, and poof kicked out to a random location. Have fun spawning.

u cant kill a " GHOST ". all BOTS is a CHAR GHOST. and GM's now about that and dont take any action.
u see they are not ghosts cause Ghost when enter spawn will be teleported. The chars Are Wraith forms with hide/ stealth. To revent being saw and prevent stuck.

I saw 2-3 chars afk trained necro when previous publish about relogs on Spawns come to life.
After 2-3 weeks i found out why :>
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Brad
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Re: Update January 29, 2017 - Champion Spawns

Post by Brad »

Ghost bots don't work >.>
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Tanya
Posts: 1796

Re: Update January 29, 2017 - Champion Spawns

Post by Tanya »

Eos wrote:
We may revisit these changes in an upcoming update depending on the balance and difficulty of the new system.

Any comments and/or questions are welcome!
Eos wrote: [*] Small spawns (Bedlam, the Twisted Weald and the Labyrinth) have had their kill requirements increased to match the other non-Felucca spawns.
Hello! Thanks for the update but I have a question... is it maybe possible to fix Bedlam? After the update every spawn became more easy, but Bedlam became much more difficult.

For example:
Level 3 Rikktor: Drakes: Hit Points: 241 - 258 , Ophidian Justicars: Hit Points: 169 - 183, and Ophidian Zealots: Hit Points: 169 - 183
Level 3 Neira: Bone Knights: Hit Points: 118 - 150, Skeletal Knights:Hit Points: 118 - 150 , and Liches:Hit Points: 103 - 120

Level 3 Bedlam: Plague Beast Lords: Hit Points: 1800, and Interred Grizzles: Hit Points: 465.
+ every other spawn has a slayer and Bedlam has no slayer.

So after this update Bedlam became like 10 times more difficult to complete, comparing to other spawns, if need to kill same amount of mobs.
Same about minotaur spawn, they have like +-400 Hp and it became also more difficult after the update.


Thanks !!!
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Vandal Savage
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Re: Update January 29, 2017 - Champion Spawns

Post by Vandal Savage »

Opywang wrote:Bedlam got harder, and now y'all know how I feel it's a bitch ain't it lol. That is exactly what happen to me when I do spawn even when we had 5 players in a decent suit we still can't do the spawn, and thus no reward, and we kept having to go home empty with nothing on our hand, and a bunch of gold loss from insurance.

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Ajani
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Re: Update January 29, 2017 - Champion Spawns

Post by Ajani »

Opywang wrote:Bedlam got harder, and now y'all know how I feel it's a bitch ain't it lol. That is exactly what happen to me when I do spawn even when we had 5 players in a decent suit we still can't do the spawn, and thus no reward, and we kept having to go home empty with nothing on our hand, and a bunch of gold loss from insurance.
now it is impossible to solo on a 500kk geared char but coon can be soloed on a 1k geared char
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I find this quite entertaining.
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