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Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 12:44 am
by Eos
The following small corrections to the last update have been added during server wars:
  • A champion spawn that has been started by a Knight of Valor can now have its progress advanced by one candle using Valor as well.
  • A system message has been added when trying to use Valor on a champion spawn with a spawned boss.
We have been observing the changes in action since the last update, and have been looking into player feedback. The changed champion spawn mechanics to be more OSI accurate (such as random activation) will stay in place, but we are considering customizing the kill rates for Demise to be closer to what they were before. A shard poll has been started in-game to gain a broader perspective on the popularity of the new rates. Please cast your vote in-game if you have an opinion on the matter.

Furthermore, we have taken note of other related issues players have reported (such as champion bosses being too weak). We will be looking into these.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 12:48 am
by royal kapero2
Eos is a lovely person, I wonder if she plays a character with a player status.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 1:02 am
by kolbycrouch
Well it was fun to go to ilshenar this week.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 2:14 am
by Dusk
this champ update (lowering kills requirement) gave small groups a chance to get scrolls and arties without being raided all the time by larger groups that are known for using bots to report champs via email... people who were not playing the game but waiting for an email must now be logged in.

not complaining that it was too difficult before but there is a positive effect from this change, considering that staff was never able to block such bots before

luring the bosses away using boats etc... is also something that must be fixed in my opinion
good job anyway!

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 2:22 am
by Bama
kolbycrouch wrote:Well it was fun to go to ilshenar this week.
well now you will have time to help Amish at the barn raising

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 2:34 am
by Bama
Eos wrote: The changed champion spawn mechanics to be more OSI accurate (such as random activation) will stay in place,
Furthermore, we have taken note of other related issues players have reported (such as champion bosses being too weak). We will be looking into these.
Thank you for the update
Are you going to revert when the tiers change as well?
Thanks for looking into the other issues

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 5:23 am
by Zmoney
back to dead trammel, its been fun while it lasted

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 5:30 am
by Tempest
I actually like the current changes, but would prefer the boss to have higher hitpoints.

Since the recent update, this server has had the best pvp I have ever seen since the 8 years i've been on demise, it's extraordinary.

People are actually motivated to going out and working spawns instead of twiddling their thumbs wondering if someone with a bot is going to call their guild of 20 assholes to raid them.

I say keep the current kill-rates, buff the bosses' hitpoints, disable bosses from being able to be dragged onto boats, and perhaps providing the server a system message when a harrower has been activated.

Implementing changes is easy, appealing to and pleasing the player base is hard.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 6:27 pm
by Amish Hammer
Bama wrote:well now you will have time to help Amish at the barn raising

Please send help, its hard to do it alone.
Image

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 7:41 pm
by Shallan
Tempest wrote:I actually like the current changes, but would prefer the boss to have higher hitpoints.

Since the recent update, this server has had the best pvp I have ever seen since the 8 years i've been on demise, it's extraordinary.

People are actually motivated to going out and working spawns instead of twiddling their thumbs wondering if someone with a bot is going to call their guild of 20 assholes to raid them.

I say keep the current kill-rates, buff the bosses' hitpoints, disable bosses from being able to be dragged onto boats, and perhaps providing the server a system message when a harrower has been activated.

Implementing changes is easy, appealing to and pleasing the player base is hard.
I just hope EOS will read this.
@EOS!!!! :)

ps. Before making changes see the spawns ppl do, see the pvp, etc. :)
I dont like OPY posts and all the drama, but with that publish i have seen more guilds doing champ instead of 3 ? Maybe 4.
Going back will get all the ppl that actually dare put foot into the fell back to tram - > farm gold afk - > buy scrolls from guidls that do them and makes prices what ever they want.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 7:54 pm
by Loler
Also make it announce when a spawn is being worked and the location.

first red candle gained of every level it announces level location and type of spawn. thanks.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 12th, 2017, 11:21 pm
by Ajani
Also announce how many people from whatever guild is online and their location

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 13th, 2017, 1:29 pm
by BCrowly
I can share my wc API.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 13th, 2017, 3:42 pm
by pegasus321
i voted no, but honestly as long as OPY isn't here complaining about every aspect of the server IDC if it is reverted or not.

Re: Update February 12, 2017 - Champion Spawns II

Posted: February 14th, 2017, 12:35 am
by The Silvertiger
I voted don't care. In all honesty I think we actually do need this change. Sometimes it can be annoying to find certain 120s you may need. But, "I'm with you guys."