This is a really good post. Almost every piece of armor I've came across was just weak compared to what can be crafted with runics. The issue that remains is: How do we make it so players can't sit at monsters like Miasma and get amazing loot by doing nothing?Dwn Wth Vwls wrote: ↑November 16th, 2019, 12:54 am I really think armor should be enhanceable to be somewhat competitive with the runic market. Whether you're a pvmr or a bodder - there really should be a pathway within each method to get best in slot gear. With PVM, you just have a small data set of items that are valuable that you either need to trade/sell to get armor or just farm gold until you can buy what you need - because you'll never get anything worthwhile just from farming I know this is the trammiest shit I've ever posted but it would do the shard good to open up commerce to more tradeable looted items (not customs/arties). Right now it's so watered down and poor quality, you're lucky to get the specific jewels, 1 type of wep, and wooden shields that are worth anything within 100-200 (a very conservative estimate) hours of farming w/ max luck...... Talk about a system that purely incentives afk samping...
I had a few ideas on how to fix PVM before we can bump loot:
- Hit Mana Leech (Including Wraith form and any mana-leeching forms) will leech a percentage of the monster's available mana and players will not be able to leech any mana when the monster is out of mana (No more spamming specials when monsters are low: Screws everyone from necromages, sampires, and archers).
- Hit Life Leech (Including Vampiric Embrace and any life-leeching forms) will leech a percentage of the monster's available hit points (Sampires will struggle when red-lining things).
- Hit Stamina Leech will leech a percentage of the monster's available stamina (This hurts sampires somewhat when monsters lose stamina but it can be remedied by divine fury).
These are not a popular options, I know, but it can boost the difficulty of current monsters and can potentially brings players together, much like how the felucca champion spawns can't be solo'd without a team to back you up during raids.
The fact that these small and beneficial changes (No more infinite hp, mana, stamina pools to rely on) makes the game more challenging to solo and reduces the ability for players to farm AFK.