Wolf Clan Village
- Two Wolves
- Posts: 20
Wolf Clan Village
I got a report from a Wolf Clan member that Hanoiahaka has reclaimed the Wolf Clan Village spot by the Brigands. We need to find this player in-game, get Honiahaka back into the guild, friend characters to the new building and I hear Wolf Mother has a 4kk reward waiting. Please contact Two Wolves with any information.
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- The Silvertiger
- Posts: 4469
Re: Wolf Clan Village
![Surprised :o](./images/smilies/icon_e_surprised.gif)
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
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- Mr Straitions
- Posts: 652
Re: Wolf Clan Village
Idk what's going on here but if it's some roleplaying shit I want in
The Silvertiger wrote:If it were about kills and not objectives, then the axis won ww2, by a landslide....
![Image](https://i.imgur.com/udyOUCl.png)
![Image](https://i.imgur.com/ttKWd1v.png)
Discord: Alter Ego#1069
Re: Wolf Clan Village
Still have a rune to the lands protected by the Wolf Clan.
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Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's and not mine, and I will not judge them.
- The Silvertiger
- Posts: 4469
Re: Wolf Clan Village
It is... I hope it starts back up.Mr Straitions wrote: ↑September 9th, 2019, 1:39 am Idk what's going on here but if it's some roleplaying shit I want in
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Re: Wolf Clan Village
I remember trading with them and puting items on ground for tradeThe Silvertiger wrote: ↑September 9th, 2019, 2:52 amIt is... I hope it starts back up.Mr Straitions wrote: ↑September 9th, 2019, 1:39 am Idk what's going on here but if it's some roleplaying shit I want in
![Smile :)](./images/smilies/icon_e_smile_2.gif)
___________________________________
UABOF - Users against Bullshit on forum.
UABOF - Users against Bullshit on forum.
kentares, Mr Straitions, The Silvertiger and 1 other person like this.
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Re: Wolf Clan Village
Good to see you around T.W. ![Smile :)](./images/smilies/icon_e_smile_2.gif)
![Smile :)](./images/smilies/icon_e_smile_2.gif)
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- Made In Quebec
- Posts: 777
Re: Wolf Clan Village
Very sorry for the late response.
I'm holding the spot to preserve it currently.
If another wolf clan member wishes to preserve it I'd be happy to transfer and even provide funds if they wished to customize or restore it.
Sent Two Wolves a PM
I'm holding the spot to preserve it currently.
If another wolf clan member wishes to preserve it I'd be happy to transfer and even provide funds if they wished to customize or restore it.
Sent Two Wolves a PM
- Two Wolves
- Posts: 20
Re: Wolf Clan Village
Wolf Clan, roleplaying guide
First People Roleplaying
Wolf Clan is part of an ancient tribe of people who are searching to reunite their scattered kinsmen and resettling in their traditional homeland around Britain, that according to legend was taken from their ancestors many generations ago.
The primary aim of First People Roleplaying is to embody enthusiasm for Native traditions, folklore, mythology and spirit. That spirit is the spirit of freedom. Individual freedom, the respect for nature and honoring traditions shall be the basis of each Wolf Clan character and held as the greater part of reason for decisions of the Council of Elders.
Wolf Clan Character Creation
Age:
Skills are associated with a profession or your Path in life. Your profession will be based on your character age, Young, Adult or Elder.
* Young start as a Youngblood(14-18). A Youngblood will be apprenticing in one of the Adult professions but will not be able to get Adult leadership roles.
* Adults (15-42) identify with one of these Paths in life, Hunter, Warrior, Shaman, Witch, Weaver. That is not to say it is impossible to change paths.
* Elders (33-90) are typically semi-retired from one of the adult professions - occasionally fragile, defenseless or dependent. High ranking individuals may become a member of the Council of Elders who advise the Chief.
Path:
Basic paths are Hunter, Warrior, Healer, Weaver. You do not have to start with a particular character class template in mind to be accepted. You can start as a Youngblood and move into a career down the road. If you want to hunt - start with Archery, if you want to train animals to hunt - start with Animal Taming and if you want to start with mystical powers take Magery. Hunters with magical aptitude may be drawn down the path of the Shaman or the Witch. Also, do not overlook trade skills, needed ones are Alchemy, Bowcraft, Cooking, Fishing, and Tailoring.
Skills:
Archery, Animal Lore, Tracking ... : Hunter
Archery, Melee Weapon, Stealth... : Scout (honor title)
Melee Weapon, Tactics, Anatomy ... : Warrior
Magery, Healing, Animal Taming ... : Shaman, Healer
Necromancy, Spirit Speak, Alchemy ... : Witch
Tailoring, BowCraft, Carpentry .... : Weaver
Naming Conventions:
Make up something suitable with Wolf in your name if you want to use English. Or choose a Wolf name to honor a historical figure like Yellow Wolf or Wolf Robe.
Be aware, these wolf names are already in use: Crazy Wolf, Iron Wolf, Little Wolf, Silver Wolf, Thunder Wolf. For more examples of names already in use, see the guild roster.
Wolf is not required, for instance if you choose a Wolf Clan name from the Hotcak tribe then you can use the Native Language equivalent, like Hipamika meaning Sharp Teeth. Other wolf themed Native Language names would be accepted if you can do a little research and show some historical precedence for them. Try to stay under five syllables, otherwise you may end up with a tragic nickname – like Ned for Niédjawanik'íriga.
http://www.lowchensaustralia.com/names/nativeam.htm
Appearance:
No facial hair and no Puritan haircuts, please choose something tribal or long hair.
Mohawk, Topknot, Two Tails and Bald are the most popular.
Hair color should be Black or some other Dark Brown color for Adult or Youth characters.
White hair is reserved for elderly characters or for the Topknot (that makes it look like a feather).
Any kind of dark skin, a Brown or Ruddy color is typical.
Our basic dress is Half-Apron and Kilt, bandanna, sandals
More information
Wolf Clan roleplaying tips:
Time and Aging, Death and Dying, Lighting and Weather Conditions, Clothing and Armor, Traditional Weapons (Warrior Societies), Horses and Treatment of Animals, Wolf Clan Leadership Structure, Eagle Feathers, Social Rank and Basic Missions
First People RP Mythology:
Chipewyan Clans, Origin Story, Aspect of the Wolf, Wolf Clan Territory, War and Alliances, Timeline, Wolf Clan History, Warband the Thirdworlders
First People Roleplaying
Wolf Clan is part of an ancient tribe of people who are searching to reunite their scattered kinsmen and resettling in their traditional homeland around Britain, that according to legend was taken from their ancestors many generations ago.
The primary aim of First People Roleplaying is to embody enthusiasm for Native traditions, folklore, mythology and spirit. That spirit is the spirit of freedom. Individual freedom, the respect for nature and honoring traditions shall be the basis of each Wolf Clan character and held as the greater part of reason for decisions of the Council of Elders.
Wolf Clan Character Creation
Age:
Skills are associated with a profession or your Path in life. Your profession will be based on your character age, Young, Adult or Elder.
* Young start as a Youngblood(14-18). A Youngblood will be apprenticing in one of the Adult professions but will not be able to get Adult leadership roles.
* Adults (15-42) identify with one of these Paths in life, Hunter, Warrior, Shaman, Witch, Weaver. That is not to say it is impossible to change paths.
* Elders (33-90) are typically semi-retired from one of the adult professions - occasionally fragile, defenseless or dependent. High ranking individuals may become a member of the Council of Elders who advise the Chief.
Path:
Basic paths are Hunter, Warrior, Healer, Weaver. You do not have to start with a particular character class template in mind to be accepted. You can start as a Youngblood and move into a career down the road. If you want to hunt - start with Archery, if you want to train animals to hunt - start with Animal Taming and if you want to start with mystical powers take Magery. Hunters with magical aptitude may be drawn down the path of the Shaman or the Witch. Also, do not overlook trade skills, needed ones are Alchemy, Bowcraft, Cooking, Fishing, and Tailoring.
Skills:
Archery, Animal Lore, Tracking ... : Hunter
Archery, Melee Weapon, Stealth... : Scout (honor title)
Melee Weapon, Tactics, Anatomy ... : Warrior
Magery, Healing, Animal Taming ... : Shaman, Healer
Necromancy, Spirit Speak, Alchemy ... : Witch
Tailoring, BowCraft, Carpentry .... : Weaver
Naming Conventions:
Make up something suitable with Wolf in your name if you want to use English. Or choose a Wolf name to honor a historical figure like Yellow Wolf or Wolf Robe.
Be aware, these wolf names are already in use: Crazy Wolf, Iron Wolf, Little Wolf, Silver Wolf, Thunder Wolf. For more examples of names already in use, see the guild roster.
Wolf is not required, for instance if you choose a Wolf Clan name from the Hotcak tribe then you can use the Native Language equivalent, like Hipamika meaning Sharp Teeth. Other wolf themed Native Language names would be accepted if you can do a little research and show some historical precedence for them. Try to stay under five syllables, otherwise you may end up with a tragic nickname – like Ned for Niédjawanik'íriga.
http://www.lowchensaustralia.com/names/nativeam.htm
Appearance:
No facial hair and no Puritan haircuts, please choose something tribal or long hair.
Mohawk, Topknot, Two Tails and Bald are the most popular.
Hair color should be Black or some other Dark Brown color for Adult or Youth characters.
White hair is reserved for elderly characters or for the Topknot (that makes it look like a feather).
Any kind of dark skin, a Brown or Ruddy color is typical.
Our basic dress is Half-Apron and Kilt, bandanna, sandals
More information
Wolf Clan roleplaying tips:
Time and Aging, Death and Dying, Lighting and Weather Conditions, Clothing and Armor, Traditional Weapons (Warrior Societies), Horses and Treatment of Animals, Wolf Clan Leadership Structure, Eagle Feathers, Social Rank and Basic Missions
First People RP Mythology:
Chipewyan Clans, Origin Story, Aspect of the Wolf, Wolf Clan Territory, War and Alliances, Timeline, Wolf Clan History, Warband the Thirdworlders
Last edited by Two Wolves on April 11th, 2022, 8:22 pm, edited 17 times in total.
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Re: Wolf Clan Village
Really like the fact that Rp is still a thing in game... used top rp alot on sonoma and great lakes years ago. looking forward to seeing how it plays on this server.
- Two Wolves
- Posts: 20
Re: Wolf Clan Village
Wolf Clan role playing tips
Traditional Weapons and Warrior Societies:
Typical traditional weapons include, but are not limited to Bows, Spears, Knives, Axes, Mace type weapons. Use of Swords, Pole-arms and Crossbows is shunned.
The Bow and the Spear are very common because they double as hunting instruments and rather effective weapons of war. Since the practice of hunting Deer is exclusive to use of the Bow and Bear hunts involve the Spear, specialization in the use of Axes and Maces is indicative of a member of a warrior society who does not hunt, but only trains for battle. In fact weapon choice almost always dictates the associated warrior society.
Axes are used by Red Shields who act as personal bodyguard to the Chief, protect the central village and the Elder Council members. The presence of the Red Shields acts to bolster the power of the presiding Chief at meetings of the Council.
Maces, Clubs and Shields are favored by Dog Soldiers, who are considered the elite fighters. Dog Soldiers act as a sort of tribal law enforcement branch, keep a vigilant watch over Wolf Clan territorial interests and patrol the hunting grounds.
Bows, Spears and sometimes Knives are used by the Crazy Wolves. Some tend to be shape-shifting warriors who go berserk and fight till death. Crazy Wolves are also renowned long range Scouts, ambush fighters and are used by the Chief for special missions.
Also look for newly formed societies Fool Soldiers peace emissaries and Shadow Wolves expert trackers.
Horses and Treatment of Animals:
Wolf Clan people show respect for nature through their attitude toward the kind treatment of animals. They are very distressed by people who abandon tame animals to starve and by those who kill animals for no purpose. The Wolf, Eagle and Crow are considered sacred and they will go to extreme lengths to protect these. Even Dire Wolf will not be killed if it can be avoided. These have known to be trained to hunt and run alongside warriors into battle. See the Way of Nature and Aspect of the Wolf
Horses are of central importance to life as the fire pit is central to the village. Since Wolf Clan people shun the reliance on magic travel, their ability to tame and ride horses from the wild is critical to survival. Most Wolf Clan are at least novice at animal taming and archery. Almost every member of Wolf Clan society will bond with his horse, give it a special name. See basic mission Taho'evoha
Traditional Weapons and Warrior Societies:
Typical traditional weapons include, but are not limited to Bows, Spears, Knives, Axes, Mace type weapons. Use of Swords, Pole-arms and Crossbows is shunned.
The Bow and the Spear are very common because they double as hunting instruments and rather effective weapons of war. Since the practice of hunting Deer is exclusive to use of the Bow and Bear hunts involve the Spear, specialization in the use of Axes and Maces is indicative of a member of a warrior society who does not hunt, but only trains for battle. In fact weapon choice almost always dictates the associated warrior society.
Axes are used by Red Shields who act as personal bodyguard to the Chief, protect the central village and the Elder Council members. The presence of the Red Shields acts to bolster the power of the presiding Chief at meetings of the Council.
Maces, Clubs and Shields are favored by Dog Soldiers, who are considered the elite fighters. Dog Soldiers act as a sort of tribal law enforcement branch, keep a vigilant watch over Wolf Clan territorial interests and patrol the hunting grounds.
Bows, Spears and sometimes Knives are used by the Crazy Wolves. Some tend to be shape-shifting warriors who go berserk and fight till death. Crazy Wolves are also renowned long range Scouts, ambush fighters and are used by the Chief for special missions.
Also look for newly formed societies Fool Soldiers peace emissaries and Shadow Wolves expert trackers.
Horses and Treatment of Animals:
Wolf Clan people show respect for nature through their attitude toward the kind treatment of animals. They are very distressed by people who abandon tame animals to starve and by those who kill animals for no purpose. The Wolf, Eagle and Crow are considered sacred and they will go to extreme lengths to protect these. Even Dire Wolf will not be killed if it can be avoided. These have known to be trained to hunt and run alongside warriors into battle. See the Way of Nature and Aspect of the Wolf
Horses are of central importance to life as the fire pit is central to the village. Since Wolf Clan people shun the reliance on magic travel, their ability to tame and ride horses from the wild is critical to survival. Most Wolf Clan are at least novice at animal taming and archery. Almost every member of Wolf Clan society will bond with his horse, give it a special name. See basic mission Taho'evoha
- Two Wolves
- Posts: 20
Re: Wolf Clan Village
Wolf Clan culture
Class Structure
Age and Title:
Placement of the individual in Wolf Clan social structure is typically determined by the combination of age, vocational path and title that they choose or are awarded.
Chief and Elders:
The general trend goes by age, with the Youngbloods on the bottom and with the Chief and Elders on top. Elders guide the overall course of activities of the Adult population who in-turn mentor the Youngbloods.
Hunt Leader and War Leader:
The various groups of classes of Adult titles have their own internal hierarchy. The Hunt Leader and the War Leader are a prominent pair of leaders who keep close council with the Elders. These two are who the respective Hunter and Warrior Society leaders take direction from.
Society Leaders and Society Members:
Warrior Society Members and Hunter Society Members fulfill specialized roles, take direction from their society leaders, and monitor the development of low ranking Hunters and Warriors for recommendation to the society leader for possible membership. In turn these hunters, warriors and scouts look to society members as examples of excellence.
Support Roles and Spiritual Leaders:
Other paths open to Youngbloods who come of age, with a less complex structure, are those of the Healer and Weaver. Healers progress to become recognized for their spiritual powers and obtain the title Shaman.
Sometimes the spiritual path takes a dark turn, these join the group of Witches.
Weavers are villagers who have become renowned for their crafting skills. Mystics and Weavers have no internal leadership cast persons.
Honor Titles:
Advanced titles reserved for those who have distinguished themselves.
Scouts are a specialized hybrid class of hunter and warrior - who use stealth, close tracking and ambush tactics; different from Trackers who pick up a trail days old. Scouts pay attention to both the Hunt and War Leaders.
Braves are distinguished warriors not attached to a particular warrior society.
Slayers are hunters who have become specialized in hunting a particular type of prey/monster.
Whisperers are hunters with the knack of communication with animals.
Class Structure
Age and Title:
Placement of the individual in Wolf Clan social structure is typically determined by the combination of age, vocational path and title that they choose or are awarded.
Chief and Elders:
The general trend goes by age, with the Youngbloods on the bottom and with the Chief and Elders on top. Elders guide the overall course of activities of the Adult population who in-turn mentor the Youngbloods.
Hunt Leader and War Leader:
The various groups of classes of Adult titles have their own internal hierarchy. The Hunt Leader and the War Leader are a prominent pair of leaders who keep close council with the Elders. These two are who the respective Hunter and Warrior Society leaders take direction from.
Society Leaders and Society Members:
Warrior Society Members and Hunter Society Members fulfill specialized roles, take direction from their society leaders, and monitor the development of low ranking Hunters and Warriors for recommendation to the society leader for possible membership. In turn these hunters, warriors and scouts look to society members as examples of excellence.
Support Roles and Spiritual Leaders:
Other paths open to Youngbloods who come of age, with a less complex structure, are those of the Healer and Weaver. Healers progress to become recognized for their spiritual powers and obtain the title Shaman.
Sometimes the spiritual path takes a dark turn, these join the group of Witches.
Weavers are villagers who have become renowned for their crafting skills. Mystics and Weavers have no internal leadership cast persons.
Honor Titles:
Advanced titles reserved for those who have distinguished themselves.
Scouts are a specialized hybrid class of hunter and warrior - who use stealth, close tracking and ambush tactics; different from Trackers who pick up a trail days old. Scouts pay attention to both the Hunt and War Leaders.
Braves are distinguished warriors not attached to a particular warrior society.
Slayers are hunters who have become specialized in hunting a particular type of prey/monster.
Whisperers are hunters with the knack of communication with animals.
Last edited by Two Wolves on April 11th, 2022, 8:40 pm, edited 5 times in total.