Invalid Teleport
Teleport
UPDATES:
We discussed this on discord, how about reducing casting in fel zones only to a truer "osi" casting. And leaving trammel zones alone?
HERE STARTS OLD SUGGESTIONS:
This isn't a bug report.
This is a thread to start a discussion about way to address teleport scripts.
Issue:
You can teleport faster than a player can run.
Sub Issues:
1) You can bola someone with teleport and run faster than can run on mount
2) You can teleport on foot to get away from people on mounts
3) You can teleport and toggle special moves (or Magic Arrow) faster than someone can run, allowing for damage on the run
4) You can also do similar things with shadow jump
OSI/UO:
You cannot do any of these things on OSI.
Why Does it work on demise?
Fast Cast Recovery acts like 20 instead of 6.
Quick Fix:
Change recovery, obviously this isn't an option, so lets not go there.
Possible fixes:
1) Reduce teleport range to 8/9
2) Put a 2 second delay on specials after teleport (This is what other servers have done)
3) Reduce recovery on the teleport spell (i don't know if this would be hard to code)
4) Put a cooldown on teleport (wouldnt have to be long, just enough to prevent the instant recovery)
5) ??
Truthfully, I dont know. I know this will be met with a lot of egos etc, but would be nice to have a legit discussion about it similar to the wildfire. PVMers/PVPers input would be good bc it affects multiple things.
We discussed this on discord, how about reducing casting in fel zones only to a truer "osi" casting. And leaving trammel zones alone?
HERE STARTS OLD SUGGESTIONS:
This isn't a bug report.
This is a thread to start a discussion about way to address teleport scripts.
Issue:
You can teleport faster than a player can run.
Sub Issues:
1) You can bola someone with teleport and run faster than can run on mount
2) You can teleport on foot to get away from people on mounts
3) You can teleport and toggle special moves (or Magic Arrow) faster than someone can run, allowing for damage on the run
4) You can also do similar things with shadow jump
OSI/UO:
You cannot do any of these things on OSI.
Why Does it work on demise?
Fast Cast Recovery acts like 20 instead of 6.
Quick Fix:
Change recovery, obviously this isn't an option, so lets not go there.
Possible fixes:
1) Reduce teleport range to 8/9
2) Put a 2 second delay on specials after teleport (This is what other servers have done)
3) Reduce recovery on the teleport spell (i don't know if this would be hard to code)
4) Put a cooldown on teleport (wouldnt have to be long, just enough to prevent the instant recovery)
5) ??
Truthfully, I dont know. I know this will be met with a lot of egos etc, but would be nice to have a legit discussion about it similar to the wildfire. PVMers/PVPers input would be good bc it affects multiple things.
Last edited by Arden on October 18th, 2018, 8:38 am, edited 2 times in total.
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- The Silvertiger
- Posts: 4469
Re: Teleport
For the sake of discussion:
From pvm stand point the only nerfs I'm seeing are Guantlet runs and champ spawning. Though it hurts my build, neither nerf will pose a major problem.
Does anybody know the different teleport tile ranges for special locations such as the Ancient Lair (Volcanic Lair) that require teleporting to get to?
From pvm stand point the only nerfs I'm seeing are Guantlet runs and champ spawning. Though it hurts my build, neither nerf will pose a major problem.
Does anybody know the different teleport tile ranges for special locations such as the Ancient Lair (Volcanic Lair) that require teleporting to get to?
Never forget June 4th 1989!
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Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Re: Teleport
I agree, this sounds good
1) Reduce teleport range to 9
2) Put a 2 second delay on specials after teleport
1) Reduce teleport range to 9
2) Put a 2 second delay on specials after teleport
Silent Shadow and Arden like this.
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- Bad Religion
- Posts: 2597
Re: Teleport
I disagree. I think it is fine how it is. I can't keep up with the sampires in doom on my tamer without it.
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Re: Teleport
thiskoziar wrote:I agree, this sounds good
1) Reduce teleport range to 9
2) Put a 2 second delay on specials after teleport
- Vander Nars
- Posts: 2130
Re: Teleport
Fix casting, it will fix teleport.
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- Silent Shadow
- Posts: 334
Re: Teleport
only fix range and delay between teleportsraptor- wrote:thiskoziar wrote:I agree, this sounds good
1) Reduce teleport range to 9
2) Put a 2 second delay on specials after teleport
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- royal kapero2
- Posts: 1081
Re: Teleport
Fix teleports, they are broken as hell. According to the quantum theory it should take nanoseconds to cast a few but it takes hundreds of miliseconds to cast one. Very pathetic. Teleport is considered as the photons movement and these move at the speed of light. Imagine, how badly they are broken. Me and you know this.
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- Mr Straitions
- Posts: 652
Re: Teleport
Yes.royal kapero2 wrote:Fix teleports, they are broken as hell. According to the quantum theory it should take nanoseconds to cast a few but it takes hundreds of miliseconds to cast one. Very pathetic. Teleport is considered as the photons movement and these move at the speed of light. Imagine, how badly they are broken. Me and you know this.
The Silvertiger wrote:If it were about kills and not objectives, then the axis won ww2, by a landslide....
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- Bad Religion
- Posts: 2597
Re: Teleport
Nah teleport is fine just people like bitching about everything that kills them.
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Re: Teleport
Stop trolling.Bad Religion wrote:Nah teleport is fine just people like bitching about everything that kills them.
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- The Silvertiger
- Posts: 4469
Re: Teleport
Including disconnects?Bad Religion wrote:Nah teleport is fine just people like bitching about everything that kills them.
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
- Bad Religion
- Posts: 2597
Re: Teleport
YupThe Silvertiger wrote:Including disconnects?Bad Religion wrote:Nah teleport is fine just people like bitching about everything that kills them.
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