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Re: Update January 29, 2017 - Champion Spawns

Posted: February 2nd, 2017, 4:05 pm
by Bama
Ajani wrote: I think it is random either 2 or 4
2 or 3 or 4

Re: Update January 29, 2017 - Champion Spawns

Posted: February 2nd, 2017, 4:12 pm
by royal kapero2
Bama, something is puzzling me and since you are a mistress of UO...

Re: Update January 29, 2017 - Champion Spawns

Posted: February 3rd, 2017, 1:08 pm
by CrazyAPP
I cant start T2A spawns, system message: The Champion of this region has already been challenged!
but I look at all the spawns of T2A, none been challenged.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 3rd, 2017, 1:23 pm
by Shallan
CrazyAPP wrote:I cant start T2A spawns, system message: The Champion of this region has already been challenged!
but I look at all the spawns of T2A, none been challenged.
http://www.uogdemise.com/community/view ... 945#p22945
in short some @#$@#$ take the champ far away from his location breaking the demise rules of blocking areas.

just make Report in game to GM amybe he will help u.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 3rd, 2017, 1:31 pm
by zulu2401
Good luck getting them to do anything. Hz has been doing that shit for years.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 3rd, 2017, 1:32 pm
by zulu2401
They bring 15 people to raid one sampire and then hide the boss so he cant get artifact chance.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 3rd, 2017, 1:35 pm
by Shallan
zulu2401 wrote:Good luck getting them to do anything. Hz has been doing that shit for years.
Maybe there is time to smth with this according to rule
-- Blocking off game play areas with items or boats, making them otherwise inaccessible --
they are making champ spawn area inaccessible ( its not working as intented since u cant valor / fight spawn / get champ).


And
According to the INFO its not OSI standart.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 3rd, 2017, 2:47 pm
by zulu2401
Yet again this isnt OSI. Although any chance to take advantage of being bigger shit bags Hz will do anything to ruin the demise experience for all players.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 4th, 2017, 1:11 am
by The Silvertiger
Shallan wrote:
CrazyAPP wrote:I cant start T2A spawns, system message: The Champion of this region has already been challenged!
but I look at all the spawns of T2A, none been challenged.
http://www.uogdemise.com/community/view ... 945#p22945
in short some @#$@#$ take the champ far away from his location breaking the demise rules of blocking areas.

just make Report in game to GM amybe he will help u.
They aren't blocking areas. The area is still accessible just not the content. It's similar to going in to peerless and taking a super long time. The only rules they come close to are griefing(which usually doesn't apply in fel) and exploiting game mechanics(which this isn't really an exploit.) Yeah, it's a trashy move, and hilarious at the same time, but it doesn't violate shard rules.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 4th, 2017, 1:16 am
by Exillion
did anyone check the actual hp of the champions? I feel like the champions on demise have significantly lower hp compared to what is stated on uoguide. Uoguide says semidar has 10k hp with 60-70's resists but on demise it drops in like 10 e bolts

Re: Update January 29, 2017 - Champion Spawns

Posted: February 4th, 2017, 1:40 am
by MMMartin
Exillion wrote:did anyone check the actual hp of the champions? I feel like the champions on demise have significantly lower hp compared to what is stated on uoguide. Uoguide says semidar has 10k hp with 60-70's resists but on demise it drops in like 10 e bolts
yea HP are definitly lowest
and seems me coon ability spwan rats are somehow 1% [hmm maybe zero] ??? and it have be like 50% chance when damged or cursed for spawn like 10 rats

Re: Update January 29, 2017 - Champion Spawns

Posted: February 4th, 2017, 5:43 pm
by Exillion
started a bug report for hp of champs
http://www.uogdemise.com/community/view ... =14&t=6355

compared to uoguide our champs have way less hp and some have way less resists

if anyone can go on osi and confirm what uoguide states that would be great

If we are going to fix champ spawns to osi levels the champions should also be like osi not just the spawn

Re: Update January 29, 2017 - Champion Spawns

Posted: February 4th, 2017, 11:49 pm
by Reetus
I remember on OSI that Rikktor's area earthquake would kill everyone in range when it went off, here you can just stand next to it and harm it to death.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 5th, 2017, 10:43 am
by Alhimikut
EoS please make an official poll about the new spawn changes so all the restlessness can be dealt with.

Re: Update January 29, 2017 - Champion Spawns

Posted: February 5th, 2017, 11:44 am
by CrazyAPP
CrazyAPP wrote:I cant start T2A spawns, system message: The Champion of this region has already been challenged!
but I look at all the spawns of T2A, none been challenged.
The sever restarted, but T2A spawns cant start yet, and nothing of system message now.
page in game, but no GM online.