Update February 12, 2017 - Champion Spawns II

UOG: Demise news will be posted here.
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Eos
Demise Administrator
Posts: 352

Update February 12, 2017 - Champion Spawns II

Post by Eos »

The following small corrections to the last update have been added during server wars:
  • A champion spawn that has been started by a Knight of Valor can now have its progress advanced by one candle using Valor as well.
  • A system message has been added when trying to use Valor on a champion spawn with a spawned boss.
We have been observing the changes in action since the last update, and have been looking into player feedback. The changed champion spawn mechanics to be more OSI accurate (such as random activation) will stay in place, but we are considering customizing the kill rates for Demise to be closer to what they were before. A shard poll has been started in-game to gain a broader perspective on the popularity of the new rates. Please cast your vote in-game if you have an opinion on the matter.

Furthermore, we have taken note of other related issues players have reported (such as champion bosses being too weak). We will be looking into these.
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.

Thank you for your continued support of UOG: Demise.
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royal kapero2
Posts: 1081

Re: Update February 12, 2017 - Champion Spawns II

Post by royal kapero2 »

Eos is a lovely person, I wonder if she plays a character with a player status.
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kolbycrouch
Posts: 284

Re: Update February 12, 2017 - Champion Spawns II

Post by kolbycrouch »

Well it was fun to go to ilshenar this week.
Dusk
Posts: 7

Re: Update February 12, 2017 - Champion Spawns II

Post by Dusk »

this champ update (lowering kills requirement) gave small groups a chance to get scrolls and arties without being raided all the time by larger groups that are known for using bots to report champs via email... people who were not playing the game but waiting for an email must now be logged in.

not complaining that it was too difficult before but there is a positive effect from this change, considering that staff was never able to block such bots before

luring the bosses away using boats etc... is also something that must be fixed in my opinion
good job anyway!
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Bama
Bug Hunter
Posts: 4617

Re: Update February 12, 2017 - Champion Spawns II

Post by Bama »

kolbycrouch wrote:Well it was fun to go to ilshenar this week.
well now you will have time to help Amish at the barn raising
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Bama
Bug Hunter
Posts: 4617

Re: Update February 12, 2017 - Champion Spawns II

Post by Bama »

Eos wrote: The changed champion spawn mechanics to be more OSI accurate (such as random activation) will stay in place,
Furthermore, we have taken note of other related issues players have reported (such as champion bosses being too weak). We will be looking into these.
Thank you for the update
Are you going to revert when the tiers change as well?
Thanks for looking into the other issues
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Zmoney
Posts: 254

Re: Update February 12, 2017 - Champion Spawns II

Post by Zmoney »

back to dead trammel, its been fun while it lasted
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Tempest
Posts: 2507

Re: Update February 12, 2017 - Champion Spawns II

Post by Tempest »

I actually like the current changes, but would prefer the boss to have higher hitpoints.

Since the recent update, this server has had the best pvp I have ever seen since the 8 years i've been on demise, it's extraordinary.

People are actually motivated to going out and working spawns instead of twiddling their thumbs wondering if someone with a bot is going to call their guild of 20 assholes to raid them.

I say keep the current kill-rates, buff the bosses' hitpoints, disable bosses from being able to be dragged onto boats, and perhaps providing the server a system message when a harrower has been activated.

Implementing changes is easy, appealing to and pleasing the player base is hard.
I T-Bagged Vander's corpse and he came back from the dead and attempted to bite my nutsack.
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Amish Hammer
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Re: Update February 12, 2017 - Champion Spawns II

Post by Amish Hammer »

Bama wrote:well now you will have time to help Amish at the barn raising

Please send help, its hard to do it alone.
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Shallan
Posts: 1483

Re: Update February 12, 2017 - Champion Spawns II

Post by Shallan »

Tempest wrote:I actually like the current changes, but would prefer the boss to have higher hitpoints.

Since the recent update, this server has had the best pvp I have ever seen since the 8 years i've been on demise, it's extraordinary.

People are actually motivated to going out and working spawns instead of twiddling their thumbs wondering if someone with a bot is going to call their guild of 20 assholes to raid them.

I say keep the current kill-rates, buff the bosses' hitpoints, disable bosses from being able to be dragged onto boats, and perhaps providing the server a system message when a harrower has been activated.

Implementing changes is easy, appealing to and pleasing the player base is hard.
I just hope EOS will read this.
@EOS!!!! :)

ps. Before making changes see the spawns ppl do, see the pvp, etc. :)
I dont like OPY posts and all the drama, but with that publish i have seen more guilds doing champ instead of 3 ? Maybe 4.
Going back will get all the ppl that actually dare put foot into the fell back to tram - > farm gold afk - > buy scrolls from guidls that do them and makes prices what ever they want.
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Loler
Posts: 2485

Re: Update February 12, 2017 - Champion Spawns II

Post by Loler »

Also make it announce when a spawn is being worked and the location.

first red candle gained of every level it announces level location and type of spawn. thanks.
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Ajani
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Re: Update February 12, 2017 - Champion Spawns II

Post by Ajani »

Also announce how many people from whatever guild is online and their location
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I find this quite entertaining.
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BCrowly
Posts: 95

Re: Update February 12, 2017 - Champion Spawns II

Post by BCrowly »

I can share my wc API.
pegasus321
Posts: 151

Re: Update February 12, 2017 - Champion Spawns II

Post by pegasus321 »

i voted no, but honestly as long as OPY isn't here complaining about every aspect of the server IDC if it is reverted or not.
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The Silvertiger
Posts: 4469

Re: Update February 12, 2017 - Champion Spawns II

Post by The Silvertiger »

I voted don't care. In all honesty I think we actually do need this change. Sometimes it can be annoying to find certain 120s you may need. But, "I'm with you guys."
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