Accepted Champion health/resists
Champion health/resists
Since the rest of the spawn were fixed to osi standards so should the health and resists of the actual champions
Rikktor on Demise Rikktor based on uo guide
http://www.uoguide.com/Rikktor
15k hp
80-90/80-90/60-70/80-90/80-90
rikktor based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=296
15k hp
resists similar or same as demise
Hp is way lower on demise
If anyone can confirm that osi has same hp/resists as uoguide or uo stratics that would be great
Cannot post coon or neira as they cannot be animal lored
in opywang terms the champions are exploiting the shard by being to easy. The champs being easy only benefits the legendary guilds so they can kill them faster when they raid the spawns of the "majority"
Rikktor on Demise Rikktor based on uo guide
http://www.uoguide.com/Rikktor
15k hp
80-90/80-90/60-70/80-90/80-90
rikktor based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=296
15k hp
resists similar or same as demise
Hp is way lower on demise
If anyone can confirm that osi has same hp/resists as uoguide or uo stratics that would be great
Cannot post coon or neira as they cannot be animal lored
in opywang terms the champions are exploiting the shard by being to easy. The champs being easy only benefits the legendary guilds so they can kill them faster when they raid the spawns of the "majority"
Last edited by Exillion on February 4th, 2017, 10:01 pm, edited 3 times in total.
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Re: Champion health/resists
Semidar on Demise
http://www.uoguide.com/Semidar
10k HP
resists
75-90/65-75/60-70/65-70/65-75
semidar based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=308
10k hp
resists similar or same as demise
Semidar based on uo guidehttp://www.uoguide.com/Semidar
10k HP
resists
75-90/65-75/60-70/65-70/65-75
semidar based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=308
10k hp
resists similar or same as demise
Last edited by Exillion on February 4th, 2017, 10:00 pm, edited 1 time in total.
Re: Champion health/resists
Mephitis on demise
http://www.uoguide.com/Mephitis
12k hp
resists
75-80/65-75/65-75/100/65-75
mephitis based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=238
12k hp
resists same or similar to demise
Mephitis based on uo guidehttp://www.uoguide.com/Mephitis
12k hp
resists
75-80/65-75/65-75/100/65-75
mephitis based on uo stratics
http://uo.stratics.com/database/view.ph ... ers&id=238
12k hp
resists same or similar to demise
Last edited by Exillion on February 4th, 2017, 10:02 pm, edited 1 time in total.
Re: Champion health/resists
Rikktor also has the ability to earthquake/para people within a certain vicinity, making harm spam suicidal. Meph has the web that sucks you in, and Semidar does double damage or something to males.
The spawn is the easy part on OSI, the champs are the hard part.
The spawn is the easy part on OSI, the champs are the hard part.
Re: Champion health/resists
Oaks on demise
http://www.uoguide.com/Lord_Oaks
??? for hp so i assume much higher then 3k that is on demise
resists
85-90/70-80/70-80/80-90/80-90
oaks on unstratics
http://uo.stratics.com/database/view.ph ... ers&id=232
based on uo guidehttp://www.uoguide.com/Lord_Oaks
??? for hp so i assume much higher then 3k that is on demise
resists
85-90/70-80/70-80/80-90/80-90
oaks on unstratics
http://uo.stratics.com/database/view.ph ... ers&id=232
Last edited by Exillion on February 4th, 2017, 10:03 pm, edited 1 time in total.
Re: Champion health/resists
twaulo/ilhenir/meraktus champions all match almost identically to what is posted in their uoguide pages
- Veteran Noobie
- Posts: 874
Re: Champion health/resists
i like the room full of champ bosses all in 1 place! way to shut down t2a!
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!
Watch me shine, For I have been in darkness for too long.
Watch me shine, For I have been in darkness for too long.
- Anthony File
- Posts: 1445
Re: Champion health/resists
Yeah, we boated them all the way to test center!
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Re: Champion health/resists
That room is on demise test center, it can summon any monster/bossVeteran Noobie wrote:i like the room full of champ bosses all in 1 place! way to shut down t2a!
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- Veteran Noobie
- Posts: 874
Re: Champion health/resists
maybe i should hop onto that test server and check it out! perhaps get out of the box!
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!
Watch me shine, For I have been in darkness for too long.
Watch me shine, For I have been in darkness for too long.
Re: Champion health/resists
This NEEDS to be fixed since the number of mobs to kill has changed.
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Re: Champion health/resists
bump, please fix champion hp and make their special abilities work properly
Re: Champion health/resists
up
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UABOF - Users against Bullshit on forum.
UABOF - Users against Bullshit on forum.
Re: Champion health/resists
We are talking to make champions 5 TIMES longer to be killed. It's a huge change man.
Sure, there will be longer raid sessions but I can't imagine how a newbye could pay 50kk for a 120 archery. About collar and sash, its will double the price (5x in long term scenario?).
Dunno if this is a good idea... anyway, i read "accepted" in the title. . .
Sure, there will be longer raid sessions but I can't imagine how a newbye could pay 50kk for a 120 archery. About collar and sash, its will double the price (5x in long term scenario?).
Dunno if this is a good idea... anyway, i read "accepted" in the title. . .
Re: Champion health/resists
Champs are supposed to be end game content, they should be hard and the rewards should cost a lot if you have to organize guilds to defend them, or groups to do them.isterico wrote: ↑November 30th, 2019, 3:16 pm We are talking to make champions 5 TIMES longer to be killed. It's a huge change man.
Sure, there will be longer raid sessions but I can't imagine how a newbye could pay 50kk for a 120 archery. About collar and sash, its will double the price (5x in long term scenario?).
Dunno if this is a good idea... anyway, i read "accepted" in the title. . .
This + fixing protection to be 90 tiles might make dungeon pvp a bit more viable again.
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